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Moment of Glory is a detriment

LapisInfernalis
LapisInfernalis Member Posts: 4,218
edited August 27 in Feedback and Suggestions

Basically the title. I really love the design though.

But why is the perk problematic?

First, you need to open 2 chests to even activate the perk. Yes, rummaging is also an option, but you need a 2nd perk for that. And 2-perk combos need to be worth it. A limited heal is not worth it imo. So if you want to use the perk, you need to use coins, waste a lot of time looking for chests and hope your greedy teammates did not open them first.

Second, the progress is canceled if you are downed. It doesn't matter if you opened 1 or 2 chests. So there is no room for error. The progress is not kept when being downed either. In my opinion highly restrictive and limited perks like this should ALWAYS keep the progress (same goes for Second Wind, Solidarity and Resurgence). It just doesn't feel good to use them because they are more punishment than reward.

I propose to also make it possible to rummage chests with this perk and keep the progress made when downed and also when the perk did not activate. Like this you can always activate it at least once and if you can't use it "during a chase" (via escaping and hiding) you can then use it after getting unhooked.

Post edited by LapisInfernalis on

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