no mither buff
with the amount of sacrifices you get out of no mither,
you should honestly have a busted effect similar or if not on point to original we will make it
being permanetly injured is no joke
The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect.
Suppresses the creation of Pools of blood
Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %.
Increases your Recovery speed by 15/20/25 %.
Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
lets be honest, this right here is borderline trash and useless
the killer can still hear your pain and grunts
the killer will just pick you up or hover around your body
its obvious you have it, so the ability to constantly pick yourself up is not really that great
buff it to this..The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect Upon being injured. (meaning you start healthy in the match)
Suppresses the creation of Pools of blood
Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 50/75/100 %.
Increases your Recovery speed by 100/150/200%.
Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
that way it could be a mix of perks that might confuse the killer into thinking it could be another perk like for the people, deliverance, moment of glory.
also avoids possible dcs or dying on hook upon seeing a no mither because its hidden and not being fully shown right at the start of the match.
this wouldnt work consistently though and but you still get the benefits even if the killers knows.
Comments
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200% recovery might be a bit much, but I agree about No Mither being awful. As killer, if I see someone start injured, I usually think I'm in for an easy match.
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Agreed.
I would really like it even if No Mither was just buffed so that you start the trial healthy, but once you are injured you are permanently broken.- It removes the giant target on your back from the start of the game, and is partially hidden from the killer since perks like Moment of Glory exist.
- It continues to make sense for the perks identity, it doesn't betray the fundamental idea of the perk.
- As a David perk, it I would make it much more synergistic with Dead Hard, since Dead Hard would come alive after you've been hooked.
- It gives it a number of sneaky perk options/synergies, such as:
- Removing most of the downsides of Invocation:Weaving Spiders without easily giving away that you have No Mither.
- You could seriously consider a "tunnel intervention" build where you don't draw the killers aggro immediately, but you start body blocking once the killer starts trying to tunnel, but with No Mither to bait/body block for free.
- You could even do something crazy like have a 1 time For The People heal with your No Mither masked.
It wouldn't be meta, but it would be something you could realistically build and work with.
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maybe but at the same time idk how else to make no mither remotely worth using without giving it a new effect/rework
+ this still wouldnt make people use no mither because killers would probably just pick up
even if you do get urself up, its unlikely that the killer will give you the chance to do so again, i can imagine it might be problematic with power struggle, but idk0 -
it has insanely busted effect. it massively nerf slugging from game.
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Yeah the 200% is a bit much but starting healthy might be a good idea.
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