Why do map offerings still exist in DBD?
Every time survivors put a map offering you know its going to be a bad time. Its quite obvious who is going to win the match because all it does is rig the game. Its just a bad omen. I suggest making sacrificial ward into a common like pudding or remove them. Late night is gets so bad I had survivors send me to Midwich to sabo, Ormond to also sabo and 3 balanced landings on eryie. I used a ward to negate a badham offering and all this was in one play session. Queue times for killer is longer rn even for 1v4 so im waiting longer games to get destroyed and bagged.
Comments
-
Removing map offerings would be amazing for the game. Not one side or the other, but for the game as a whole. I support this.
16 -
I personally only use map offerings if I get bored of seeing this same maps and haven't seen a specific one in a while
2 -
I get more matches with offerings than without. I'd rather them go to a percentage base so that you have to throw a lot more. Similar to what they used to be. IE each survivor map offering gives a 25% increased chance and each killer one is still 100%, given the 4/1 ratio. This means if they really want their map they'll have to burn through more offerings regularly and forgo BP ones. This simply makes it more costly so your end result wont be seeing as many. I'm keeping the killer one because first the 4/1 ratio but also, let's be honest, it's mainly the survivor squads throwing the offerings. Other than a rare like scratched mirror myers or something killers really don't throw map offerings that often, it's far, far and beyond the survivors the majority of the time.
I wouldn't want to do away with the offerings entirely as they add flavor and are used for some fun builds. Also, map offerings are more the symptom than the sickness itself. The sickness is map balance. If maps were hypothetically balanced well, people wouldn't care about offerings as much.
2 -
map offerings are annoying for both sides but I’ve noticed survivors use them more. @Blueberry had a great idea saying reduce the odds.
They can be fun but in all honesty it’s mostly used for bulling from either side. But I will say we should keep them to have some fun sending people to less seen maps.
2 -
Map Offerings only exist to be abused and ruin the game for the other side, and on top of that, they take up the Green Rarity slot, so Party Streamers get rarer every time a new map drops.
I went from Prestige 0 to 60 on Blight and have less than 10 Party Streamers.
6 -
A map isn’t a guaranteed win though. I think it’s funny how no matter what offering it is or who brings it people assume ill intent. Even if a Billy brought Garden of Joy, I’m sure players would still get angry to see any map offering.
The backlash completely skips over and erases players who use them for non-competitive reasons.
4 -
I don't think map offerings are that big an issue, but wouldn't care if they removed them
2 -
"They can be fun but in all honesty it’s mostly used for bulling from either side."
Yeah this is pretty accurate. Rarely is some guy just wanting a map for his build or because he enjoys it. The vast majority of the time it's a squad just wanting another stacked advantage on top of their swf and bnp's/syringes/styptics. Like 90%+ of the offerings are all for the same few busted survivor maps. Rarely do we see variety here. I'd love to see a statistic on map offerings for not only how often they're thrown but also which maps are getting thrown the most. It would be ridiculously lopsided for the same few over and over.
0 -
just alt f4 any map offering you see . That way people who use them can enjoy staying in the campfire forever .
4 -
Map offerings aren't the problem, the map themselves are.
No killer wants to see The Game, no survivor wants Haddonfield or one of the Coldwind deadzones. If the maps were better balanced, something like the good old patch 3.7.0, we wouldn't have this issue.
7 -
This is correct it's not the offerings. It is the maps that need the work. Map offerings should only be for preference and not to convey any strong advantages for either role.
There still are a few killer builds that are absolutely map dependant, but that speaks more to certain add-ons needing changes.
2 -
When I play Sadako, I very much want to see the Game… Because im feeling a little devilish…
Jokes aside. I think you are correct, however. Fixing maps is an even harder task to deal with than removing map offerings. They more often than not can decide the outcome of the game for whoever brings it.
Removing map offerings would help a lot right now to tackle to overoptimization that this game heavily suffers from.
1 -
It is quite interesting to hear the devs say they embrace the chaos of DBD when something like Map Offerings are the complete opposite of that. Picking a MO is a very definitive and structured choice by either side, and usually means they have a plan to "try" to set the game in their favor. Embracing the chaos would force the maps to ALWAYS be random. I guess it's okay to be hypocritical when you're the one making the game.. :/
1 -
True that, my friend.
I don't think fixing the maps is particularly hard, to be honest.
We've had excellently balanced maps in the past: Original Chapel, Coal Tower, most of the Coldwind maps after patch 3.7.0 (except Cowshed), most of the Autohaven maps after the number of pallets was adjusted.
It is easier and better than removing map offerings, imo.
0 -
I've been saying this forever. Nobody should be in control of the map we get sent to.
1 -
I have said before and I say again, they made a mistake in the past. There used to be Rare, Common, and Uncommon Map offerings. The Uncommon increased the chances of a map by 5, and the common by 2. The Rare is 9,999. That's right. 9,999. That's why the Rare is an absolute guaranteed chance. But they decided to cut down on the clutter of map offerings and removed the Common and Uncommon ones…. keeping the Rares. They should bring back the Uncommon and get rid of the Rares.
2 -
The maps probably need adjusting so the bias towards either side is reduced. Regrettably, this will take time as well as "trial and error" to get the balance right, and it's extremely unlikely that maps will ever be perfectly balanced (even more unlikely that there would be an overwhelming agreement amongst players!).
There are some things they could do to ease it. I'm not for the complete abolishment of map offerings because I do like the variety in Offerings. However, there are some ideas:
1. Make Sacrificial Ward not just cancel out map offerings, but completely remove it from the pot.
2. Make map offerings occur less often in the Bloodweb.
3. Create grouped map offerings. By this, I mean consolidate 4 realms into one offering and balance them so that there's as much chance of a survivor-sided map as there is a killer-sided or mostly-balanced map. That way, they may be used more to avoid a realm, rather than go into it.
4. Perhaps alongside 3, create new Offerings which affect things within the map, such as weather, side quests for extra BP, or maybe adds portals (such as on Vecna's map). Maybe even an Iridescent offering to randomize everybody's perks (including your own)!
It's possible to add some new flavour in Offerings, whilst still leaving room for maps.
1 -
Fixing Gideon involves a lot more than just adjusting loop design. Sometimes, main buildings are fundamentally flawed, like the asylum or garden of joy. The latter barely got any better in the last update.
0 -
Or just revert Gideon back to its original layout and adjust the number of pallets.
0 -
Was it bigger back then? The main problem is the size.
0 -
Oh I love being sent to The Game as Mirror Myers
0 -
I mean sure obviously the maps are the problem but realistically behavior is not going to fix 8+ maps. Removing the map Offerings would be easier and something They can do in a single patch.
0 -
It's because the developers know there are some players that need an extra advantage by having a good map because otherwise they will have a difficult time. Survivors who use survivor-sided map offerings like Eyrie, Badham, or Ormond are bad players who need an advantage - otherwise they will even lose against a beginner Trapper or Freddy. Survivors who use map offerings for old maps either think they are comp players or want as much control as possible over the match. Both player types often run similar builds. And if it looks like they will lose the match despite the map offering, they will dc. Same goes for killer players but these ones use them not that much. It's actually really funny and intresting how similar players can be. Also intresting when it comes to which server uses which map offering and how often.
In my opinion, map offerings should lower the chance for the realm instead of increasing it. This would make map offerings more balanced overall and would be the best solution for the game. The current map offerings are unhealthy for the game because nobody likes it when someone sends them to a map that is bad for their role. Some maps are also really boring to play on depending on the killer or survivor role and get send to these ones will make it even more worse.
Some users say maps are the problem which is true some maps like Eyrie, Badham, The Game, Haddonfield, or Midwich are really bad for one side or boring and need more adjustments but: It is nearly impossible to make every map overall balance but also unique. There will always be a part of a map that either the survivors or specific killers can abuse really well which - as a result - makes the match unfunny when the other side is prepaird for it to play into that. It will also take a long, long, longe time to balance every map because the developers are also busy with new content, bug fixes, and other stuff that there is not much time to give old maps a quick and good fix. Their modern map design is much better than the old one (e.g. Toba Landing, Nostromo, Greenville, and the current PTB Map are overall balance and unique). However, sometimes the developers are not perfect and miss the point of good map design, which means the reworked map is still awful and they have to revisit it at a later date (e.g. Garden of Joy and Haddonfield missed this).
Overall, the best that the developers can do is to rework map offerings and still rework problematic maps because doing both is a good quick and longterm solution for the playerbase to enjoy the game more.
1 -
I always think that map offerings are party streamers and then I realize they aren't. I do think the only times I've ever used a map offering is when I first started the game and wanted to see specific ones. That or do the "complete gen in certain place on certain map challenge" that and send people to Lery's for scratched mirror myers.
0 -
To be very fair, Killers also do this. They also offer strong maps for themselves, however I usually only see it as ranged Killers who need open maps, or stealth Killers who like indoor maps… or Skurchent.
I feel like Map Offerings should actually work the other way and guarantee you DON'T go to that map. That way there's less manipulability and more randomness, and we don't have as much of this syndrome of "I am gonna force Ghostface to play on Coldwind, and Billy to play on RPD" or "I am gonna force the Survivors to face my Huntress on Ormond." You'd have to adjust the achievements for them, of course!
1 -
And no killer wants the god awful Badham LOL. I detest that map! Theme wise its amazing. Gameplay awful!
1 -
I wouldn't be against getting rid of them, or at LEAST consolidating them. Too many map offerings are for 1 map instead of a realm having like 4 or 5 maps. I feel like some of those could be combined.
1 -
maybe you should learn to play against with killer. there is something to be said about weaker killer though because a lot of reason why these maps are problematic is because they exaggerate the imbalanced mechanics against weaker killers such as safe pallets, infinity windows and god pallets.
Macmil offering is fishing for god windows like growning storehouse. Badham is god pallets with buildings and eyrie of crow is like outside gideon's with safe pallets everywhere. these maps just make you never want to play m1 killers that are mediocre which is like a good half of killer roaster.
At the same time, sometimes survivor use a map offering and it is like soloq baby squad that you demolish anyway.
1 -
Yeah the majority of killers I play are low tier or m1 killers as well.
1 -
Not gonna lie, as a M1 Main I dip from the lobby in the loading screen if I see any of these offerings. I am not ashamed. I know that what you're looking for when you offer these are busted setups and some poor inexperienced newer M1 Killer player that you guys can easily bully into a free win - just like sabo Squads who offer petrified oaks. And if we get this map randomly and I even see one little hint the team is using strats like these, it's a 1 way ticket to tunnel and slug city - you brought the energy because of favorable RNG, I just matched it. I refuse to be taken advantage of just because someone and their SWF wants an easy win or some TikTok clips.
0 -
Pretty sure the size was the same, but it had way less pallets than it currently does. Generally speaking it was considered a killer-sided map.
Fair enough, that one actually works with that map.
Honestly I don't think fixing the maps would be particularly hard. The work has already been done for many of them.
I think Badham 1 is okay, because it still has the map's original layout which works fine. The other four can go.
0