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Why do map offerings still exist in DBD?

Every time survivors put a map offering you know its going to be a bad time. Its quite obvious who is going to win the match because all it does is rig the game. Its just a bad omen. I suggest making sacrificial ward into a common like pudding or remove them. Late night is gets so bad I had survivors send me to Midwich to sabo, Ormond to also sabo and 3 balanced landings on eryie. I used a ward to negate a badham offering and all this was in one play session. Queue times for killer is longer rn even for 1v4 so im waiting longer games to get destroyed and bagged.

Comments

  • Nazzzak
    Nazzzak Member Posts: 7,320

    I don't think map offerings are that big an issue, but wouldn't care if they removed them

  • Blueberry
    Blueberry Member Posts: 14,459
    edited November 2024

    "They can be fun but in all honesty it’s mostly used for bulling from either side."

    Yeah this is pretty accurate. Rarely is some guy just wanting a map for his build or because he enjoys it. The vast majority of the time it's a squad just wanting another stacked advantage on top of their swf and bnp's/syringes/styptics. Like 90%+ of the offerings are all for the same few busted survivor maps. Rarely do we see variety here. I'd love to see a statistic on map offerings for not only how often they're thrown but also which maps are getting thrown the most. It would be ridiculously lopsided for the same few over and over.

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    This is correct it's not the offerings. It is the maps that need the work. Map offerings should only be for preference and not to convey any strong advantages for either role.

    There still are a few killer builds that are absolutely map dependant, but that speaks more to certain add-ons needing changes.

  • radiantHero23
    radiantHero23 Member Posts: 5,055

    When I play Sadako, I very much want to see the Game… Because im feeling a little devilish…

    Jokes aside. I think you are correct, however. Fixing maps is an even harder task to deal with than removing map offerings. They more often than not can decide the outcome of the game for whoever brings it.

    Removing map offerings would help a lot right now to tackle to overoptimization that this game heavily suffers from.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited November 2024

    It is quite interesting to hear the devs say they embrace the chaos of DBD when something like Map Offerings are the complete opposite of that. Picking a MO is a very definitive and structured choice by either side, and usually means they have a plan to "try" to set the game in their favor. Embracing the chaos would force the maps to ALWAYS be random. I guess it's okay to be hypocritical when you're the one making the game.. :/

  • GeneralV
    GeneralV Member Posts: 12,666

    True that, my friend.

    I don't think fixing the maps is particularly hard, to be honest.

    We've had excellently balanced maps in the past: Original Chapel, Coal Tower, most of the Coldwind maps after patch 3.7.0 (except Cowshed), most of the Autohaven maps after the number of pallets was adjusted.

    It is easier and better than removing map offerings, imo.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,836

    I have said before and I say again, they made a mistake in the past. There used to be Rare, Common, and Uncommon Map offerings. The Uncommon increased the chances of a map by 5, and the common by 2. The Rare is 9,999. That's right. 9,999. That's why the Rare is an absolute guaranteed chance. But they decided to cut down on the clutter of map offerings and removed the Common and Uncommon ones…. keeping the Rares. They should bring back the Uncommon and get rid of the Rares.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    The maps probably need adjusting so the bias towards either side is reduced. Regrettably, this will take time as well as "trial and error" to get the balance right, and it's extremely unlikely that maps will ever be perfectly balanced (even more unlikely that there would be an overwhelming agreement amongst players!).

    There are some things they could do to ease it. I'm not for the complete abolishment of map offerings because I do like the variety in Offerings. However, there are some ideas:

    1. Make Sacrificial Ward not just cancel out map offerings, but completely remove it from the pot.

    2. Make map offerings occur less often in the Bloodweb.

    3. Create grouped map offerings. By this, I mean consolidate 4 realms into one offering and balance them so that there's as much chance of a survivor-sided map as there is a killer-sided or mostly-balanced map. That way, they may be used more to avoid a realm, rather than go into it.

    4. Perhaps alongside 3, create new Offerings which affect things within the map, such as weather, side quests for extra BP, or maybe adds portals (such as on Vecna's map). Maybe even an Iridescent offering to randomize everybody's perks (including your own)!

    It's possible to add some new flavour in Offerings, whilst still leaving room for maps.

  • radiantHero23
    radiantHero23 Member Posts: 5,055

    Fixing Gideon involves a lot more than just adjusting loop design. Sometimes, main buildings are fundamentally flawed, like the asylum or garden of joy. The latter barely got any better in the last update.

  • GeneralV
    GeneralV Member Posts: 12,666

    Or just revert Gideon back to its original layout and adjust the number of pallets.

  • radiantHero23
    radiantHero23 Member Posts: 5,055
  • Seraphor
    Seraphor Member Posts: 9,436
  • fixblitzskin
    fixblitzskin Member Posts: 442

    I mean sure obviously the maps are the problem but realistically behavior is not going to fix 8+ maps. Removing the map Offerings would be easier and something They can do in a single patch.

  • HolyDarky
    HolyDarky Member Posts: 1,382

    It's because the developers know there are some players that need an extra advantage by having a good map because otherwise they will have a difficult time. Survivors who use survivor-sided map offerings like Eyrie, Badham, or Ormond are bad players who need an advantage - otherwise they will even lose against a beginner Trapper or Freddy. Survivors who use map offerings for old maps either think they are comp players or want as much control as possible over the match. Both player types often run similar builds. And if it looks like they will lose the match despite the map offering, they will dc. Same goes for killer players but these ones use them not that much. It's actually really funny and intresting how similar players can be. Also intresting when it comes to which server uses which map offering and how often.

    In my opinion, map offerings should lower the chance for the realm instead of increasing it. This would make map offerings more balanced overall and would be the best solution for the game. The current map offerings are unhealthy for the game because nobody likes it when someone sends them to a map that is bad for their role. Some maps are also really boring to play on depending on the killer or survivor role and get send to these ones will make it even more worse.

    Some users say maps are the problem which is true some maps like Eyrie, Badham, The Game, Haddonfield, or Midwich are really bad for one side or boring and need more adjustments but: It is nearly impossible to make every map overall balance but also unique. There will always be a part of a map that either the survivors or specific killers can abuse really well which - as a result - makes the match unfunny when the other side is prepaird for it to play into that. It will also take a long, long, longe time to balance every map because the developers are also busy with new content, bug fixes, and other stuff that there is not much time to give old maps a quick and good fix. Their modern map design is much better than the old one (e.g. Toba Landing, Nostromo, Greenville, and the current PTB Map are overall balance and unique). However, sometimes the developers are not perfect and miss the point of good map design, which means the reworked map is still awful and they have to revisit it at a later date (e.g. Garden of Joy and Haddonfield missed this).

    Overall, the best that the developers can do is to rework map offerings and still rework problematic maps because doing both is a good quick and longterm solution for the playerbase to enjoy the game more.

  • angrychuck
    angrychuck Member Posts: 456

    I always think that map offerings are party streamers and then I realize they aren't. I do think the only times I've ever used a map offering is when I first started the game and wanted to see specific ones. That or do the "complete gen in certain place on certain map challenge" that and send people to Lery's for scratched mirror myers.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 893
    edited November 2024

    To be very fair, Killers also do this. They also offer strong maps for themselves, however I usually only see it as ranged Killers who need open maps, or stealth Killers who like indoor maps… or Skurchent.

    I feel like Map Offerings should actually work the other way and guarantee you DON'T go to that map. That way there's less manipulability and more randomness, and we don't have as much of this syndrome of "I am gonna force Ghostface to play on Coldwind, and Billy to play on RPD" or "I am gonna force the Survivors to face my Huntress on Ormond." You'd have to adjust the achievements for them, of course!

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    And no killer wants the god awful Badham LOL. I detest that map! Theme wise its amazing. Gameplay awful!

  • LordGlint
    LordGlint Member Posts: 9,779

    I wouldn't be against getting rid of them, or at LEAST consolidating them. Too many map offerings are for 1 map instead of a realm having like 4 or 5 maps. I feel like some of those could be combined.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    maybe you should learn to play against with killer. there is something to be said about weaker killer though because a lot of reason why these maps are problematic is because they exaggerate the imbalanced mechanics against weaker killers such as safe pallets, infinity windows and god pallets.

    Macmil offering is fishing for god windows like growning storehouse. Badham is god pallets with buildings and eyrie of crow is like outside gideon's with safe pallets everywhere. these maps just make you never want to play m1 killers that are mediocre which is like a good half of killer roaster.

    At the same time, sometimes survivor use a map offering and it is like soloq baby squad that you demolish anyway.

  • Blueberry
    Blueberry Member Posts: 14,459

    Yeah the majority of killers I play are low tier or m1 killers as well.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 893
    edited November 2024

    Not gonna lie, as a M1 Main I dip from the lobby in the loading screen if I see any of these offerings. I am not ashamed. I know that what you're looking for when you offer these are busted setups and some poor inexperienced newer M1 Killer player that you guys can easily bully into a free win - just like sabo Squads who offer petrified oaks. And if we get this map randomly and I even see one little hint the team is using strats like these, it's a 1 way ticket to tunnel and slug city - you brought the energy because of favorable RNG, I just matched it. I refuse to be taken advantage of just because someone and their SWF wants an easy win or some TikTok clips.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited November 2024

    Pretty sure the size was the same, but it had way less pallets than it currently does. Generally speaking it was considered a killer-sided map.

    Fair enough, that one actually works with that map.

    Honestly I don't think fixing the maps would be particularly hard. The work has already been done for many of them.

    I think Badham 1 is okay, because it still has the map's original layout which works fine. The other four can go.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 716

    When survivors play a Game offering but I'm playing Nurse.

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  • Reinami
    Reinami Member Posts: 6,599

    Map offerings are great when you are killer and a survivor uses them. Never forget Otz's law of map offerings. The survivor who uses the map offering, will immediately DC as soon as you down them.

  • GeneralV
    GeneralV Member Posts: 12,666

    Yep! Knight is my new number 2!

    I started playing him during the first Lights Out event, as Freddy wasn't available, and I gotta say I loved him. Easily the most fun I've had with a killer since Old Freddy.

    I hope to get him to P100 after Mikaela.

  • GeneralV
    GeneralV Member Posts: 12,666

    Really?

    Well done, my dear friend, I'm so proud of you!

    Ha, guess you can finally harm the crew, then.

  • GeneralV
    GeneralV Member Posts: 12,666

    A blush as red as that P100 badge, no doubt.

    Who is next after yourself? A different killer or a survivor?

  • CLHL
    CLHL Member Posts: 428

    I am more concerned about all the dated events where they promote the increased occurrence of a map. At what point was it decided that we should be excited about something like that?

  • MissiCiv
    MissiCiv Member Posts: 199

    that's just a band-aid fix… you are sacrificing your BP offering to have a NORMAL game

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 617

    Map offerings shouldnt exist in the Game and finally need to be removed Map Offerings are just there for SWF and Nurse Mains

    I instant dodge every Map Offering

  • fixblitzskin
    fixblitzskin Member Posts: 442

    Ill take a bandaid fix over nothing at this point. I’m just glad

  • fixblitzskin
    fixblitzskin Member Posts: 442
    edited November 2024

    @xemogirlxalexisx used to alt f4 when I saw map offerings but every game started to have offerings and I was loading more than playing. But at least this won’t happen as much .

  • SAWII
    SAWII Member Posts: 336

    If your game should close for whatever reason during the offering or loading screens, you will not receive a matchmaking penalty.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291
    edited November 2024

    To be honest, removing map offerings would just be a bandaid solution to terrible map design. However, the devs stated that they don't have a problem with maps being the decider factor of who wins or loses the match, so they might as well get them removed.

  • versacefeng
    versacefeng Member Posts: 1,227
    edited November 2024

    I wouldn't have an issue with map offerings if every map was balanced like Macmillan and Azarov's. A big issue with current map design is the devs prioritizing aesthetics instead of actual gameplay. Toba Landing and Vecna's maps are ones that instantly come to mind. They're nice to look at but the gameplay is miserable.

  • JumpscareMyers
    JumpscareMyers Member Posts: 80

    Removing would make some specific playstyles like Michael's Scratched Mirror or Vanity Mirror builds practically unplayable. You can get away with Vanity Mirror on an open map but running scratched mirror on an open map completely at the mercy of the matchmaker deciding what map you should play on is something i don't particularly like.

    Just like how there's skill check doctor on Gideon meat plant for example, it'd make objectively map specific builds for killer redundant, which i state again, i don't really like.

  • zarr
    zarr Member Posts: 1,088

    Eh, without map offerings you would very rarely play certain maps that you want or like given how big the map pool has become (and only increasing with every map they release). For casual players that don't play hours every day or other day, that could mean months without seeing a map they like, or a new map they want to see.

    The idea that map offerings are something mostly or only survivors benefit from is also a common casual misrepresentation of reality. There are just as many (or these days astoundingly enough even more) killer-favouring map offerings. The many indoor maps generally favour killers, and for specific killers and/or builds they can of course be integrally important (e. g. Mirror Myers), with some often meaning auto-win (e. g. Black Incense Plague with Plaything Pentimento, or Nowhere To Hide/Darkness Revealed Nurse), there's Haddonfield that's more "sided" than any other map (although I suppose with Badham there is an at least comparably as survivor-sided map still), there's the Coldwinds, Red Forests, Borgos, Yamaokas, Dead Dawg, Dvarkas, all of which if the killer is bringing them are foreboding of a bad time (some of the respective maps more others less, of course).

    I obviously agree with the sentiment that some maps need attention (in both directions) such that they aren't as clearly leaning toward either side and seeing their offerings isn't as demotivating for as many people, although I don't think any map needs or should be "perfectly" balanced (which, by the way, none are: almost all maps have an above-50% average killrate) - having maps where one side has a bit more of an uphill battle or has to change up their gameplay or strategies a bit to account for map-specific challenges is a welcome change of pace.

    I think the status quo where you can bring your own map to counter opposing ones, a Sac Ward to counter any and all, or close your game on loading screen if you really do not want to play a specific map is perfectly alright. As is simply playing on whatever map is brought and enjoying the actual gameplay that they too yield and not caring all that much should you lose in part because of it (and to note: with few exceptions, both good killer and a good group of survivor players are capable of winning on much of any map, certainly against the type of opponents they will usually face in this game).

  • miniwengsel
    miniwengsel Member Posts: 414

    I would make them so you dont get on this map and if there are more than one every map addon doesnt count