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no mither buff

with the amount of sacrifices you get out of no mither,
you should honestly have a busted effect similar or if not on point to original we will make it
being permanetly injured is no joke

The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect.
Suppresses
 the creation of Pools of blood
Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %.
Increases your Recovery speed by 15/20/25 %.
Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.

lets be honest, this right here is borderline trash and useless
the killer can still hear your pain and grunts
the killer will just pick you up or hover around your body
its obvious you have it, so the ability to constantly pick yourself up is not really that great

buff it to this..The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect Upon being injured. (meaning you start healthy in the match)
Suppresses the creation of Pools of blood
Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 50/75/100 %.
Increases
 your Recovery speed by 100/150/200%.
Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.

that way it could be a mix of perks that might confuse the killer into thinking it could be another perk like for the people, deliverance, moment of glory.
also avoids possible dcs or dying on hook upon seeing a no mither because its hidden and not being fully shown right at the start of the match.
this wouldnt work consistently though and but you still get the benefits even if the killers knows.

Comments

  • smurf
    smurf Member Posts: 331

    200% recovery might be a bit much, but I agree about No Mither being awful. As killer, if I see someone start injured, I usually think I'm in for an easy match.

  • UndeddJester
    UndeddJester Member Posts: 3,353
    edited November 18

    Agreed.
    I would really like it even if No Mither was just buffed so that you start the trial healthy, but once you are injured you are permanently broken.

    • It removes the giant target on your back from the start of the game, and is partially hidden from the killer since perks like Moment of Glory exist.
    • It continues to make sense for the perks identity, it doesn't betray the fundamental idea of the perk.
    • As a David perk, it I would make it much more synergistic with Dead Hard, since Dead Hard would come alive after you've been hooked.
    • It gives it a number of sneaky perk options/synergies, such as:
      • Removing most of the downsides of Invocation:Weaving Spiders without easily giving away that you have No Mither.
      • You could seriously consider a "tunnel intervention" build where you don't draw the killers aggro immediately, but you start body blocking once the killer starts trying to tunnel, but with No Mither to bait/body block for free.
      • You could even do something crazy like have a 1 time For The People heal with your No Mither masked.

    It wouldn't be meta, but it would be something you could realistically build and work with.

  • Philscooper
    Philscooper Member Posts: 66

    maybe but at the same time idk how else to make no mither remotely worth using without giving it a new effect/rework
    + this still wouldnt make people use no mither because killers would probably just pick up

    even if you do get urself up, its unlikely that the killer will give you the chance to do so again, i can imagine it might be problematic with power struggle, but idk

  • Devil_hit11
    Devil_hit11 Member Posts: 8,810

    it has insanely busted effect. it massively nerf slugging from game.

  • angrychuck
    angrychuck Member Posts: 76

    Yeah the 200% is a bit much but starting healthy might be a good idea.

  • DNet89
    DNet89 Member Posts: 42

    You gotta think about all the perks that combo with it. Unbreakable, Soul Guard, tenacity, flip flop, the invocation perks, resilience, boon exponential.

    My buff ideas would be to somehow make Dead hard work with it without requiring you being hooked. And only increase the recovery speed up to 50% by taking a protection hit which would be 21.33 seconds. 200% is to much that's a 10.6 seconds heal

  • Philscooper
    Philscooper Member Posts: 66

    you could give a penalty if you tried stacking recovery perks like unbr, tenacity, resilence, expo by half
    maybe the recovery itself be not 200%, but legitmately, what else could you give for being permamently injured and the killer knows you have no mither?

    i dont think it should need a "combo idea" when its supposed to be a perk that should be fine to work on its own, if people abuse it one way or another you could just add more limiters/penalties for it