2v8 shows that the game is better without the attemp unhook
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Scared of 4%?
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Thats a MAAAAAAAAAAAAAAAAAASSIVE buff to killers
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Basekit rate would be ~11.5%, which would increase to ~39.4% with Slippery Meat (assuming no changes to that perk). Giving these odds without the downside of going second stage would be incredibly busted.
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You also said that it would render (misspelled, btw) the luck perks and offerings useless. I used ‘up the ante’ as a humorous example of how luck perks are already useless and that they could be reworked if self unhooks are removed. See the correlation? The rest of my post responded to how you think that removing self unhooks would do nothing to stem people rage quitting games and I provided a counter argument as to why it would.
From someone calling me a clown and telling to me actually read, that’s pretty damn funny, since you clearly need to take your own advice. Have a nice day!
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So basically set it so EVERY survivor will try to unhook themselves since they might get lucky and there's no downside?
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Just make it so you can't self-unhook unless everyone is down, hooked, dead, or you have an active perk that grants self-unhook. Those are the only times you should be self-unhooking.
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Good. Hooks are currently in favor of Survivor.
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Maybe a small bloodpoints multiplyer that keeps going up each round until you disconnect or die by your own hand on a hook. Resets completely if you do. Some kind of incentives to make people more likely to tough it out and try to keep going rather than just "aww its wesker.." and disconnects. even something like 1 auric cell per person that makes it out of a round or for each kill per round , once reaching a certain number of rounds (not saying all in 1 day either). Just something that can reward you for playing instead of giving up
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It's not really 4%, is it?
it's 16 attempts for free, every game…
I was never good at probability, but that should be 51,3% chance to happen at least once. Any math genius here to validate this?Thats a MAAAAAAAAAAAAAAAAAASSIVE buff to killers
but massive buff to survivors is fine. Funny…
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2v8 doesn't show jack ######### other than these extra game modes fill player's head with nonsense ideas that would be disasterous in 1v4.
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Slippery Meat needs to me meta for this to actually be true. One less spot for any exhaustion perk, Unbreakable, Adrenaline, Made for This, WoO, Resilience etc
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Yes
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If they do just go back to the hook, nothing is preventing tunneling anyway
And not everything needs to be killer sided in this game
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Or, how about, leave everything like it is right now? Don't even change anything, keep the "suicides". People who don't want to play the game will find other means to throw the match in the first place, so why bother?
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you:
"removal of 4% is massive buff for killers"
also you:
"4% unhook for free is completely fine change"
lol0 -
Using idle crows to punish people is a terrible idea as long as killer can slug survivors for longer than 90 seconds (the time it takes for 3 idle crows to appear). Unless BHVR is going to give survivors basekit Unbreakable to prevent this or just remove slugging entirely idle crows should never be the deciding factor in whether a survivor is given a DC penalty.
Killers constantly complain about survivors moving around when slugged because they "can't find the survivor where they left them" so now you're leaving survivors in a lose/lose situation of wasting time not playing the game when slugged. Either the survivor moves to avoid DC penalty from idle crows and killers use that as an excuse why they "had" to bleed out the survivor wasting 4 minutes of the survivors time OR the survivor stays in the spot the killer downed them so the killer can easily find/hook them but they end up with idle crows after 90 seconds and they get hit with a penalty of 5+ minutes. Either way the survivor is not able to actually play the game for an extended period of time.
Killers have already increased slugging thanks to YouTube videos that have encouraged them saying this is the best way to play killer, they don't need more encouragement by knowing they also have the ability to force players into a DC penalty from idle crows.
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It's still just a 4% for all 16. It doesn't change the more attempts tried, only the offerings and up the ante change the chance any. Anyone that plays any RPG with low drop rates will agree unless the game adds bad luck protection that 4% can hit for you the first try or not till the 10000 try.
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You're great at treating symptoms rather than looking for cures. You should work in the pharmaceutical industry.
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So who will I trust more, math or your made up story?
Unless you want to prove me wrong with probability calculation, there is 51,3% for this to happen at least once. That's not really low chance and self-unhooking is big deal, there is a reason why deliverance is one of best perks in DBD (at least for SWF).
Get your arguments straight, either it is so a low chance and it doesn't matter, in which case we can as well completely remove it, or it is a big deal and it should never be for free.0 -
Yes the probability math does add up like that that, but even once you hit the supposed 100% chance and it doesn't hit your math also fails even harder. Cause that's all Probability math is fake hope that a static % changes on repeated use. at the end of the day a 4% is always a 4% on every attempt.
Best example is in WoW there have been people running the Eye raid for 28 years for the mount that's a .1% drop on 11 characters weekly and still haven't seen it drop once. After less then 2 years they should have seen it with your math.0 -
It's still simple, is 4% relevant or not? If it is so small as you claim, we can get safely rid of it.
Also funny to compare .1% with 4% and act like it is same. Also % in games, don't always work same.0 -
Now your putting words that aren't there in my post. Never once did I say it was small or should go. I in fact like the 4% as i've had a few times it worked well for me to unhook and run to the gate just before it opened. All i did was refute your bad math style.
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Yes
And also me:
"Just don't change anything and leave it as it is", it's also fine
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Honestly, I'm also okay with the luck mechanic to benefit killers as well. Any luck offering and Up The Ante should increase the chances for the killer to gain something, like faster bloodlust in 1 chase, faster break action or anything else that is not that game breaking.
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It doesn't need to be meta for those numbers to be true at all. Even the basekit rate would be not a small buff without any downside. If 4 survivors are hooked at least once and they all get 3 free attempts to unhook with a 4% basekit rate, this means there's a 38.7% chance of at least one free unhook per game.
If you add Slippery Meat to each survivor, this increases to 86%.
This idea is a non-starter, unless the odds and/or number of attempts are changed. And even then, it's all reward and no risk.
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