Better than New Need buff.
Increase the percentage from 16% to 32%.
Add survivors affected by this perk can unhook other survivors faster, open exit gate faster too.
this is
suggestion:-increasing Med-kit efficiency by 75% only for altruistic healing
Comments
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Sure let's increase the percentage of free escapes
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I feel like Better Than New should encourage altruistic healing with medkits, something like make altruistic medkit use really efficient with BTN. It makes sense since it's a reference to Rebecca healing Chris with a seemingly unlimited supply in the supplies room of RE1... that Chris wouldn't load his pockets with for some reason 😉
All the healing perks we have either don't really care about or need medkits, have penalties with medkits, or don't work with medkits... using medkits for altruistic healing would be a unique niche for the perk.
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What does this have to do with it? It doesn't increase the generator repair speed, and a single hit by any means will cancel out the effect of this perk.
I can't believe that some killer players have started complaining about every little thing and making a big deal out of it when it's so simple and good for the game.
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What I understand is that you want to make this perk only work with med kit? or give your ally greater benefits if you heal your ally with a Med Kit?
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better than new should honestly be old leader but for heals
Reduce the bonus to 7/8/9% but make it effect Repair speed agains.
It would be permanent until that person gets injured. They would get 9% bonus to repair, healing, blessing/cleansing, chest opening, exit gates & unhooking3 -
If you want to increase the speed of repairing generators, just use "Prove thyself" or "Quick Gambit".
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Well neither really, I wanted the buffs regardless of whether you used a medkit or not, but I wanted it to have an additional passive effect of increasing medkit efficiency. I would also buff its numbers as well.
It's obviously faster to altruistically heal with a medkit than without, but noone does it because they would prefer to use the medkit to heal themselves... I think a perk that encourages use of medkits for altruistic healing would be pretty cool.
Combining this with Leader for example would make for a pretty nice combo whete you basically give your teammate a medkit.
My suggestion would be something like:
When using your Medkit for altruistic healing:
- increases your Medkit healing efficiency by 25/50/75%.
Completing a Healing action on another Survivor grants them the following benefits until they are next hooked:
- Increases their Action speeds for Blessing, Cleansing, Healing, Unlocking by 15/20/25%.
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I like this, however when viewed from a distance you will find that leader has more and multiple benefits except for repairing generators and all it requires is for you to be within 8 meters of your ally and the effect lasts for 15 seconds after leaving the range of the effect.
This is why the usage rate of this perk is low because there is a better alternative.
How about combining your idea of increasing med kit efficiency by 75% only altruistic healing, with my suggestion written above.
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Aye that did cross my mind. I was tempted to suggest BTN grants the same bonus' as Leader... only reason I didn't was I wasn't too sure if I was robbing Leader of its identity considering BTN buffs would be permanent until hooked.
I was also a little reluctant to add gen repair speed because repair speed is obviously a VERY valuable buff. We would like have to reign the numbers in significantly or add extra conditions.
However won't reject the idea, there is potential to make somwthing interesting here 🤔
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That makes it inverted Resilience. Could become the new SWF meta. Everyone would have 9% repair boost all the time unless they use self-heals. Injured? +9%. Healed? +9%.
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The essential difference between Leader and Better than New + my suggestion :
Leader affects the speed of sabotage the Hooks while Better than New affects the speed of Totem Blessing.Meaning, increasing sabotage the Hooks Speed is an effect that Leader can do while Better than New can't do the same effect, however increasing Totem's Blessing Speed is an effect that Better than New can do while Leader"can't do the same effect.
Also getting Leader effect is very easy but temporary while Better than New is a bit harder but the effect is permanent until they get hit.
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I like that actually. Fair argument that man.
Approved. 🤘😁🤘
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i think minor healing boost is not very good. what if the perk granted you the ability to grant self-care healing action at 50/60/70% to the unhooked survivor.
So for example, if you are the one to unhook everyone, you can grant everyone the self-care action and help your team be more self-sufficient at healing.
i think that fits what better than new is suppose to do. it's suppose to be a perk that helps your team heal better but it is currently terrible at doing that job.
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Thank you, I will edit the post to add your suggestion about increasing the efficiency of Medkit by 75% for only altruistic healing.
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Why bring Better than New over Boon CoH in this case?
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This goes against Rebecca's personality, she cares about the team and helps them and they go to her for help, meaning that she will be there when needed and not the other way around where she makes them self-sufficient.
As with your suggestion this would be more powerful than the old Boon: circle of healing as they could heal themselves anywhere and anytime they wanted.
Your suggestion sounds like you're indirectly punishing the killer for using the hook instead of leaving the survivor on the ground.
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Boon depends on the location of the totem on the map and the killer can sniff Boon totem.
Sometimes you only find Totem at the edge and corner of the map which is a very bad place.
However Boon is not bad and Better than New with my suggestion and UndeddJester's suggestion is not bad either, wouldn't it be nice to have a variety of options instead of one peek overshadowing another perk? I mean more variety more good options.
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what do you think the perk "We'll make it" does. it is perk that punishes the killer for hooking by boosting the team's healing speed. the difference is that we'll make it the player's healing speed that equip it. Better than new in this iteration would buff the other survivor's healing speed by unlocking self-healing which is what current better than new is attempting to achieve. buff other player's healing speed.
I don't agree that it goes against Rebecca's personality. Rebecca can help the team but how you implement what she does for the team can vary. in another game, boosting another player's healing speed might make sense but in dbd's context, it is irrelevant effect. it is not good implementation that has any impact on dbd's gameplay.
Dwight's leader perk isn't good perk but it indirectly gives your teammate a T1 botany for yourself. the bonus is too little to matter. If the bonus was something like 75% than maybe it would be worth it as if someone else heals you which is when leader activates, they'd heal you in 9 seconds. it would be like giving your teammate a slightly weaker we'll make it for yourself. i don't think they want buff leader into a relevant healing perk because it can be combined to aggressively heal people off the floor with perks like We're gonna live forever and Botany knowledge.
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With We'll make you heal them and if they run away you will have to follow them to heal them and it only has a 90 second timer.
With Better than New you can give buff to your team anytime you heal them no need to unhook them, also it makes sense that Rebecca would use a medkit and since she is a Gifted Medic it also makes sense that she wouldn't waste a medkit quickly.
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