2v8 ran its course
I'm okay with this game mode never coming back. it be one thing if it was only the 2v8 killer queue's that were trash. But both of them? Yeah. Send it into the sunset and wave good bye as far as I'm concerned.
Comments
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the game mode has been super fun on both sides even if often i get bad killer teamates i still have fun just having so many survivors to go after. All that being said i'm the same boat that this hurts queues too much for both 2v8 and regular . I'm fine with chaos suffle coming since that has no effect on queue but 2v8 just makes me not turn the game on if it means ill stay longer beetwen matches then actually playing .
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It's rough for killer, for sure. Personally, I only play killer now when there's something else I'm also doing, whether that's playing a single player game, working, or random surfing / video watching.
I will say that I'm absolutely blowing through my unfinished survivor tome challenges, though…
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Agreed!! I wouldn't care if we never see this mode again. Im sorry to the ppl who like it but after two of these, it's care to me that this popular of mode will only lead to hurting the game bc of queue times. There are just not enough survivors to supply all the killers who playing either mode. Just like there were not enough tanks for role queue 6v6 in OW1. If they do being this mode back I think the number of survivors should drop, maybe try 2v6 or something.
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I feel like it came back way too soon.
I expected it to be gone for more than a year.
I feel like they should take a big break from it, think through the features properly, and take their time with it.
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Well I know I never want it leaving, its some of the only fun I've had with this game in a WHILE and made me return from my hiatus.
Also you keep saying what you think should happen "I don't like 2v8 so I want it gone" and yet isn't there someone you FORGOT to ask?10 -
I would love for it to stay to be honest. Its, at least for me personally, a lot more fun than 1v4. If its somehow possible to fix the queue times, then everyone should be happy, right?
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I missed the first round of 2v8 so its an interesting experience to say the least. At times it really feels wildly imbalanced in favour of killers where, depending on the mix, they can end up slaughtering their way through the survivors in a few minutes. The cages still need work since I've had them spawn basically on top of killers so that its easy for them to camp. Seems to notably happen around the Huntress. Also had the two killers close the three hatches in under 30 seconds, which seems a bit too clustered together.
To paraphrase an old rhyme, when 2v8 is good, its really really good. But when its bad, its rotten.
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It’s by far the most popular game mode BHVR has produced to date. It will not be dropped.
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what makes it fun?
it trivializes or outright removes most of the exciting parts of this game like chase or overall game strategy. in chase there's too many resources while killers always have an option to group up to remove any chance you have to last. I ran into a bunch of deathslinger abusers and this isn't enjoyable in the slightest.
On killer side, despite all the ######### you can do, you still can't stop generators from being completed as they take very little time investment to be done, are often doubled&tripled and to add insult to injury survivors also have a class that can ramp up gen speeds even further.
Catch up mechanic that exists for both sides is unsurprisingly unimpactful. It makes the bar red or yellow which is funny, I guess, but that's about it. +-5% for each gen / hook is not having any visible effect.
Despite the fact there are two killers, you get twice as little action because they rarely commit (unless they're from really low mmr) by themselves and drop chase the moment they see anyone else unless you're a really easy target, while all you do otherwise is hold m1 on gens, run up to cages that conveniently spawn near you or heal.
Nothing in this gamemode feels rewarding or earned, you just play very dumbed down, unmanageable, uneventful and unbalanced (some-#########-how) version of the game.
I guess people like power tripping or are that desperate to play with their friend on killer because I don't see the appeal otherwise. If the base game was just like that, I wouldn't have played it for 8 years.
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I guess people like power tripping or are that desperate to play with their friend on killer because I don't see the appeal otherwise. If the base game was just like that, I wouldn't have played it for 8 years.
You summed everything up here. People play this game to power trip. Its one of the best games for that. People also have been wanting to SWF as killers.
If the base game was anything like 2v8, it would still be a party game inste- .. wait. It is still a party game. Ahh, thats right, no one wants to say it because 'I need me comp dbd.' Its a party game. 2v8 is a party mode. Chaos shuffle is a party mode.
Complaining about balance (in modes or even base game) just makes people seem deaf to reality.
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In theory yes.
Unfortunately, I just don't see anything they can realistically do to even out the queues. Large BP bonuses didn't work the first time and buffing survivor to have more things to do isn't really doing it this round either.
The "2" in 2v8 is always going to be more popular. Everyone will want to kwf every time over "stare at gen progress bars, but with even more random pubs".
And things like 2v6 or adding bots I don't think will solve the issue either. Bots already, and always will, feel like a cheap solution. Adding bots in the lobby, by design, is basically an admission that the game mode is just looking for killer fodder.
A 2v6 mode might work, but would likely involve even more buffs to survivors, and just look at the level of complaining we're already seeing about that in 2v8 (which, again, isn't enough to solve the queue issue).
The only thing I've seen mentioned that might work would be more of a 5v5 mode, but that's just scrapping 2v8 entirely also.
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Probably the best summary of 2v8 I've seen. It is basically watered down DBD that was fun for a day or two each time for me. For two weeks, and three weeks last time, it has destroyed queue times in both modes for killer, and matches in normal 1v4 are pretty much total stumps one way or the other as the MMR feels like it is very loose to compensate for the queues.
2v8 has little to no variety gameplay wise and, for me, it has massively overstayed its welcome both times. I hope what happened last time doesn't happen, where people were instantly dc'ing as soon as they heard the Huntress's lullaby in 1v4 because they were sick to death of playing against her.
As others have said, bots aren't the way. That's a very dangerous road to go down to flesh out lobbies and would probably kill the game pretty quickly, as it has every other pvp game I can think of apart from Fortnite.
Only compromise I can think of for 2v8 would be to have it for a weekend occasionally, maybe every couple of months at the absolute maximum. Having your game compromised like it has been for the 5 weeks of 2v8 isn't good at all. The amount of people simply not playing at all until the mode finishes isn't a good position to be in for the games overall health.
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I played the first 2 v 8 on both sides (had to endure the long wait times to try it out). The second 2 v 8 I haven't played killer once in 2 v 8 or 1 v 4 due to long wait times, but I have played survivor to get some past tome challenges done. If they do another 2 v 8 I will probably give the game a miss for the duration as I don't enjoy playing survivor as much as I do killer, certainly don't want to spend 2 weeks playing exclusive survivor.
Im glad it's coming to an end and glad the free weekend is done. Maybe 2 v 8 should be a weekend event along with free weekends or even 1 week? But 2 weeks is a bit much. hopefully the game can get back to normal soon so I can play killer more than once or twice at a push per hour.
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Occasional weekends would be way better, even one week is way too long for the huge lack of variety the mode has.
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I like the bloodpoints
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Well I hated this mode but it has grown on me.
The main reason? No killers like Knight, Trickster, SM or Chucky etc.
I find being double teamed by killers who cant catch me 1v1 frustrating and I dislike no MMR as the team mates I get are clearly way less experienced. But man it has been nice not seeing a single one of the killers I hate during this event
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Ive heard that by making it permanent, the novelty of the mode would lessen over time.
Not sure if this could work, but I sadly dont really see any other way. Survivor is already very strong in 2v8, so winning isnt the problem anymore (at least I hope so).
You can already heal others in seconds, do flashy saves and rebuild pallets. What other things would you suggest to make the role more fun? I dont think a 5v5 would work either and I agree, that it would be a totally different game mode altogether.
Edit: one more thing that came to my mind is that the variety in killers could make a difference. Right now, there are only 8 killers to choose from, making combinations limited. More variety killers could also result in more interesting matches for survivors, dont you think?
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2v8> 1v4
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The problem is more people are playing killer so adding more killers is an encouragement for killers not survivors. It's giving killers more options for combos. It's not like survivors have a choice in which killers they'll face, just a "I hope they don't pick the strongest double team." They added 3 new killers and 4 killer classes but kept basically the same 4 classes for survivor, giving killers the new options only encouraged people to stick with the killer side. They need to add more survivor classes, more options for the survivors to choose from will encourage more people to play survivor over killer.
The 4 classes survivors currently have aren't anything that really spices up gameplay, they aren't encouraging people to switch over from killer. Guide is useful but it's still just sitting on a gen, pretty bland for a class. Medic, which again is useful, but it's mainly just is just running to cages and healing - occasionally you can get the quick double heal if you coordinated the 2 minute cooldown but outside that it's also a pretty bland class. Escapist, useful for a chase but the power is pretty lame, again not really adding anything special to gameplay. Scout is definitely useful seeing killer auras, it's power actually adds something new to gameplay. I've posted before 3 new classes I could think of - a troublemaker class, boon class, and illusionist class. If they focus more on adding new classes, things for survivors to mess around with in a match, that would help encourage more people to play survivor over killer and would help out the queue issue.
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2v8 is the most fun I've had in DBD in years. I'm already dreading going back to the drudgery of normal DBD.
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I'm also okay if it never comes back or instead becomes its own game, for me this mode definitely ran its course. IMHO it should never be longer than one week and it certainly should not come back frequently. It's a dulled down dumbed down DBD experience, where one side turbo-stomps to the exclusion of the fun of everyone else, and it unfairly impacts the queue times.
I tried both versions. I had fun for max about four days each time. I will be sitting future ones out, the mode has LOST me. None of my Killer Mains or even Killers I LIKE will ever be in it, and Survivor is even more lifeless and boring than in regular ol' 1v4 despite the fact they have all these extra things they can do now. It lacks the hardmode/perkless nature of Lights Out (a lesser mode to most), it feels less chaotically fun than Chaos Shuffle (also popular and I'd argue MORE popular than this mode overall), and it's not as interesting as the event modes have been. The ONLY things, the two things, that will bring me back to 2v8 to give it another chance is if they a) add Killers I actually care about in it, b) stop making it easy mode if you simply turbosweat in the party mode (either side). But that would require true balance, something nobody actually wants in the party mode.
I really think it's only going to stay because BHVR and the mode's fans are super stubborn about how "we can fix it" like it's a problematic lover. Open your eyes, it CAN'T be fixed and it most certainly will never be permanent, and if it becomes permanent the queues will be so shot both sides, it would be as if BHVR slit its own throat, killing its own game, because the majority of people will not stand for 20+ minute 2v8 Killer queues AND 10+ minute 1v4 queues on both sides. That is the future we're looking at if 2v8 goes permanent. It simply cannot be, and if you want it to be permanent you're incredibly selfish to everyone else who wants to play games with reasonable queue times if you ask me. If any mode goes permanent, it should be Chaos Shuffle. NOT this one, dear God PLEASE not this one. And that sentiment, that this mode isn't all that great and the novelty rapidly wears off, is a quickly growing one. The Devs can't ignore it forever.The mode should be infrequent and last MAXIMUM one week or over an extended weekend (similar to Lights Out), be its own game, or not come back at all. Soulless DBD just is not DBD and you are never gonna ever make the Survivor side more fun when Killer with a Friend is obviously the only reason this mode exists in the first place. Keep telling yourselves that it will get better even as they continue to make Survivor even more heinously overpowered in a vain effort to make the mode less fun for Killers so more people will play Surv side despite it being a snoozefest, all while trying to balance 30+ Killers in this mode with even more heinously overpowered kits for them too so that only the most super busted combos like Billy + Blight dominate.
If you enjoy this mode over 1v4, you do not enjoy DBD. You enjoy winning DBD with overpowered kits and not having to think or strategize for yourself. You enjoy a stripped down dim experience where your side could easily with a little effort hold all the cards. You enjoy slapping around newbies to either role in a game mode where you don't have to try, and it's probably time for you to find another game.
Post edited by SidneysBane1996 on5 -
- in general 2VS8 for survivors is not a fun mode. The gameplay is absolutely impoverished compared to 4VS1... the whole game is M1 on gens or M1 to heal teammates. Chases are """normal""" when 1 killer chases you (normal but with very strong pallets), when 2 killers chase you lasting 5 seconds is an absolute record. I assure you that if survivor gameplay were very fun or "innovative", there would be no lack of players and no need for BP incentives. From the killer's point of view, playing in a team with another person totally changes the gameplay of classic DBD... that's why everyone wants to play killer
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Thx!
This sounds like a good idea! Do you mind sharing where you posted your concepts? I'd like to look into them.
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I don't want to see this game mode for the next 6 months. It was fun on the survivors side but sitting in a 10-20 min queue as killer for 100K BP is not worth it.
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I like 2v8, but I think they've brought it back way too soon.
It really shouldn't be as restrictive as it currently is.
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Am I one of the few who actually liked 2v8 this time around?
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Agreed. 2v8 makes the gameplay less interesting, and the queue times for killer just prevent me from playing killer.
Also, who wants to be chased by two killers at once? And the mode is so chaotic that it gets rid of the tension and feel of DbD.
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This is not meant to be rude here: Yes. Yes you are. The growing consensus is that this version is pretty mixed, you either enjoy it heartily and never want it to leave, or you kinda enjoyed it but are over it, or you don't like it at all. Most people are in camps 2 or 3 from what I am seeing.
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Everybody is going to have a different opinion about what modes they like/don't like. 2v8 certainly does not have universal love, but based everything I've read on the forums and seen from content creators online, it's very clearly the most popular alternate game mode launched so far. I personally love it and have had a lot of fun playing both roles in 2v8. I also like having it only available periodically as it serves as a nice break from the normal 1v4 mode. If it was permanent, I worry about it becoming too boring and we also have the issue of long killer queue times when the player base is split between two game modes.
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I'll describe the 3 here. They're just basic concepts using several perks for each class. People were saying "more ways to interact with the killer" and 2 of these would create some more killer interactions.
Trouble maker: Combination of Head On, Flashbang, Blastmine, and Chem Trap. Make the ability the Scout one to reset/rebuild pallets and change Scout ability to Wire Tap (makes more sense with the aura reading on Scout).
Boon: we only have like 5 boons to choose from anyway so some combo of those. Ability to see aura of totems and rebuild broken totems.
Illusionist: Combination of Red Herring, Diversion, Deception, and Smoke Bombs. Ability Mirrored Illusion.
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I love 2v8. I enjoyed the first iteration more than the second but I still have had tons of fun. I prefer it over 1v4. 2v8 is what brought me back to DBD.
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Sounds amazing to me! The boon idea might need some tweaking. I would personally not include circle of healing because healing speeds are already extremely high in 2v8. Unbreakable is already base, is it not? That leaves us with movement speed, and aura denial and info on objectives. Aura denial sounds amazing, considering how often killers are able to see survivors in 2v8.
We are two in that regard. 1v4 has become so stale over time. The only aspects keeping me there are Piggy and Sadako.
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“The main reason? No killers like Knight, Trickster, SM or Chucky etc.”
Don’t forget about twins. I think they are the worst to face
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They could try new things with boons that maybe they wouldn't do in 1v4. Ultimately it's making use of the totems around the map and giving survivors another class to mess around with.
I took a long break from DBD after they added Nic Cage, 2v8 brought me back. At this point I only play 1v4 if there's a game mode I want to check out or an event that has cosmetics I'm interested in. 2v8 I finished each level in one day and kept playing.
1v4 I hope for a Pig, but that's because I go for boops and if my head gets caged I do gens to watch it explode. I feel bad for the randoms that end up my teammates in those matches but it's probably the most fun I have in 1v4. 😂
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👉🐽
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Nah, don't read into the responses here too much. This forum is really loud echo chamber of negativity. By and large, most people are enjoying 2v8. We know this because the complainers keep talking about how it affects normal queues so much, which only happens because so many more people want to play 2v8 versus other modes.
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No, obviously not, otherwise the devs wouldn't have extended it. It is extremely popular but the vast majority of the player base isn't visiting the forums, so you won't hear from them how much they enjoy it.
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Like I get the mode is popular but to those who enjoy it so much, yall can't be so blind to the fact the mode is doing damage to the game right? Queue times are the main reason I haven't been able to play Killer at all doing this dumbass event and Im of the option no matter what the devs do the queue time problem isn't going to get fixed. Im with @SidneysBane1996 where I think if you enjoy 2v8, you actually don't like DBD at all, and maybe it's time to move on to another game. I also agree with them with the statement that if you want this mode permanent you are just selfish and actually don't care about the ppl who want to play the game with normally reasonable queue times. My question is to those who enjoy this mode why must I be punished when I can't even play the role I want to play while y'all having the time of your life? Some of us don't have hours and hours to wait through 10 to 20-minute queue times just to play a few games of Killer. Now they extended the mode means even more days where I can't play the game bc I can't deal with the long queue times and I cant play Survivor my whole play session without falling asleep.
Overall I do this this mode does damage to the game the longer it stays around. As others said I think the mode shouldn't be more than a bi-weekly or monthly weekend event at best. It shouldn't stay longer than a few days and shouldn't last for weeks.
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I do not have much of a problem with it, more killers would be nice, and not leaving a killer bugged (Wraith) would have made it better.
Any match I loaded in with him as the killer and the person who knows about the exploit - it was a quick loss.
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Ive noticed the queues become faster as time goes on, and thats exactly how queue times are fixed in this instance
If they keep it, the novelty will wear off and queues will eventually stabilize themselves.
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I don't see that happening…in my exp, queue times have stayed long all throughout 2v8. On top of that, I don't see how the novelty wearing off will change anything. If the novelty of the mode wears off for killers it will as wear down for the already few survivors as well meaning queue times wouldn't really change all that much. I just think dbd as a whole can't handle a mode like 2v8 without severely hurting queue times for both 2v8 and 1v4. I think 2v8 either should be a very time-limited mode or its own game entirely.
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It's not the mode that hinders queue times its the people who all flock to killer. If more then 80% of the people aren't queueing for survivor you will always feel it as killer no mater if its 1v4 or 2v8. Best way to see it is survivor Queues are all instant for both.
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Oh yes, they are in my top most hated, how could I forget them!?!
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I doubt it. Survivor gameplay just isn't fun. You either dominate or you get two killers who run around tag teaming in which case there is zero actual gameplay for you. You just go down and there's nothing you can do about it. No way to make that fun.
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“I think if you enjoy 2v8, you actually don't like DBD at all, and maybe it's time to move on to another game.”
So if you like the game you hate the game….what?
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No what I'm saying is 2v8 isn't DBD, at least not to me. I see so many say they don't like 1v4 but that is DBD so if you don't like 1v4 in my mind you don't like DBD and probably should find another game. 2v8 in my opinion will do more harm than good in the long run. It spitting the community even more (this community already has a huge US vs them issue) and addin another mode especially one that affects the normal mode will cause even more us vs them arguments. On the topic of affecting normal DBD, 2v8 has had a huge negative impact on 1v4 in from of long killer queue times. A lot of us can't even play the role we enjoy the most because queue times are miserable for both modes and I don't think anything will fix it. I just think 2v8 should be it's own game for those who hate normal DBD, that way both sides can be happy. You have your game you enjoy the most and I have mine with better queue times. It's either that or keep the mode as a very limited event where it only shows up every couple months and only last a week.
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I'm enjoying it quite a bit. I burned out on 2v8 pretty quickly last time, but I think this is an improvement. Survivor doesn't have the highs of the 1v4 version, but it doesn't have the lows either, while I prefer killer quite a bit more in 2v8 (other than the crazy wait times).
You can already heal others in seconds, do flashy saves and rebuild pallets. What other things would you suggest to make the role more fun? I dont think a 5v5 would work either and I agree, that it would be a totally different game mode altogether.
I do think 5v5 would work, but that's another topic.
Class system - I think this makes the game overall easier to balance, but takes a lot of the fun out. I think there could be a middle ground.
—Survivor classes - Allow variation in what each class can select. I'm kinda working on a longer post along these ideas, but for example allow the escapist to choose from sprint burst, lithe, or balanced landing as their exhaustion perk. That would create a lot more variety while still allowing BHVR to have more control on the balance side.
—More classes - I think the ideal number would be 6 in the long run. You don't want so many classes that some are clearly broken, but four is not enough. The best example which people are throwing out is a boon class.
—More killers - This is potentially a double edged sword, as more killers also make the killer side more attractive, but I think killer variety is one of the core elements of the survivor experience.
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Nah, I think it can return with more killers and maps. It's still novel to me. Although 2v8 absolutely messes with matchmaking for regular mode, which is sad. I'd like more chests on the map, and perhaps faster chest opening speed, so items are more common. Or just being able to bring some item with you into the trial for survivors. Not even from your inventory or anything like that.
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2v8 is the only mode I enjoy as survivor, solo q 1v4 has gotten so bad.
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Little late to respond, but I think this is a good discussion.
What other things would you suggest to make the role more fun?
I feel like the devs are using 2v8 as a testing ground for some new ideas that may or may not stick around. Things like unbreakable base kit, cages, it even class abilities feel like play testing whether these could work in any game mode, a perk, or even live, for example. This is an excellent idea either way, for a mode that isn't permanent (yet).
If they do anything, they should try changing the survivor objective partially or entirely. Anything other than progress bar, and reducing it to 70 seconds instead of 90 isn't substantially different since it's still basically a loading screen.
I feel like the co-op classes for healing and pallets are a good shot at this, even if they aren't tuned perfectly. You want the survivor to be occupied and incentivized to do something other than gens occasionally, and these seem to work for that purpose to varying degrees.
People have talked about a "scavenger hunt" style mode, where collecting a certain number of parts or something is required. Make it with generic parts where you need, I dunno, say 30 out of 50 total parts on the map and can install in any of like 5 or 8 locations for progress. Numbers are literally just of the top of my head, but the idea seems sound in theory with numbers tweaks.
More variety killers could also result in more interesting matches for survivors, dont you think?
It could be, though I think killer variety is more interesting for the killers in general.
I feel like classes are the way to go for interesting mechanics for survivors. There's a lot of creative space they could use here.
Like maybe give each class a reason to hunt for chest items. Each class already kind of corresponds to an item type, so maybe give an active ability that consumes charges. When the guide has a toolbox, instead of gen speed maybe they consume charges to "any means necessary" reset a pallet or something. Give the scout a map and they can spend charges to activate a "resilience" style faster vault at a location for 30 seconds that anyone can use.
Maybe give a team ultimate or something, where once one of each class does something specific it triggers a map wide effect. Like, block gens for a bit, but also reset both killers powers briefly or something.
None if this sounds balanced and is mostly off the top of my head, but imo throwing balance to the side for a bit can also be fun, or at least chaotic.
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