The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Another survivor perk nerfed to the ground. Thanks killer mains!

24

Comments

  • GeneralV
    GeneralV Member Posts: 11,381

    Yeah, I am much more of a "DS + UB every game" person myself.

  • Brimp
    Brimp Member Posts: 3,022

    Sacrificing a hook state can be well worth the time it take for the 4th person to be in the trial for longer.

  • jokere98
    jokere98 Member Posts: 608

    you heal, but you don't necessary SELF-HEAL. This perk triggers ONLY on self-heals

  • crogers271
    crogers271 Member Posts: 1,838

    People aren't sticking their neck out that far for randoms

    This is true, but its a bit more than that. Even if survivors used the early game chat, which is exceptionally rare, it's hard to have a dedicated build in soloq. If one survivor brings a hook rescue build, as an example, the other survivors aren't going to know that, so they end up running into each other.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,887

    i disagree on OP post. Shoulder of Burden is one of the most overpowered perk to ever enter dbd. The reason why this perk is overpowered is because when 4 survivor use the perk, they chain all their hook state in global hook state counter which 6.

    Normally every survivor has 3 hook states. With this perk, every survivor gets 6 hook states. it takes twice number of hooks for killer to eliminate a single survivor from the game. that's absurdly powerful. A common known sentiment in dbd is that early game is strongest part for survivor because while 4 survivor are alive, the killer is on backfoot. This perk prologues the game to have 4 survivors in the match meaning that killer cannot leverage any advantage on hooks anymore.

    It is strong for soloq, it is strong for swf and there is almost 0 reason to not select this perk on every survivor build. the perk single handily has potencial to delete all tunneling plays from killer.

  • radiantHero23
    radiantHero23 Member Posts: 4,320
    edited November 28

    Self healing is the strongest form of healing due to the time efficiency.

    However, I do agree with you that better players rarely use self heals except the syringe (which presumably doesn't trigger the perk? Dont know, sorry)

    This however leads to the main problem. Which people use self care to self heal? Lower level players. Hitting skill checks, even doctor ones, is not that difficult for very experienced players. Less experienced players get hit pretty hard by this. They prefer being healthy over Gen progress a lot of the time, resulting in some form of healing activity.

    This perk hits those that already have a hard time exponentially harder that those that already perform pretty well. In that regard it's similar to huntress lullaby.

    It should be the other way around. A doctor on Gideon with this and a few other perks against lesser experienced players will be an absolute nightmare.

  • radiantHero23
    radiantHero23 Member Posts: 4,320

    And every survivor would have to run this. In soloq? Unlikely, sorry.

  • Aceislife
    Aceislife Member Posts: 443

    Being able to even out the hookstages is still incredibly strong and shouldn't be a thing if you ask me.

  • katoptris
    katoptris Member Posts: 3,183

    I could have sworned noed,pain res, PGTW, thanatopbobia, call of brine etc. got nerfed.

  • Kl0bürste
    Kl0bürste Member Posts: 35
    edited November 28

    womp womp. Not another completely broken survivor perk? How sad.

  • sinkra
    sinkra Member Posts: 434

    It boggles my mind that casual survivors even play 1v4 anymore. I won't be playing again until 2v8 comes back.

  • beater15
    beater15 Member Posts: 14

    In high MMR gens get done in 4-5 minutes at times, causing killers to need to camp/tunnel some games especially vs SWFs. And conveniently SWFs will by far benefit the most from shoulder the burden to spread hooks and will make high MMR games more miserable for killers.

  • cburton311
    cburton311 Member Posts: 410
    edited November 28

    I don't plan to buy any survivors for this game. The perks I use are so bland that killers will likely never complain about the likes of bond. I have at least workable builds to play. They aren't good…but they are immune to nerf hammer. And it saves me from ever having to spend money on this game.

  • Rudjohns
    Rudjohns Member Posts: 2,200

    Ah I can't wait to see survivors using the perk, taking a hook state, and die on hook in a matter of seconds

  • Ayodam
    Ayodam Member Posts: 3,146

    Sounds like the same bunch who say survivor is actually the stronger role because killers only win 50% of the time.

  • Ryuhi
    Ryuhi Member Posts: 3,838
    edited November 28

    That said, it is more to keep track of, since the game still does not have hook states visible to killers, which is a change that absolutely should have come with the introduction of this perk. At this point that info is less valuable than most of the things added to the survivor hud, and now you have to throw +/- variables (hook state transfers) as well as who has used the perk and who hasn't.

    Honestly I just think its a bad perk from a design standpoint. Its either too strong or borderline unusuable depending on your team. Its just an effect that should not have been handled this way.

    Edit: it also kinda encourages killers to camp and trade rather than spread hooks and seek new targets. Either the killer downs them again quickly and chews up another hook state, or they go after the unhooker and basically have a soft Make Your Choice without the distance requirement (or even bringing the perk.) We should be incentivizing spreading hooks and punishing camping and tunneling, not the other way around.

  • Ayodam
    Ayodam Member Posts: 3,146

    Fortunately beyond the initial two weeks where people run the character for the adept achievement, you’re quite unlikely to ever see this perk in action. One of the brilliant things about DbD survivors is that they catch on pretty quickly to garbage perks.

  • Massquwatt
    Massquwatt Member Posts: 441

    I don't think the increased exposed on shoulder the burden is even worth complaining about at all. It's like everybody forgot what the perk was for. It's not meant to help YOU survive, it's meant to help the OTHER survive. You quite literally take a hook state away from someone, nothing else in the game even does that so spending a while being exposed for it? Fine by me. If it's really that huge of an issue for you just ruin vigil to cut a huge chunk of the timer.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,043

    As the representative of the killer main association, I inform you that we will give you the PTB Shoulder the Burden back when we receive back the old Eruption, Pop Goes the Weasel, Ruin, Thanatophobia, Call of Brine, Overcharge, Save the Best for Last, Sloppy Butcher, No One Escapes Death, and Pain Resonance. Once that is done, we will consider releasing your hostages.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,887
    edited November 28

    the killer taking a minimum 6 hooks to kill 1 person is double hooks compared to before in which tunneling only requires 3 hooks. If a killer alternatives between two survivors and ignores other two survivors, this perk will artificially make killer to spread hooks evenly to be 1 1 1 1 instead of 2 2 0 0. It means you get worst start as killer every single game.

    Hard-tunnelers get punished because entire team can gift 3 hooks to 1 person

    Killers that soft-tunnel are punished because you will force killer to evenly distribute hook states

    Proxy camper get punished because you can leave survivors for whomping 120 seconds and then gift hook-states so that the person after being unhooked is not punished for being on death hook. you can rush gens while killer sits around hooks doing nothing. typically leaving survivors on hooks to go 2nd stage only to unhook them before they die results in killer tunneling them because they're on death hook. this perk removes risk of putting people on death hook in early game and allows survivors to weaponize hook trading against the killer.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,887

    Considering the game is perfectly winnable with evenly distributed hookstates

    you could not be more wrong. the game is balanced around killer taking shortcuts to win. The analogy of this perk for survivor is like if killer had a perk in the game which blocked every when any gen reaches 50% progression permanently. All gen are unblocked when all gens reach 50% progression. The perk grants you permanent wall-hack when you are 32 meters away from the killer.

    A perk like this for killer would ensure that every survivor has to repair 7 gens before they complete a single gen making survivor play the least efficient as possible. Permanent wall-hack is great on killer but downside of needing to repair 7 gens before completing single one far out weight the upside of wall-hack. Regression perks elevate power of the perk.

    Back to main topic, Shoulder of burden has nasty synergizes with second perks on survivor. For example, a singular survivor can use more then 2 dead hard's. Off the record can trigger more times on the same survivor. Decisive strike and hard-tunneling is more painful. Reassurance can make hooks take 100 second to regress adding extra value to the 6 hook. Gen progression perks are more likely to generate more value because first kills are going happen later due to 6 hook requirement to kill. Deliverence is stronger because one of the weakness of deliverance is that you can be first person to be hooked but this perk can remove first hook syndrome of deliverence.

    The perk is far from useless and borderline game-breaking.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 279

    The devs have stated time and time again and also proven with many changes in the last years that they nerf and buff because of numbers and balance sheets and not cause one side screamed the loudest on the forums or on reddit.

    Saying it's the killer players fault that survivor perks got nerfed is honestly just bait

  • Nazzzak
    Nazzzak Member Posts: 5,703

    Am very grateful to the Taurie doing her adept. Was on my third game today going on my third game of being tunnelled and she used this perk on me, which was nice. That's enough DBD for me today though lol

  • MechWarrior3
    MechWarrior3 Member Posts: 2,635

    I agree 100% - Hardly anyone complained about it on the PTB forums.

  • Dreadgnaw
    Dreadgnaw Member Posts: 4

    Probably because if they introduce strong perks then they get accused of making the game more pay to win. I swear people in this game are impossible to please. It was a due nerf, and there are plenty of strong perks out there. Shoulder the burden was being abused by SWF's, mostly streamers, to have way more chases with a killer while running a runner build. That wasn't the intention and it got nerfed because of it. Really sad to see people get this dramatic over balancing.

  • Nazzzak
    Nazzzak Member Posts: 5,703

    How does increasing Exposed from 20s to 40s change things for swfs?

  • Brimp
    Brimp Member Posts: 3,022

    "Considering the game is perfectly winnable with evenly distributed hooks" we are not in the same world. Try even distributing hooks as trapper or clown and you will easily get 3 outted if not 4 outted if the survivors know how to do the objective and run from yellow to yellow with windows.

    "Its only if you tunnel/camp that this perk can ptoentially be a problem" No… just no this perk is gonna be MORE of a problem for killers that decide to play nice because someone who previously wouldn't have access to deli could then have access to deli.

  • Vishlumbra
    Vishlumbra Member Posts: 200

    The objective is transforming killers into useless npcs to provide survivors with entertainment.

  • SoGo
    SoGo Member Posts: 1,383

    Remove the option to stack it, change Exposed to an aura reveal.

  • radiantHero23
    radiantHero23 Member Posts: 4,320
  • DBD78
    DBD78 Member Posts: 3,469

    Because non solo survivor is very strong. And they just realesed a weak killer also so no reason to be too sad. They nerf strong killer perks all the time also this is the game.

  • TheSubstitute
    TheSubstitute Member Posts: 2,512

    I did run Vigil. It made no difference. Non-tunnelling Killers aren't hanging out by the hook and tunnelling Killers are proxy camping so they're at the hook before the unhooker can get away. STB is a weak perk.

  • Lixadonna
    Lixadonna Member Posts: 259

    Has zero value during chase unless the Survivor runs Calm Spirit because it's typically Survivor that scares the crow first.

  • Huge_Bush
    Huge_Bush Member Posts: 5,418

    don’t forget Skerchent got obliterated due to the tsunami of survivor tears

  • Sunflower_Mage
    Sunflower_Mage Member Posts: 47

    The only interest I have in this chapter now is the killer, and that is just for the perks. Once I get her to prestige 3, I drop her.

    The survivor meanwhile is such a mess perk-wise. A kind of meh healing perk. An invocation perk that won't get run, SWFs would rather have Spiders unironically. A rescue perk that is a trap for solo and really only meant for SWFs.

  • Brimp
    Brimp Member Posts: 3,022
    edited November 29

    I mean you can do the experiment yourself. Get some good survivors in a custom lobby that actually try to escape and try to spread hooks with a lower to mid tier killer. You'll find quickly that spreading hooks wont get you wins. Sure you might be aiming for more fun and dont care about wins but not every one thinks that way. They don't even have to know each other they just have to try and escape so no swf.

    Hell even decent survivors will do with the right map.

  • Firellius
    Firellius Member Posts: 4,423

    Ah, but the critical difference is: I am not a competent killer. I can play a decent match, but I've no delusions that when I lose, there was nothing I could've done better. I've won plenty of matches without slugging, camping or tunnelling though.