Skills like Dead Hard were really fun to watch and I miss them
As the title says, as a spectator dead hard dodges were really fun to watch, and it's sad the skill experession from abilities like this are gone, I honestly really feel with how many S tier killers are in the game and all the base chase buffs it would be fine now, it doesn't get enough distance on the current S tiers/killers with anti loop.
we didn't even get to try it with the new base changes either so LOL Maybe it's worth testing on a PTB and seeing what people think?
Comments
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There are actually only three S tier Killers. Dead Hard helps against 0 of them, never did, never will.
Dead Hard dodges may have been fun to watch, but were misery to play against for 95% of the then current roster and wouldn't be effective on much of the now current roster anyway. It was so bad that it made lunge hits a useless play and a time waster, making chases worse for Killer overall most of the time and punishing good chase plays by rewarding the Survivor with way more distance than they should have gotten had they not had Dead Hard. Like old MFT, old DH needlessly extended chases to the point some were genuinely unwinnable as some Killers if people brought this. All bringing it back now would do is unnecessarily weaken anyone with lower chase potential than those handful of really strong chase-heavy Killers, and do nothing to the current batch of Killers.
We do not need things in the game that make the game miserable to the point some Killers aren't viable at all.
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Dead Hard is still a dodge perk, it wasn't really a dodge perk before it was just gain distance + become invulnerable
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>old DH
>skill expression
Is this some kind of complicated joke?10 -
The last thing this game needs is to bring back old dead hard, especially when skill expression is the point of discussion.
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DH being nerfed was one of the best decisions the devs ever made.
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i mean dead hard is still part of the game. the perk does not over-dominate the meta. i think my two problems with it is ability to tunnel people through BT cancels the ability to use dead hard for skill expression and slugging disallows you to use dead hard.
so i think it would be good if DH functioned like MoM where you ignore hit during BT and the perk triggered every time you are put into the dying state so slugging and not hooking does not delete exhaustion perk from ever coming into play.
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No? Because the likes of Identity V can have this and it's community gets so hyped when the dodge is used, meanwhile in DBD people cry at the slightest inconvinience. If Survivors kept their S tier options you'd be able to get better killers? Everyone wins? Also Dramturgy is used for distance in the same way as dead hard, so Sidney's statement is also false, it would be fine as it was and I will stand by it. it was once per chase if you gave up on that chase with current map design, you'd let them get the exhaustion back + Vigil is being looked at soon too.
It is yes, I just liked seeing it used as a playstyle, the issue is a lot of the low tier killers suffered, but only being able to see it used twice in a game is insane to me. And yeah more activation requirements or the like to earn it possibly.
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Current DH is already a strong incentive to avoid hooking and just play murder-tag.
But here's why you can't have the old one back:
If a loop can be mind-gamed at all, an M1 killer must win the mind game to earn the distance necessary to attempt to hit the survivor at maximum lunge distance. Due to tile design, such a hit occurs fractions of a second before the survivor clears a vault (which has been buffed by default, not to mention finesse) or drops the pallet. Gaining back that extra distance from losing the mind game with the killer (as well as erasing your hitbox) turns DH into a literal I-Win button for looping (it still is with M1 killers since the invincibility covers you for the same distance in the loop as old DH, it's just "limited" now).
DbD isn't supposed to be some sort of Orlando Studios amusement park ride, it's supposed to be a game that you win or lose in a fair way according to it's asymmetric layout. As far as gameplay is concerned, pressing E to win is some lame-stank-cheese and I don't think we need to have another enormous wave of discourse over it.
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You can't use Finesse with Dead Hard. also this I win button only happens coz the servers are awful, on killer side the only issue I have with dead hard is the servers like LMAO WHAT JUST HAPPENED?? (they make the death noise when going down but are still up and teleport to where they actually are).
"DBD isn't supposed to be fun", people still lost with dead hard, it's no different than s tier killer powers and addons and chase and exhaustion perks which have endlessly piled up since dead hards change.
Soooooo keep your nonsense, you can literally test it on a ptb without causing an issue on live, try old dead hard with the invuln, bring it back, or give it more activation conditions, anything, you have nothing to lose testing it on PTB.2 -
Deadhard required skill? 🤭
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I wonder if its some of these people that cause flywheel effect on idv to nerfed. I am still new to it as I begun the game april 04 2024, and I saw that this took a hard nerf like dead hard did, even the description confesses that it they nerf it once behavior has first change dead hard to no longer give distance -.- I am trying to find videos of old flywheel to see how better distance it have.
Back on topic if killers use a proper skill call patience, dead hard means nothing even before pre 6.1. With current dead hard atm as killer I do not even know why survivors bother bring it , I already have in my mind if I hook you once and your running in a certain way or doing something off with your running from me I know you have it and I just wait till you waste it and boink you, GGs waste of perk slot.
Killers wanna say dead hard takes no skill but what do we say about crutch ED that 90% of bad killers still rides like a pony to this day and time or the pity crutch mechanic call conspicuous actions so that otr and ds cant work when exit gates are powered, to give a undeserved pity kill they other wise do not deserve? Yeah they sure takes skill alright.
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Yes because you needed to anticipate when the killer might swing else you get downed , its not as if the game automatically does it for you.
Mean while noed is oh the survivors do their objective and gets punished for it with 0 requirements needed from said killer.
I mean then we can say anti-loop and instant down killers take no skill like artist you go to a pallet ( puts ups a bird either injures you for free or even if you run from said pallet which people keep saying her counter is just holding wrong, that is false and you will get hit and go down either way. Knight would be another example but he is nerfed to prevent that pincer bs anymore. I would list more but ill just do artist for now.
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If the fact of the matter registers as nonsense to you, then I'm not sure what to tell you.
What I am sure of is that we don't need to backtrack on progress made toward rebalancing broken perks just because a novice doesn't understand.
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I wouldn't call it backtracking, lots of people quit as it was one of their favourite perks? It's like removing nurse from the game entirely.
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