We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Some slight changes for Houndmaster

I tried posting this before but for some reason it didn't work.

I tried to play Houndmaster and while she is relatively weak she is very fun. However, there are some slight things I would change about her.

  1. The orange line for chase mode is too long.

When you use the chase mode of the dog there is an orange line that shows what path the puppy will take. However, I generally found that the line is a bit too long and the dog will slightly stop before reaching the end of it. This is especially annoying when trying to hit tight corners. Either make the orange line a bit shorter or extend the dogs attack.

2. Targeting Generators

If you want to target Generators with the search power you generally need to point a bit under generators, which is fine if a bit unintuitive. However is the specific scenario of targeting a generator above you while you areacross the map, it doesnt seem to work? Either that or the angle is impossibly hard. I played on Dead Dawg, Hawkins and Midwich and while I could target generators that are across the map and generators that are right above me just fine, I could not target generators that are both at all.

3. Puppy Pathing

The dogs pathing can get a bit weird at times. While the search pathing is generally fine if a bit curvy, returning to you is kind of problematic. If the dog bites someone and then you vault, the doggo will seemingly try to drag the Survivor to where you began the vault, not where you are right now. Also, a lot of times the dog paths weirdly when returning to you, which makes your power recharge longer. Like once on ormond my little doggo was next to me not even 10 meters away from me, so he decided to run into main building, run up the staircase and then run to the dead end/drop down with the pallet before returning to me.

4. Puppy dropping down

Your good boy cannot drop down while attacking. If he reaches a ledge when chasing, he will just stop and stand there. I feel like it would allow for more skill expression and be more intuitive if you could, for example send him up a hill and then have him drop down the other side and hit a survivor. I know you dont like killers jumping of edges and stuff, but I would be fine with him dropping like a rock. Just stopping at the edge is kind of stupid.

Comments

  • Tits
    Tits Member Posts: 376

    Certainly needs some buffs and work on the ai / collision with walls n windows etc. I got her adept but it took longer than even launch singularity who was not programmed to harm the crew

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    The dog pathing is almost unusable on Toba, where the dog just wants to get stuck on every weirdly shaped object on the map. And the pathing preview will show a path, but the dog gets stuck anyway.