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Singularity is too strong

Valuetown
Valuetown Member Posts: 483
edited December 1 in General Discussions

Preface: read the whole post

This killer has gotten to the point where if you follow an extremely easy flow chart, you guarantee at least a 3k. The flow chart is as follows:

Run corrupt → Place one pod in the center of the map (any more and you're throwing) → start chase → at every loop, deploy a pod and instantly mark the survivor since there is essentially no time to place one, get on cameras, and mark → get your free hit with slipstream → break pod instantly if survivor is leaving loop → rinse and repeat.

Oh! I almost forgot! Since there is no penalty for placing a bad pod in chase, just shoot the pod again (.1 seconds) to recall it! No skill required!

This wasn't a problem when EMPs were constantly finishing, so you or a teammate could maybe grab one mid chase and have the chance to save yourself, but now that EMPs are 25 seconds from start to finish IF someone is printing the entire time, or 100 SECONDS if fully automated, AND requiring 4 seconds to finish the print, it is borderline impossible to not be marked by the killer for the majority of the match, shortening the time it takes for the killer to achieve a down.

Not to mention the amount of slowdown produced by simply having this killer exist. A teammate grabbing an EMP to help another survivor in chase (how the killer is intended to be countered) effectively destroys gen progress after the first chase is over. One survivor will be on hook, one survivor will be saving, one survivor will be getting chased, and the last survivor has a choice to either do gens or help their teammate with an EMP. How did this get through the PTB? Here's a hint: most singularities do not play him correctly and instead play him like trapper or hag and wonder why 3 gens are done before they even get a single hook, still demanding buffs, while the good singularity players are on their 300th win streak wondering how the broken changes made it to the live servers.

Prethrowing pallets does nothing, getting to a good window does nothing, having a teammate constantly running EMPs does nothing. If the singularity player knows how to abuse the killer's unfair mechanics, you cannot survive a fair amount of time in chase.

I have a few suggestions to balance this killer out: 1) EMP'd pods cannot be recalled and must wait until they are reactivated. Pods need 5 seconds to "root" into the map before they can be used to mark survivors. Likewise, the singularity cannot recall those pods until that 5 second "root" has taken place.

If those more tame balance changes are too much, then a good step in the right direction would be to simply consume the mark on the survivor if the singularity slipstreams to them. Being marked should not be as much of a death sentence as it is on live. It wouldn't be a problem if chase was this killer's only strong suit, but as he currently stands, he simply has too much going for him.

Yes I have played this killer. Yes I do think these changes are fair from the killer's perspective.

tl;dr: you're not getting one, read the whole post

Post edited by BoxGhost on
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Comments

  • buggybug
    buggybug Member Posts: 470
    edited November 29

    Like billy no matter how much distance you get he just teleports to you with no slow down if he pods you, it also dont help he has a some what built in spirit fury making pallets only half to no effect its so dumb. Even nurse suffers greatly from missed blinks for distance gaining and possibly los.

    Post edited by buggybug on
  • Valuetown
    Valuetown Member Posts: 483

    Please enlighten me in a situation where the singularity in chase cannot immediately recall the pod and put another one down. Oh that's right, there isn't one. (He doesn't know!!!!) I would suggest not lying about the effectiveness of your main on the forums, it's not in good taste.

  • Valuetown
    Valuetown Member Posts: 483

    You realize stuns last like 2 seconds right? You realize slowing the killer down is perk dependent right (only 2 in existence)? You realize LOS can be negated by placing a pod around said LOS like rocks or high walls? You realize you cannot make distance if you have a pod on you because he can gap close with his power right? 2 seconds is not a valid amount of time to counter the power with an EMP. Besides, his pod has a 32 meter range to target a survivor. 2 seconds is equivalent to 8 meters of that, aka only 1/4th of the distance. At this point you are being intellectually dishonest about your main lol.

    Showing your slipstream stat literally proves my point lol.

  • Flopkween
    Flopkween Member Posts: 22
  • Valuetown
    Valuetown Member Posts: 483

    When did I ever say huntress was overpowered? I'll have making things up for 600 Alex.

  • Valuetown
    Valuetown Member Posts: 483

    I believe that's right. He's been getting buffs that singularity players swear is just "QOL." But as long as he's not nurse or blight, he's fine so I'm told.

    You know, on second thought, I think survivors should have unbreakable base kit, that would be a good QOL. I also think gens taking 20 seconds would be a good QOL as well. What? It's not for the people + buckle up, it's not old dead hard. Why are you complaining? Just patrol gens better. Don't have your 3 gen behind LOS. Just patrol gens when the survivors are either stunned or slowed! (Sarcasm btw)

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    stun is "like 2 seconds" and he loses LoS and has to break a pallet.

    "You realize slowing the killer down is perk dependent right (only 2 in existence)?"

    i`ll be responding with memes every time you make such a claim because I cant seriously argue against that willful ignorance.

    You realize LOS can be negated by placing a pod around said LOS like rocks or high walls?

    And you'll break LoS again because at this point you'll have a bunch of ######### between you and the killer. Unless of course you're playing haddonfield, in which case my condolences. It doesnt take much to move away from killer's LoS and then avoid delayed TP. Put some thought into your pathing for god's sake.

    2 seconds is not a valid amount of time to counter the power with an EMP.

    DbD players arguing raw math without considering how it's applied. In those 2 seconds you move away from his LoS and make a little bit of distance at which point you should've secured yourself basic LoS break. If you have gamesense to understand there's a bunch of obstacles between you and Singularity (for example you've stunned him in a jungle gym and chained to the tile nearby with tall walls), then you'll be able to channel EMP successfully and keep running if necessary, while delaying the infection.

    Let me put it in very simple terms: if you stun the singularity and then dont ######### up at avoiding the single desperate attempt at getting LoS on you by throwing a camera at a normally restricted angle (if you dropped a pallet on him in any tall wall loop or managed to run off behind any tall wall cover immediately), then you get pretty much the same amount of distance you get by stunning any other killer without an ability to catch up.

    All you have to do after stunning him is not run in a straight line in front of him and move to any cover and then use EMP asap.

    At this point singularity is either forced to run around the pallet or break it, giving you even more distance.

    And even that is not necessary, you can squeeze minutes long chases vs singularity by simply using the windows and trading pallets carefully. EMP to deny distance is just a cherry on top.

    Besides, his pod has a 32 meter range to target a survivor.

    what you are trying to say is that his placing and range distance combined make up roughly 32 meters (42 in fact, but in reality the effective range does add up at about 32 meters) so Im not going to make fun of you not knowing the actual numbers, however you do not account that Singularity's teleport from pod has a time delay of 0.8 seconds and the placement angle is normally very limited in such situation. Aka refer to the reply above to the comment about 2 seconds of stun being enough.

    At this point you are being intellectually dishonest about your main lol

    Showing your slipstream stat literally proves my point lol.

    your point being that I know better? I dont remember you establishing that point, but that's what that is proving. I showed that you lack common knowledge about Singularity

    you dont even know his own power slows him down if you drop a pallet on him

    and despite that you throw around numbers you are incapable of understanding.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    not really.

    the counterplay is making correct reads (aka m1 killer part of singularity) and using your positioning consciously to get maximum distance when he teleports.

    breaking LoS is a secondary counterplay, just like using resources efficiently. (even though you can get by with just these two secondary things vs most pub singus bc they arent really capable of doing much than spamming TP and trying to win by removing pallets faster than survivors remove gens).

  • Valuetown
    Valuetown Member Posts: 483

    You can keep responding with memes but that's not going to help your argument. Clearing your pod status does NOTHING when he can mark you again immediately. I don't see what you fail to understand about that, it's not a hard concept to grasp. Like I said in my original post, singularity players place pods around LOS, or high enough to where the LOS is a non issue. The stun being 2 seconds or 5 seconds does not matter when he can immediately mark you again.

    I do know that stunning him slows him, but I fail to understand how you think that's a valid counter when the pallet breaks due to built in spirit fury, and the survivor is animation locked into the pallet throw animation for a decent portion of that slow. Like are you even reading what you're writing?

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 695

    Singularity, like Nurse, is incredibly difficult to play so I don't mind that he's on the stronger side for high-skilled players. Yeah, it really sucks to go against a good Singularity, just like it really sucks to go against a good Nurse, but it's very rare in my experience. There's a good reason that Singularity is a critically endangered species in the Fog.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,829
    edited November 29

    Delete. Accident.

  • Valuetown
    Valuetown Member Posts: 483

    "No you" is also not a valid argument, especially when it's not true.

  • Valuetown
    Valuetown Member Posts: 483

    How have I been proven wrong? Because ONE singularity main who isn't arguing any of the points I'm making made a flow chart in paint? Okay lol.

  • Valuetown
    Valuetown Member Posts: 483

    Like I said to your original post, you're free to have your opinion, and good on you for expressing it 👍️

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895
    edited November 29

    some killers dont even give that, they just shutdown every tile. actually, not some, a lot of them. most antiloop killers just kinda remove mindgames from the tiles or limit them so much, people stop considering them mindgames and start complaining these are just guessing games (though whats the difference)

    and trust me, there's a bunch of things ppl can do apart from breaking LoS - aforementioned window tech for instance. It should be a common knowledge at this point, but most people are sadly like OP - dont even know the very basic rules the power functions let alone how to play along these rules or win by them.

    You might also think the only thing that works is breaking LoS because you think the counterplay lies in preventing infection/teleport rather than in not letting singularity get the hit after that. The main counterplay is in handling the overclock rather than in preventing it. You should understand that too.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895
    edited November 29

    can you read? I literally spoonfed it to you. I cant dumb it down more, Im sorry

  • Valuetown
    Valuetown Member Posts: 483

    Yeah reading something that doesn't make sense logically. "You can stun him and waste the distance to then break LOS to then use the EMP, but ignore the fact I didn't answer any of your points about how he can't just immediately mark you again :)"

    Your posts are the meme that keeps on giving.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895
    edited November 29

    its actually funny how desperately you cling on not being able to permanently prevent being infected as a justification that singularity has no counterplay.

    it's like crying there's nothing you can do to stop wesker from doing his dashes or prevent unknown from shooting the blob while entirely ignoring all the stuff you can do against the power being used. yeah, "that do be like that" ©. doesnt mean there's a plenty of things you can do in the actual chase, that I even described above with video example and that you conveniently ignored.

    also, please look up what the word "Logically" means. My words are very much consistent in their rationale and reason.

    I understand you really need to say something to sound smart, but calling things you dont like as "not making sense logically" makes you look really bad.

    it's actually getting tiring to try to teach an ignorant person something if they refuse to learn and just keeping repeating the same nonsense and accusing me of nonsense, so please be a more productive and post your gameplay vs singu to prove how wrong I am and how there's zero counterplay to his power in chase. I'll be glad if you make an example out of yourself here.

  • Valuetown
    Valuetown Member Posts: 483

    I never said that EMPs should permanently disable his power. If you actually would address the points I made in my original post, and not some made up bogeyman, you'd have seen that. All I am saying is that singularity's counterplay means nothing because survivors have to commit so much time for almost 0 payoff.

    I don't need you to teach me anything when you can't even read the assignment correctly. Trying to call me ignorant while using memes as your main form to discredit me without any logic is actually appalling, and for you to think that that's "logic" is as equally as appalling.

This discussion has been closed.