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The Community is Worse Than Ever
Why do so many people go out of their way to be jerks when they are already winning? Played a game earlier with a team of cheaters who didn't start actively, blatantly cheating until we were winning (4 gens done, and only 1 hook). I played another against a Huntress who went so crazy hard, tunneling and camping just outside of proximity when she already had 7 hooks, and we hadn't even gotten a 3rd of a gen done (she was really good at getting downs immediately, and had all the gen blow perks), and then let us all bleed out on the ground. Why?
For the record, I am a survivor main, but I do play both sides. To me, the game is tied when there are 2 hooks per gen, but neither of those is the point. The point is why do some people TRY to draw out the games, and make it as miserable as possible? Do you get off on it?
I know it's just a game, but why is the onus on me to forgive/forget it, or to move on, or ignore it, or whatever. Why is the onus never on those people? I'm not upset that I lost either. I didn't lose the game with the cheaters, they pretty much guaranteed that we would win. I am upset that more, and more players have no soul. It's not either sides job to make sure the other has "fun", but it is your job to not BE A JERK FOR NO REASON!
Comments
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Don't be a jerk - and you will not be treated as a jerk.
Treat others how you want to be treated. Start from yourself.
(Tunneling isn't being a jerk, just to mention.)
Edit: I don't agree about dbd community. I've had MUCH WORSE communities in other competitive team-based games, and even online PVE based games. People are over exaggerating on how "toxic" the dbd community is.
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I'm not talking about tunneling. I am talking about already winning, chasing down everyone — including the person just unhooked — and then letting everyone just bleed out for no reason. And, what about this did you get that I was being a jerk?
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Things like this have always been a part of DBD to be honest. I can't recall how many times back in the day I played against Bubbas that made a point out of just facecamping one guy out and then trying to trigger them in endgame chat.
Some people just play this game to be jerks. Just say gg and move on after the game. The fact that they couldn't trigger you or ruin your game annoys them far more than any insult or discussion that you could have in endgame chat tbh
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I used to think DBD was toxic.
Then I started playing other MMO games.2 -
It is. I've never seen a community fight so hard to make the game unbalanced, and then blame other players for it. And ordinarily, the way that we speak to the devs, I don't like at all. But then again, other game devs have little to no problems with their games, and therefore don't have this kind of tight knit pressure culture with the community.
The biggest thing that gets me is that casuals, narratively, run this game. If I had all the changes I want made to Smash Bros, the game would be terrible. Luckily, nobody listens to a scrub like me on that game. But here, it's commonplace. The bar being set for players is just so low, especially on the survivor side. "The killer shouldn't be able to see any auras, and if they don't have a cooldown on their power, they're OP." That's the kind of stuff that gets humored when you tailor your game to casuals. If you did what every other game did, which is balance around high level players, the casuals are gonna have fun or throw fits like usual, but the up-and-coming players will reap the reward of learning and getting better at a balanced game.
But in terms of toxicity, this is the worst I've seen. They only dabble in arguments about game balance and skill to the extent that they get to look down on people, or rub it in after beating someone. When they lose: "This game is broken because this, this, and this! That's bad design!" When they win: "EZ! Lmao! Get better! Oh, what? You're bringing up bad design! Baby killer! I'm so good at this game!" It's infantile.
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Its a vicious cycle. SWF will troll killers and make them mean. Killers will abuse innocent survivors and causes them to do the same. I don't see a way to fix that unfortunately unless you remove strong things from survivors such flashlights or perks that synergizes with coordination. Survivors being able to stand up will remove the bleed out grieving.
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Because people stink, this translates into society as well.
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I think that there are two answers to your question. The first is that some people go into DBD with a bitter, miserly attitude to begin with. Maybe they may have had a fight earlier with a family member, their boss berated them, kid talked back to them, bullied at school, cat wacked them in the face, we will never really know. But the end result is that playing in DBD gives them an outlet to unleash the pent up anger, frustration and rage they deal with on a daily basis.
The second answer is that miserable game play can be a lot like being bitten by a zombie. Someone can start out playing dbd normally enough, wanting to have fun, but having to deal with an endless onslaught of miserable matches can create inside of a person the urge to play just as miserablely as the people who they went up against. Instead of taking it, they want to be the one dishing it out instead.
There is a third possibility, but it has to do with matches getting harder as one rises up in the MMR. Playing a match higher in the MMR will drastically increase your chances of encountering players who will do whatever it takes to win. Which is often why they are that high up in the first place.
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I wouldn't say it's worse than ever. By far my worst experience was years ago getting soft locked by a classic bully squad on Crotus pen where you'd go down the hole and someone would be waiting at the bottom to catch you on the elevation. I would've been pretty young at the time and must've sat there forever waiting for them to let me go cause I was scared of getting banned for a dc.
People can still be utterly dreadful now. I had a Demo go out of their way with shred tech tactics to get around me on Silent Hill when I was body locking them from tunneling a survivor off hook. Like we're at five gens, its been 2 minutes, you already have someone on death hook, the most progressed gen is at 30%, and I'm right in front of them. Instead? Slide past me so you can get around and hyper tunnel that one survivor, then complain in end game chat about people leaving. Like, as a mostly killer player, do these people have no self awareness?
Ultimately, some people playing this game have always been annoying. The best thing to do is treasure the games that were golden and try not to get bogged down by the ones that didn't go great.
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What are you talking about, this game is killer sided at every level now. If anything killer has become the casual role. And you think if a Killer had no cooldown on their power that would not be op? Okaaay.
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"Don't be a jerk - and you will not be treated as a jerk."
Completely not true but I respect your attitude.
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Yet I don't BM killers as a survivor and get constant slugged to bleed out, humped for minutes strait, and tunneled out at 5 gens left constantly. All cause killer have 0 backlash of said actions from BHVR.
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What can I say: Yes, that's the game.
Regarding the cheater topic, you can almost say: Yes, they are actually welcome in this game.
Not that not a word was said about it in the last QA (an ever-growing problem, especially if subtle), there is also no significant protection against it, we don't even need to discuss it, that's a hard fact.
Regarding the overall player base, yes, unfortunately most of them are very toxic. I would even go so far as to say it's worse than dota, lol, and CS.
The most important thing I say every time again: If you don't like it → DO NOT SUPPORT IT.
That means not spending any money. There is more and more advertising for products, the best example being the last patch. Receive 4.5k shards in return for advertising via email, and in-game push notifications when promotions occur.The problem will not disappear into thin air if the money continues to flow. Things that bring profit have priority, and it's understandable. This can be clearly seen from the length of the individual segments in the last live stream.
But I'll stop now, because the words I used here are understood/read by an absolute minority here anyway.
The gaming sector evolves according to the consumers and these days they are a bit special to put it politely.1 -
Unfortunately this has been going on for as long as DBD has existed, I have met some of the best Steam friends I have through DBD but I have also encountered the worst people I have ever had the displeasure of encountering in a multiplayer game.
I find the best thing is to just move on from matches (I sometimes still cant help myself in post game chat), I run anonymous most of the time so people have no idea who I am and cant form grudges as has happened in the past and take breaks from DBD to cleanse of the toxicity.
I never teabag unless someone specifically goes out of their way to camp/tunnel me and I never camp/tunnel myself, I try not to add to the toxicity as much as possible but after playing this game for 5k hours, I realise its completely pointless trying to get rid of toxicity as you cant control how others behave
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In most of the time if you see a killer BM the survivor - it's when the killer was BMed by the survivors previously.
I mention: "Start from yourself". Just don't BM, don't be a part of "inflicting" this attitude on others, and we all will see less of it.
Making a BMing a reportable offence (let's say Unsportsmanlike conduct) is just going to hurt the support team with the amount of questionable reports, and waste their time on it.
If you have a lot of slugging from the killers in your match - run unbreakable, If every single survivor in such match will have unbreakable - killer will not be able to slug everyone to death, and probably will result in a 4 escapes.
Killer is "humping" you? - Killer is wasting time on a pointless BS, while other survivors doing gens, and working on a progress.
Survivor Tbags you after a pallet stun? - Reducing the possible distance they could've gain on you.
Etc.
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You do know unbreakable is once per trial and the killers start slugging at 5 gens its not going to help.
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I wholeheartedly believe that, if the killer was able to slug all 4 survivors - that just means these survivor players played really bad.
How much time it take to heal a survivor off the dying state, while the other survivor looping the killer? - this question is all you need.
I can write an actual essay about this topic. But nobody going to read this, so I can't be bothered, honestly.
All I'm gonna say in short: - If the killer was able to slug all 4 survivors - Survivors played really bad.
It's in short.
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No, it isn't. It's always been agreed upon that killer is strongest at the bottom level, because the killer is trying to kill, and the survivors don't know what their objective is. When survivors do know what they're doing, it becomes an impossibility that it's a cakewalk as killer. You just don't have enough time to kill them, because they're using the time advantage they have, which if you do the math, killer should lose basically 99/100 times. The survivors have to screw up, or you physically can't do anything. That's what my matches have been since they tweaked MMR recently. It's not fun loading into a match, and no matter who you chase you'll be run for 3+ gens, because of their game knowledge and loop setups. Even in the most favorable matches, you're settling for a draw, and that's through tunneling, so if 1 person has DS, you can't chalk that up as a loss too.
Singularity has no cooldown on placing biopods, and he's not OP. He's actually the most frustrating killer to play as, bar Hag, because you're setting up all this stuff and spreading injures/infections, and then they just emp it all away, because they're infinitely spawning. He even loses infection for free upon hooking, making slugging his objectively best playstyle. And that thing people say about Hillbilly, that he "spams" his power. Well, if we're putting a cooldown on every little thing the killer does, then the goal post gets shifted to "It should be a 5-second cooldown. No, 15! No 20! No 30!" The cooldowns killers currently have are more than enough. Any problems they might have lie elsewhere.
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That's what I'm saying! I always see, "The killer TUNNELED at 5 gens! That must mean he's OP!" But I'm not able to pull that off, ever. I don't think anyone who faces my caliber of survivors can. I agree, how bad are the survivors playing to where they're all on the ground, or 1 has been hooked multiple times, and not 1 gen has been done for it? That's a big time investment for the killer, unless players just keep going down. That's what we've seen in solo for the longest, teammates just keep going down. There's no reason for it. That's only happening because they don't know how to loop. They don't know what they're doing, but they're complaining about the killer supposedly being the only factor in their total wipeout.
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I personally think that balance should be more even instead of just focusing on a single player group. Sure high level players can be helpful for number balances and killer tuning but middle level players can be as or more helpful to understand how a killer plays against the average survivor or how builds effect players who don’t have 5 or 5000 hours.
However low level players should rarely ever be listened to. Sure if 85% of new players complain a killer is too hard then you should ask the middle and high players but normally the complaints are just because they haven’t learnt how to do something yet.
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That level of BM is never constant. Tunneled at 5 gens I can believe, but is it really the killer's fault at that point? Who gets hooked thrice before even a single gen is done?
And they absolutely do face backlash. Because the devs don't want the killers to "hold the game hostage," or have the survivors in a "hopeless scenario," going off survivors' definitions, they added an instant free escape in the form of hatch, and a bleed-out timer. They didn't have to do that, but they did. And they will ban a killer for body blocking someone in a corner or something.
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Im not sure why people do it. One example is even though a killer struggled, everyone got to the door, i run out, but all 3 others will sit there, and t bag until the killer comes at them. Why? Often times you die and watch to see if the last survivor gets to the hatch or not. They do, but 90% of the time they will sit there and again t bag or drop pallets until the killer comes at them. Why? Sometimes youll be playing killer and just casualy chasing different people trying to be considerate and not tunnel, then someone you chase hits you with a pallet and sits there t baging/shaking their head/ waving etc until you kick the pallet. Why? Even if i catch them anyway i dont sit there hitting them on the hook or making sure they die first or nod at them or something, i treat it as i never even noticed. But it adds up after a while when no matter what side ur on people just go out of their way to pick on you, just because they can.
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As you can probably tell from this thread, there's a certain subset of people who think that any seemingly toxic behavior from killer players is explainable (and excusable) because of toxic survivor players, and who are very dedicated to making sure they're among the first people to weigh in on any survivor complaining about toxicity from killers. The fact that they are this dedicated to going out of their way to downplay survivor complaints - some might say gaslighting survivors - disproves their whole point; they're actively going out of their way to antagonize survivor players.
In any case, it's pretty safe to ignore anyone who blames you for the negative behavior you experienced without knowing a single thing about the game you played
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