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Invocations should happen all at the same time, and stack like Boons.
Having to stay in the basement 4 times, for a total of 240 seconds, just to activate 4 Invocations, is absolutely ridiculous.
Tho, if the Invocations become stronger, it might become an issue to have all 4 active in 60 seconds.
SOLUTION: each extra invocation, stacking on the other, takes 60% less added time to do. Values can be changed accordingly. So, if you have 4 Invocations, instead of taking 240 seconds, it would take only 120 seconds for all 4 as a "discount price".
Comments
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I think different invocation should have different type of penalty so it would be fair to activate 4 them in 60 sec (for example 1-permanent broken 2-permanent oblivious 3-permanent blind 4-your aura permanent revealed to the killer.
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That's another great solution!
Tho, permanent reveal to the killer is waaaay too extreme.
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To be honest the trade off of broken the rest of the match is a hard trade so having the ability to use multiples all at the same time isnt a bad thing or broken.
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I mean, this could potentially bottleneck design potential, because 4 Invocation perks could never bee too strong, otherwise 4 of them would literally be insanely OP if there was no other downside.
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If they leave them as they are, sure. They should stack since they both do the exact same thing.
If the dowsides were to get changed, though, then they should stay unstackable.
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Overall that broken status makes me not wanna use those perks, 2 min broken status is fine for invocations
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If they do this they have to weaken Invocations as a whole. I would rather the downside be even harsher and they still can't stack, but the effects of each be even stronger.
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