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Houndmaster is the worst killer?
From all the killers I played since 2016, this is, by far, the worst killer in Dead by Daylight. It's not just the bugs but how bad the power design is. You have to go through so many hoops just to pray that her dog hits someone and count the lucky stars to align perfectly and hope that it doesn't bug and not get screwed by ping alone, and that's not accounting for all the bullshit that could happen when the dog does grab someone like falling from a height releases the dog or the dog pulls away from me instead of pulling the surivor towards me. Changing PoV of the camera annoys me even more which is why I refuse to play Twins. It's giving me a migraine after using it a few times. Houndsense and search command are pretty much a joke unless you like 3-gen patrolling and get that extra movement speed but me ending up eating loops anyway. They changed the music which is horrendously bad. I much prefer the PTB music.
If survivors are struggling against this killer then I don't know what to tell you. She's an absolute joke and I thought Skull Merchant and Freddy Krueger were the new Clowns of Dead by Daylight after they got bumrushed by your nerf hammers. I don't know why they keep trying designing killers with powers that are like Knight's guards and Nemesis' zombies. Have you all forgotten how you turned a bug into a feature or how the zombies haven't gotten fixed over the last 4 years?
This is my first time creating a official forum account for over 8 years and I have never complained about this game despite all the ######### I experienced and endured throughout these years but this really broke the camel's back. I don't know how you do it but you did and it impresses me.
Comments
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It's not bad power-design. It's just uncomfortable, clunky and buggy.
And it's all going to be fixed with QoL update.
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BHVR isn't capable of the amount of QoL this killer needs.
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The number of bugs & design quirks we're working with here is astronomical. Given BHVR's schedule I think it's going to take years for most of them to be addressed.
Gaming should be about doing advanced trigonometry where even if you pull off the correct calculation consistently you still don't get the desired result when you should because you're relying solely on BHVR's infamous AI coding & map geometry issues?
ok
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There are definitely bugs, but I've gotten better with her power pretty quickly, and I really enjoy the killer. I have confidence they'll sort out the bugs, and I hope people give Houndmaster a chance.
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That seems to be more of blaming BHVR for the killer not being easy. There is probably bugs but nothing that serious. It's ok to lose when learning a killer. It's not a coding issue.
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Tell me you haven't played the killer or even watched someone else play the killer without telling me. This is probably the buggiest killer they have ever released.
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I think that is very overdramatic. Entitled streamers shouldn't set the precedence for balance. It's a new killer therefore they need practice.
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Actually twins was. Her release broke the whole game.
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They fixed Singularity, and he was much more uncomfortable, clunky and buggy.
It took time - yes. But they did it.
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Facts.
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It has nothing to do with balance, the killer simply does not function properly a lot of the time. The dog AI pathing is a total mess. Has nothing to do with being "entitled".
Yeah you're right. At least Twins excels at something these days. I can't see a future where Houndmaster is ever worth putting up with.
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That’s what people said about twins when she released and broke the game. At least houndmaster didn’t. Singularity was way more clunky.
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Because y'all's definition of skill changes so much when you go from talking about survivor to talking about killer. If the killer's power is hard to even use, it's not a matter of skill. You just can't do anything with them. I don't even have to wait for high level play with this killer to crop up in order to see she can't do anything. Her attack pattern with her dog is a 3-step process: send the dog out, control him to charge at the survivors, and then hit them when the dog is dragging them. That's like Pinhead's power plus another step, AND they can break out just as fast as from his power. It's all so linear, you could be stopped on the very first step from getting anything, because the survivor got behind a random rock or barrel, and the dog can't go through/around it. She basically has no way of reliably shortening chases, and is dependent upon getting lucky and/or survivors not knowing what they're doing.
So the fact that you think this killer is adequate tells me exactly why you think so many killers are overpowered. Wouldn't "overpowered" be stopping survivors at 5 gens every time, with little to no practice? Because I've literally never played a killer which fit that description, and neither have all the other killer mains who have thousands of hours, and still struggle the same as they did when they were just starting out. It's not entitled to want slightly less stressful gameplay, as a reward for having skill and experience with a killer. Other games give you a certain amount of confidence and sense of control when you get to that level. Not this one.
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The whole thing about Twins is that they can be in two places at once, and Victor's pounce is pretty much a guaranteed health state if the player is competent. Houndmaster can't be in two places since she has to confirm hits herself, and in terms of anti-loop powers hers is among the least time efficient (and she has no passive macro mechanic to back it up), so even if they somehow manage to patch all of her bugs I don't see a reason to play her other than aesthetics.
Also I don't feel Singularity was nearly as clunky as Houndmaster, even on controller. Certainly not as buggy. But we can agree to disagree :)
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She will need some love and buffs for sure.
I don’t disagree with you completely that’s for sure. You make very valid points.
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First of all, that no confusen comes up daniel Im totally agree with you. I would like to add, the question, that if a new killer means the players lose all of your before learnd killer experience and you winning a match means the killer is overpowerd. What about a new killer for survivors you (mecca) also use your experience to loop the killer so wouldnt that baised on your thinking mean, that survivors are overpowered?
Also you say it should require effort to win, so what about the effort the survivors have to put in to win against this killer. M1 Killer so easy looping. No map control so no stress on gens. Power isnt working like 35% of the time I would say so also no worries there. The Power is easy to dodge and gets countert, by predropping a pallet at loops, so I would say the effort on the survivor side is very low
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Hopefully houndmaster will get reworked.
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This has nothing to do with entitled killers and actually has something to do with Houndy. I very much play both sides equally, slowly but surely reaching 7k hours. Id say she is definitely on the bottom of not just todays killer roster but DbD's history, which is saying something since On release Wraith, Doc, Hag, and PTB Ghost Face were a thing.
She needs something, as she has basically nothing going for her. Her power is unique which is good, but the amount of effort vs the payout is simply not worth it.
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This has nothing to do with "entitled killer mains". Houndmaster just isn't a very good killer and she doesn't feel great to play either.
If a killer is super fun to play but not all that powerful, you'll still have a lot of people that like that killer. If a killer is super strong but doesn't feel great, then naturally a lot of people will still play them because they want to win.
But if neither of those are true, that makes for a very disappointing killer. Personally, I dislike her power design either way, so even outside of her feeling clunky and buggy I already don't like her power. I reckon I'm not the only one that feels that way. It's also a fact that she isn't all that impressive in terms of strength. She's not the worst killer but she doesn't make it in the top 20 either. Probably not even top 30.
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As a Certified Paid Actor - … Let me check my wallet, hang on…
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Its just everything thats wrong with her lol
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This is just major seething from you. Houndmaster is genuinely terrible in every way extremely buggy and janky, Dog Ai gets stuck on tons of thing having no power at times, Dog grabs pull away from the killer instead of towards.
Your defending a killer being borderline unusable in some bs advocation for "Fairness" if can call it that. But ok take this unplayable killer we'll just go back to killers who actually work and give value
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Houndmaster and Skull Merchant should have a tea party considered how weak they are + the bugs.
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Facts.
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I agree 💯 - you said it perfectly.
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Literally
🤣🤣🤣🤣 A teaaa partyyyyy
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It's as if Behaviour haven't learned anything from their past chapters *cough* knight, twins, nemesis, singularity *cough*
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She isn't weak. She's just full of bugs and feels kinda unpolished especially with how often the dog gets stuck on things. Probably the buggiest killer release since Twins and she'll probably continue to be underwhelming until she actually works properly.
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Yeah, the amount of precision you need to have just to maybe get a hit makes for a killer that is both very weak and very frustrating to play. She feels like a killer who wants to be a sidegrade to Pinhead, but ends up being downgrade in every way. I was originally going to just get her to P1 to get her perks unlocked on the other killers, but I can't even bring myself to go that far with her. It's a miserable experience. This is the first killer in the game I actively regret spending my shards on, and I've been playing since 2017.
This killer's power does not even feel fixable. It just needs a fundamental change to how it works for it to be any level of viable or fun.
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You don’t have to play her to get to P1. lol
Just put the blood points in for the perks.
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That's a good point. Houndmaster's one saving grace is that I don't have to actually play her to get unlock her perks.
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Why are first time posters always like this?
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Low gene integrity.
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”GeNee……InteGrItYyyyyyyy….37 percent”
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Yep.
4.4.0 was genuinely a terrible time to be playing DBD. Literally nothing worked properly.
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Houndmaster is bad in a different way. Powers being clunky or too strong/weak is one thing, but this killer's power just doesn't work. It's supposed to be a hunting dog but doesn't act anything like a hunting dog, rather more like a very bad robot. Hunting dogs don't run past their pray because their human's angle of pointing was a degree off, they should go for the targeted human if they see them. Dogs should be scary because their are NOT like robots, not made into dumb robots to give survivors an easier time, if you don't want natural hunting dog abilities or intelligence and tracking in the game don't make that a killer power. The killer's look is beautiful, the idea is great, the power is potentially fun, but the execution is terrible beyond belief.
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Can't they just change the dog to be like one of knight's guards? M2 for it to chase the person ahead, or to search a further area, the dog will then hold for a length of time if it catches up. The aiming doesn't make sense if it's an actual animal. If it's a dog, and not a robot (or a bow and arrow), it can see/smell/hear for itself. It looks to the human for the choice of who to target, it shouldn't need a human's help locating or reaching the target.
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Lmfao. The excuses people need to make to validate this killer is absolutely insane.
1