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Went against a Thrill of the hunt + Devourhope singularity with Small game no dice
So i went against a thrill of the hunt and devour hope match on the game with singularity. I found the totem in the very beginning of the game because i had small game. Even after many tries I could not cleanse it. Needless to say we lost. There is plenty of thrill of the hunt posts so I want suggest something differently. Make small game cone smaller by default 45 degrees to 25 degrees. Maybe tack on a 10% buff to cleansing
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No, Thrill should be reverted back to 10% as it was fine there.
Idk why BHVR added buff, BBQ didn't get any buff after removing bloodpoints incentive and Prove even got Nerf.
Post edited by vBlossom_ on22 -
but no one left behind take x2 buff, you just cant buff only survs perks
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Nobody brings this perk and would bring it even after this change.
Literally you have to go to endgame (1) to have any value from it and someone must be hooked (2). Killers also tend to facecamp (3) to secure a kill, so when I play with my friends I'm not unhooking them in Endgame and they aren't unhooking me because 1k is better than 2/3k and often by overaltruistic actions it ended up in unnecessary kills.
Also via Nightlight:
In the last 14 days, 0.98% of Survivors have had it equipped making it the 74th most used Survivor perk in that time. Scroll down for more stats.
Nobody is using this perk.
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No one using it doesn't mean it's weak, this perk was already strong because it unhooked the survivor very quickly, and depending on the killer he couldn't do anything, besides the speed that the survivor receives. Now with the buff, you unhook almost instantly, and the survivor gains 10% speed, becoming 4.4. If they revert the Thrill buff, it's only fair to revert the NLB buff as well.
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I don’t think a full revert should happen. I think it should go to 11% or 12% leaning more to. 12%
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12% and we'll call it even.
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Run Counterforce instead. Small Game is trash.
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I mean, you cannot really use this as an argument if the Perk was just buffed from trash to a little bit less trash.
@Topic:
Yeah, especially on Killers which can protect Totems rather well, Thrill of the Hunt can be really oppressive. 45 seconds for cleansing a Totem is a long time if the Killer can somewhat reliable interrupt the cleansing process. And if they can do that, a huge chunk of time was lost from the Survivor, especially if the Killer gets at least a lost Health State out of it.
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killer can only be in 1 place at the same time and it just so happens that there are 4 people on survivors, add 2 + 2 and understand that the killer is not capable of protecting generators and leading chases and protecting totems, the killer will have to choose something 1, and when he chooses, just do what he doesn’t have enough hands for
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They are not equivalent, imo.
No One Left Behind was a terrible perk that almost no one used since the Old DBD. Thrill of the Hunt was outclassed by the original Undying, but it was never weak.
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in my opinion thrill should not be buff unless u gonna do something about hex face the darkness. It's becoming a for the people buckle up problem when the Synergy is just way too strong. 12% could be reasonable though
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One day it will be in the shrine.
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This is just so obvious to me. They act like, "Killer has a hex? Time to turn our brains off and be annihilated by 1 perk." There's 4 of you, so unless you're messing up, the killer can only account for 1 of you at a time. Use that to your advantage!
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I've been reading your messages today very carefully and… Did someone told you that you have a really healthy\rational mentality and thought process when it comes to dealing with the problems\difficulties within the game?
I like it, I really-really like it.
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What are people doing on killer? No, the survivors cannot safely ignore hexes and also get gens done. Unless you're completely AFK. Unless you're somehow getting 3 staged and Devour isn't going off. And again, unless you're completely AFK, you're going to win if survivors spend 2 minutes on a totem quest. Counterforce will not change this.
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This would make more sense if totems weren’t next to generators due to the smaller maps. Also, most notable killers have some sort of AOE (Doctor/Pinhead), traps (Mint Rag Hag/Bloody Coil Trapper), or the obvious mobility killers (Blight/Billy/Wraith). All of these killers can easily patrol generators, hit/run, and protect totems either by interrupting/aggressive mobility.
You’re looking at this in a vacuum and not the vast majority of factors that this game is held together by.
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You must not play killer at a high MMR, it's not fine when the standard corrupt/pain res/etc. outperforms hex builds 9/10 times because hexes go way too fast with experienced survivors.
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I've played against it the last four survivor solo queue games this evening. The killer just tries to protect the TOTH totum at all costs. So sending out the dog, a Knight sending the guards and Unknown teleporting to the nearest clone. Against the Hound Master on Ormond we absolutely slammed gens and the 3rd Devour Stack only hit when someone got downed after all the gens were done.
The other games didn't go so well. Couldn't even get one totem done without getting interrupted, even with Counterforce. Got down to two gens a couple of times, but you need a couple of top class loopers to have any chance.
There's no way they'll leave the perk like this for Christmas.
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I assure you did not play against me.
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What are people doing on killer?
The answer appears to be:
Enjoying yet another 45 second of slowdown on one perk that relies entirely on defending a PvE objective, while gaslighting the devs and the forum that this is somehow an ok change. Calling it "skill" to equip the newest overpowered thing and winning without much effort while boosting their MMR to be heights so they can complain for more buffs against the evils of SWF.
Apparently.
The only thing I'm seeing is that being polite and requesting change or asking "is this intended?" seems to get ignored.
There's not even been a response from the devs on this surprise change, yet if people burned the forums down like they did with other patches (like the bug that gave free gen completion when killing a survivor early)... Now *that* was already fixed by this point in the patch cycle.
Looking forward to another "8 months of Eruption meta", or even "2 months to bugfix merciless storm" wait time to resolve this.
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The only hex you can't safely ignore is Devour. But by the time devour gets powered up… either the survivors just didn't do gens or are getting stomped in chase. Ruin is still a joke, H. lullaby is a joke, Pentimento you ignore by just not doing totems and every other is just super gimmicky. Of course I'm using good survivors as an example of why hexes are weak but being good at survivor is not hard.
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The buff to Thrill is beyond broken. I was testing a full hex build with Devour yesterday, and I managed to eliminate most survivors with little effort. In many of my games, they only cleansed one totem and repaired one generator. It's absurd that some people are defending this. I suppose people will defend it because they enjoy winning with minimal effort and do not want their new favorite toy taken away.
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Probably because the data showed that nobody took the perk at all to begin with so it clearly needed a buff. What they should do is not nerf thrill, but make totem cleansing regress like invocation instead of completely resetting. That way the killer has to dedicate time to keep you off a totem in order to defend it.
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So, ignore the totems to counter Pentimento, but don't ignore Devour. Beginning to see a problem with that logic. And you can't safely ignore Blood Favor either against killers with gap closers. It's meta in comp for a reason. I feel like this debate is venturing into the usual "completely powerless M1 killer vs perfect survivors" scenario that doesn't actually exist. If it were easy to be good at survivor....we'd have more good survivors.
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Its meta in comp because in comp half the good perks are banned.
Also, it is super rare to have pentimento, plaything AND devour. The point is to not cleanse the bad ones. Don't assume devour unless they prove otherwise. The other obvious thing is, just remember where you cleansed stuff. When a hex is cleansed everyone gets a notification of where it is, so just pay attention to that, and if you see pentimento pop up, you know exactly where it is. It ends up taking the killer about as much time to add pentimento as it does for a single survivor to remove it if they just pay attention.
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“being good at survivor is not hard”
And being good at killer isn’t hard either yet you make it seem impossible.
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How is me stating facts about certain hexes making killer seem impossible?
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Hex perks are underused for obvious reasons. 12% would be more reasonable though.
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your past comments are just “killer is a plaything for survivor” or “survivor op killer oppressed” so it is funny hearing you defend being unable to cleanse hexes as a survivor skill issue.
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Yeah, after going against the build multiple times, I will just stop playing until they do something about it. I am not wasting my time with this game, because the Devs decide to make a change they obviously did not understand.
Sucks for the Winter Event when it is not fixed until then, but it is what it is.
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I mean if you have the game sense to figure out what hexes the killers running then yes it is a skill issue? If a killers running ruin, thrill, face of darkness and some other random hex perk that does nothing… its just not worth cleansing. Base regression speed is NOT a threat.
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Probably because these perks were very underused, BBQ and Prove were not.
This change is too much by the looks of things, but it does need something to buff it from it's previous iteration.
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I went up vs this build two times. The first game I don’t count because the game was lost when someone gave up but the second game was vs a wraith and boy was it awful
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It's not super rare to see Pentimento, Plaything, and Devour right now. Slot in Thrill of the Hunt as the 4th and you have a build multiple influencers have made a video with in the last three days.
Also, "it takes the killer just as long to add Pentimento as to cleanse it" is nonsensical, given that it takes 47 seconds to cleanse it right now.0 -
Nerf it down to 5%
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Same thing was said for MFT. No one likes getting annihilated by any amount of perks, much less just one. But its clear we agree this needs changed.
When BHVR screws things up like this, doing gens is always our only counter. This one just screws with that also.
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So I've decided to use the build myself instead of just playing against it, and it has had some interesting results:
It didn't work perfectly, but those Totems did last longer than they usually do.
Freddy seems to have… a mixed, uncertain synergy with what is probably the last meta this version of him will see.
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The idea was probably to bring hex perks back from the grave. They succeeded in that but in the worst way possible.
BBQ actually did receive a buff at some point. They increased the duration by 1 second, which doesn't make a difference but it still happened.
I think Thrill of the Hunt could use a small buff over its previous state but I would make it so that totems can't be closed for some time at the beginning of the match. That would ensure that a killer has a chance to use their perks before they are destroyed. Thrill wasn't all that good before this buff, so a bit of an extra edge wouldn't hurt. Just nothing as crazy as this.
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I'd love to see them make Corrupt Intervention also block totems as well as the gens. It would help one issue with totems getting cleansed quick. This, with TotH being tuned down a bit, but not as before, would likely be amazing. 11-12% seems to be a sweet spot, but I'd hope to test it first. Ptb, etc
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Wouldn't that render Dominance obsolete?
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Dominance could be mid game protection like deadlock.
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“what is probably the last meta this version of him will see”
When you put it that way…..damn
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Well, theres a few different complaints about totems being useful. One is they get cleansed at the start of the game due to survivors spawning by them, etc. I totally get this rationale.
With both like this, its early game block, and mid/late game protection. I feel it would be better then just putting TotH back to usual. Totems really are kinda… meh lol
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Yep.
We know BHVR takes a little while to change the meta, so unless the next hotfix or the Bone Chill patch nerf Thrill of the Hunt, this will be the meta we will have by the time his rework drops.
It is the end of nerfed Freddy from 4.7.0, and I really hope the rework is something that will make him better.
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Yep, not every perk needs to be OP and meta in its own right. This buff is insane as 45 seconds in DBD is an eternity and that is before even considering obnoxious perk combos
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BBQ got it's duration increased the same patch perks started working instantly on hook, rather than at the end of it.
So, no. It didn't really get buffed, since the only time this buff affects the game is when you have a survivor revealed while you are hooking
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