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Can we finally change the gen speeds.
Like i am sick and tired of having to use every single build gen slow down perks when i play killer.
No matter the killer i will play if i don't use gen slow down perks the gens will FLY.
Just nerf the survivors gen repair speed or increase regression of kicking gens (which is worse and boring).
I don't wanna keep using gsd perks just to have a chance of keeping the game for more than 5-6 minutes.
People say it's hard to balance the game because is asymmetric and everything else… but it's not hard to balance game at all. Somebody who has good knowledge on both roles and has played many and many games will have already a good idea of how some stuff could be better and the game to be in a more healthy state.
A good example is why the f is the change of not being able to kick the gens more than 8 times still a think??? You nerfed cob/eruption/oc etc to the ground (eruption isn't that bad but still you can only proc it at best 4 times and it's a big waste of time dropping chase to kick a gen) plus you are rewarding survivors for messing up the gens that they repaired… if they decided to repair the 4 gens on one side of the map and left the other 3 gens at the other side of the map then that's their mistake for not having game knowledge and the killer shouldn't be punished for it.
Another thing that could be done as an idea is make skill checks on gens harder to do as in their current state it's beyond boring and easy to do them and it will provide a challenge to those who sit and do gens and it's not the person who gets chased who has the fun and challenge only.
I can keep writing more stuff for how unbalanced and wrong some stuff are in the game but my point is all those stuff should be fixed and be looked into.
Lastly for those who will say it's only the toolboxes that cause the issue of gens flying you are wrong. Base gen speed compared to regression is the issue. Toolboxes just throws salt in the wound.
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generators are the only objective survivors have unless you, the killer give them other objectives, such as healing,hexes,hooks & slugging. If you are struggling with gens it means your not putting enough pressure point blank. I bring deadlock as huntress and put all pressure onto getting chases and most of the time if the survivors dont see me fixated on the gens, they to wont be fixated on the gens or simply dont have enough time
And the same way you hate gen speed is the same way survivors hate repairing, its a boring mechanic, thats why excess gen regression was nerfed, or replaced with blocking the gen
Im actually not against the skill check part though, after some time they should get harder
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You are assuming that there are no survivors in the ground/hooked etc in my games.
If you go against survivors who their only goal is to win/escape trust me they will sit on gens even if there are hexes and everything else that you mentioned. Especially now that they increased the hook stage for no reason at all (aka they can spend more time on a gen before going for the save).
As i said and which you agreed which is nice is make the gens more interesting to do which i doubt the excuse of them flying is because they hate repairing them.1 -
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i win 80% of my matches with one slowdown. you really dont need to run quad slowdown (or all that many at all tbh) to win, just need to manage your pressure as the game goes on.
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I win almost all my games too but there are occasions that i lose and that wasn't because i played it poorly but because the gens were done in a matter of a few minutes.
Not every game me, you and others will go against people who will sit on gens and do their objective properly but instead they will go do some challengers maybe boon a totem, try a flashlight save etc which in the end you are assiting the killer by doing those stuff as you are not sitting on a gen.
We should be looking into the game where people go for their objective and according to that we balance the game.1 -
I would personally recommend not running all four slowdown perks, I find that has a nasty habit of backfiring sometimes.
Think about it for a second- with narrow exceptions, most slowdown perks require you to be getting downs or hooks in order to activate. If all your perks only do something after ending chases, with maybe only one like Deadlock being passive, that means one bad chase or any excess time spent trying to find a survivor puts you massively behind. Slowdown perks can't regress completed generators, so any gens done during that longer chase or searching downtime are lost for good, and most of them only damage one gen at a time so that's a lot of progression you can't undo if survivors are split up.
I'd recommend perks that help you find survivors quicker, end chases quicker, and generally minimise your downtime so your natural pressure can do the heavy lifting for you. The more you snowball by forcing survivors to react, the less they can do generators, and the easier time you'll have to keep going.
That's not to say you'll never have issues if you play this way, of course. Sometimes survivors are just better than you, and in cases where they aren't, toolboxes are still unbalanced- especially if everyone runs them. It will, however, help you with gen speeds in your average match, by a lot more than gambling on quad slowdowns.
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This video doesn't really disprove anything in the post you're responding to, it just proves that toolbox squads are broken.
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Thanks for the reply and i get your perspective and i agree with it. Having 4 gen slow down perks can backfire and having aura reading, chase etc perks can help with downing faster the survivors.
In my post i didn't say that my build has 4 gen slow down perks nor i use 4 gen slow down perks (tbh they have nerfed so many of them that you can't really use 4 of them and even if you did some don't have good synergy with each other)
Regardless everybody has being on a situation where you feel you didn't had a bad chase but the moment you hook somebody 2-3 gens are done or few sec after the hook 2-3 gens will be done and you just got 1 hook out of the 12.
Heck people are posting that in 1v4 (comparing it to 2v8) there are games that the killer never chases them and it's boring and that's for 2 reasons
1: One survivor is doing a good job looping the killer (take it however you want as they could be dropping every pallet in the game or the killer is straight up newbie)
2: The gens were done so fast that they game ended very fast and never had the chance to get chased by the killer.
I am not asking for survivors to be nerfed to the ground but i want the game to be balanced, to say 'hey i played it poorly and that's why i lost' and not 'i had fast chases i went for the correct people etc and i still lost because of unbalances'.
Most likely they will never bring big nerfs to survivors as most people mainly play survivor and they don't want to admit that they deserve a nerf. A very good example is 2v8 mode, it was super survivor side and yet some people claim it was killer sided…0 -
If you lost, you played poorly. That's how losing works.
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In a balanced game it would work like that.
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You don't need every gen slowdown perk to mimic balance. Winning most of your matches with one slowdown, maybe two on the lower end of killers is more than enough.
If anything, quad slowdown needs to be reined in a bit if you ask me.
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I never claimed that i use quad or every gen perk in the game.
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Yeah... This game definitely doesn't work like that, even if you play well you can lose the match, it happens all the time.
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It does 95% of the time. Maybe you lose to perk power differences or map rng on rare occasion, but most matches come down to mindset and skill.
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They need to increase the charges required for gens depending on the average MMR of the survivors.
Current 90 for low, 95 for mid, 100 for high.
That would be 25 extra seconds for mid tier and 50 extra seconds for high tier... Not a *huge* amount but it will at least be a start.
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Generators are already super boring to do for most people. I don't think solution relies in increasing the gen repair time. I think the solution lies in something like basekit Corrupt Intervention, so survivors can't just instantly sit on gens upon spawning in the map. I see that a big issue in a lot of matches.
Sometimes by the time you finally manage to find a survivor, a gen or 2 can pop. Hiding and instant gen access are the causes of this. Another Idea I have is have all gens blocked until the killer enters a chase with someone for the first time. Then unblock them all (or unblock all but the 3 gens furthest from the killer's spawn point). This would knock out the matches where survivors just keep hiding successfully while you're just trying to find someone.
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Alternative objectives would also be good. Killers have doors they can break on maps so it'd be interesting to see something like pallets / vault locations that need to be "set up" before they're usable.
Unlocking a shuttered window, or standing a pallet upright that begins horizontal for instance.
Things that aren't essential to the match but are beneficial to do.
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You are cherry picking his videos he has an extremely high kill rate.
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Honestly the one issue we have with gen repair speeds isn't perks or Surv repair speed.
It's toolboxes, which stack with perks and repair speed. A green toolbox, which is pretty common and which is copied for the anniversary items (which people stockpile), can go pretty fast with the right charges and pushing.
Nobody actually uses toolboxes to sabo, that change to make people ise them for that didn't work. People use toolboxes to push gens. Pushing gens with a bunch of things that stack on top of toolbox repair speeds is the issue here.
So, just nerf toolbox repair speeds, or make toolboxes NOT stack with perks, and we're good. :)
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When a survivior wins quickly, its the games fault, when killers win quickly, it is a testament of skill? Id like to include the killers “less than 2 minute victory” included hooking and killing every survivor. While the less than 3 cuts at end game interestingly
There are faster records, with faster killers. But the point stands
I watched the video, and what I concluded is
He used a weak killer, a meme build, against a possible or if not gen efficient team, on a survivor map, with them spawning on generators, The setup alone isnt good but it doesnt end at that.
Even though he could of used a strong killer, a strong build, against a bad team on a survivor sided map thats probably not enough for you, so let me show you WHERE he could of improved, tied, or even get a 4k.
0:09: Sees a survivor on top gen. Ignores this survivor on top gen. Does nothing of value besides get in runner mode and then return to the same place at 0:38.
0:29
There are two survivors visible working on the said top gen now. Survivor 1 baits him around main at 0:38 and he takes it whilst survivor 2 stays on the gen.
0:46: surviviors 3 & 4, who were left unoccupied, doubled on a gen with a toolbox complete it and continue doing other gens, this is important for later.
1:01. He downs survivor 1 in 16 seconds, He hears survivors 2 directly above him almost done with the generator. Interestingly he decides to hook and go to the generator, with him being just seconds away from interrupting it from being completed.
1:40: Begins chase with survivor#3 and ignores the 60% gen. He later leaves survivior #3 to chase survivior #4, who leads him away from ALL GENS
1:57: survivior #4 leads him to unhook on survivior 1 At this point we can visually see survivior 2 leading survivior 1 to the gen he was doing, instead of switching targets like he was doing, he commits to chase with survivior #4
2:19- Downs survivior#4 is surprised when survivior#3 completed her gen after he left chase with her and didnt kick it
2:38- Is surprised yet again when survivior 1 & 2 complete the gen he saw them go to almost a minute ago, he also looks at a gen thats nearly completed, but ultimately ignores it
2:58: last gen is completed, this gen was the one previously being worked on at 0:46 from survivior 4
Endgame happens, he gets a 1k?
WHAT COULD HE HAVE DONE DIFFERENTLY?
1: Focus on chasing maybe? In total he chased 4 survivors, during all chases he often left at the worst times and literally refused to leave chase even when it was disincentivized to continue chasing. He also did tons of side objectives like kicking doors or checking on other survivors, which he ultimately ignored. This adds up when ur facing a gen rushing squad. He broke more doors than gens.
2:Slug- 2 times was he was SECONDS away from stopping a gen, but he saw the gen almost complete and just went to hook a survivior, it was also apparent the squad sucked at chases, with 16 second chases. If he prioritized gens like the survivors, he could of gave a secondary objective without the need to waste time hooking
3: Poor gameplay- He sees a survivior on other gens but doesnt do anything, he failed to have common sense in so many scenarios, like choosing a healthy survivior over injured, chasing in a dead gen zone, hunting 1 survivior when 2 are in display, exc
Also, during endgame he waited to hit a healthy survivior for some reason until they went to a pallet. He then hits them on the wrong side which results in them using their speed boost and yet again, JUST being out of reach. If he literally just hit at the beginning or WAIT to hit until he was on the side towards the opened gates, he would of tied against a team WAY BETTER than him, or if that’s offensive WAY BETTER EQUIPPED on a map that FAVORS THEM. Victory, or at least a tie was very possible
All of which doesnr mean he was wrong for playing how he did, but if your a average player with a meme build with a mid killer on a survivor sided map, dont expect to do exceptional every match you play. Not every match is a comp swf same way not every match is a comp nurse. Im sorry he went against a squad that insist on playing and winning so fast and boringly, but killers can do & prevent that if they choose to
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Not going to argue with your analysis of the video. Tru3 always seems full of himself after all. I will just reply to this though:
When a survivior wins quickly, its the games fault, when killers win quickly, it is a testament of skill? Id like to include the killers “less than 2 minute victory” included hooking and killing every survivor. While the less than 3 cuts at end game interestingly
Yeah, it is the game's fault when survivors when too quickly. Exactly "how quickly" is up for debate, but let's just say that even with a competent killer, a game being over in 5 minutes is still way too quick.
On the other hand, when the killer wins quickly, this is a result of major screwups by the survivor team. It's not necessarily a testament of skill, but I would argue that it takes a player that knows what they are doing to capitalize on those mistakes.
Anyway, I haven't really read anything else. Just wanted to say that as survivor MMR increases, it should take longer and longer to do gens. There's actually a lot of balance issues with dbd, and I've tried to address as many as I could here.
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unfortunately this is a reality that everyone should already know, it is impossible to play killer without slowdown, even tier S killers, you need to take at least two slowdown perks, this game is not balanced correctly, bhvr balances the game around perks, so much so, the survivor meta are second chance perks, why do you think ds is meta?
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I do 4k consistantly with just pain res, you just need a good pressure, quick chases honestly.
hit and run sometimes, slug here and there, sometimes play dirty, tunnel somebody. (if you are really on a losing position)
I do 70/30 with my survivior to killer games ratio and I don't think increasing gen speeds would be a good idea. Its boring and would be really bad for surviviors
I know that, I've worked and finished 36035 gens already. Thankfully i've got 2nd monitor, youtube and twitch access.Post edited by vol4r on0 -
I disagree with you, the game is defined by the skill of the survivors, if they play badly, you have a chance to win. If they play well, you don't stand a chance, at least with most killers who are weak. The game is more about generator efficiency and Shift W
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Sorry but you need play more solo survivor and not to play as a killer only, you will change your mind about gens speed 😁
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You certainly need at least 1 slowdown perk if you're playing as an M1 killer (which is half of the killers)
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It's defined by their skill relative to you, yes.
If they're more skilled than you (play well) then you lose, if they're less skilled than you (play badly) then you win.
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I do play solo survivor and yes some games are rough as i go with people who want to do their challenges or use troll perks or can't loop at all but when they know what to do and sit on gens it's a joke how easy the games are.
In swf i can imagine it's a piece of cake to get 3/4 survivors to escape.0 -
If you win almost all of your games, then what exactly is the problem? You're not supposed to win all of them. You're going to have some godawful matches, both as Killer and Survivor. No mechanic changes are going to change that.
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So you mean to say almost 2K win streak is just pure luck (can you calculate statistics for me on this one please? 2K wins by chance is def more likely then winning a lottery when I infer the meaning from your sentence - also talking about chance - he definitely always got only noob players going by your logic and was never sniped except the very last game of streak) and it's absolutely not defined by killer skill. Right?
As for comp level players… There are some tournaments from time to time with no rules and limitations. Do you know how they usually end up? You would be surprised, but killers still have (veery lightly mind you) an edge over survivors. And we are not talking just nurse and blight (while yes it's true some lower-skill killers like pig/trapper/freddy/legion are absolutely unplayable there).
Overall statements like "killer wins so it's skill, survivor wins so the game balance is bad" talk more about you then about the game.
With exception to kick meta and some short patches with broken mechanics (on release legion comes to mind), killers are THE strongest they have ever been. Their kill rate is waaay above historic data and also waaay above 50% - a lot of them a lot more. Maps are tiny in comparison to what they were. Gens take AGES compared to on release state. Survivor perks don't do anything compared to history and killers got basekit waaaay too many things compared to what the game was.
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This is the way, you want a diverse build. Four slowdown can backfire HARD.
That said, there's still some stuff in the game that needs looking at in regards to gen control on Surv side. Namely, we shouldn't be able to do generators up to 50% faster with multiple charges on one toolbox.
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