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Okay flashbang needs a nerf
I know i said this before but im tired of seeing survivors doing the same strategy
Jump in locker>killer attempts to grab the hiding survivor> survivor drop flashbang>killer cant do anything> easy save
Also flashbang can hit killers who arent even looking around flashbang, it can hit you behind you, under you, or if you are looking up the flashbang still hits you.
Either make lightborn longer or remove the radius so the killer has to look at the explosion to get blinded
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Also revert the buff it wasnt needed
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I wanna draw attention to this line. I can't understand it so I need some help.
make lightborn longer
What does this mean?
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If you open a locker you get temp lightborn for certain amount of time. Im asking it to make it longer so killer isnt in a lose lose situation
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Ahhh gotcha. That short immune phase. I was totally thrown off lol.
Alright, ty. Continue!
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Locker + Flashbang is frustrating, but it hardly ever happens.
In my experience, it happens only with bully squads, and those are a bit more rare lately.
My main argument for why flashbangs shouldn't be nerfed is the fact it requires skill to use, outside of that particular scenario. I've had plenty of flashbangs whiff uselessly by me when chasing or grabbing Victims, so it seems balanced to me.
Post edited by A_T_E on2 -
The only changed I would make is that if a killer picks up against a wall, it shouldn't blind the killer just because the survivor gets no collision. Then again, I don't like dealing with flashlights and flashbangs, so I just use Lightborne. It makes my games so much less stressful.
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They just need to fix the no collision when picking up exploit. It's silly.
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I've never seen the thing you're describing not even on bully squads xD
I can confidently say that flashbangs don't hit you always, as long as you look up even standing on top doesn't do anything at all then (you can also turn away from it without issues). I give you the point that it's uncounterable while you pick up against a wall and dropped inside you, that's a thing that should be removed.
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I seen it alot. They go to a locker and is stop chasing and another survivor enters locke cause they know if i open a locker i would be punished for it.
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Sounds relatively specific to do, no wonder I've never seen it xD
Well maybe I will some day, bullysquads aren't too rare ^^
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Yeah, Killers should not lose their collision when picking up. Flashbang blinds against a wall should not happen. And the locker grab blind immunity needs to be a second longer.
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Flashbangs are rare and limited. You need to finish 40% of a gen.
Flashbangs are not so easy on their own, you definitely need some skill to use them. Good positioning, good timing - you need to drop flashbang really fast after pick up.
Also, not much flashbangs users are there. It happens on rare occasions.
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imho, worst thing about flashbangs is audio bug causing them to be completely silent most of the times you throw them
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tbh the fact you can flashbang a killers feet is stupid, and thats all there is to it. It's irredeemable game design. The only counter a killer has to being blinded is looking at a wall, and thats already not always possible. The fact a survivor can then just ignore the only counter and flash the killer anyway shouldn't be possible. They should be nerfed so that it at least has to be in front of the killer- not under them- to work. There's 0 skill in just chucking it under a killer's feet.
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They could probably just make it so that if a survivor was JUST in a chase with the killer, and the killer pulls them out of the locker within 3 seconds of them hiding, it's a much faster animation.
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Yeah, if two people with flashbang jump into lockers right next to each other, there's nothing you can do but leave them, it's pretty stupid.
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I think flash bang is semi okay BUT they definetly need it to make noise again. It is definetly not fair to throw one in front of the killer and it doesn't make any sound.
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