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Idea for new hex perk
Hex: Good & Evil - at the start of the match 2 hexes spawn in the trial. One "good" and other "evil" (Decided by random). If survivor choose right and cleansed "evil" totem, effect of "good" totem activated (Permanently reduces the Repair Charges requirement of all Generators by 8%) after that "good" totem deactivated. But if survivors choose wrong and cleansed "good" totem, effect of "evil" totem activated (Reduce current progress of all generators for half). For example: if there is 2 generatos at 80% and 1 at 5% after the effect 2 generators left at 40% and other at 2,5%. After that evil totem deactivated
What do you think? I think it would be good gamble perk for both side. And destroying good hex, punish survivors by effect of evil hex. And destroying evil hex, survivors being rewarded by effect of good hex.
Comments
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will just be hex:pentimento food.
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What do you mean by that?
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I didn't really like the idea, too risky, it would probably go on the list of perks that are never used.
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Its high risk, high reward perk. As at concept all hexes should be
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The BEST case scenario for equipping this is that it would get found after survivors have made significant gen progress (WITHOUT completing the gen) and you win a 50/50. This would be the first hex to have the possibility to be detrimental to use instead of just useless at worst. You're better off just bringing a normal gen slowdown perk.
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useless perk. only useful for getting destroyed by hex:penti. it is worse hex:wretched perk.
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Also they can be no more Hex perks that start the game with multiple lit totems.
Haunted Grounds already does this, which means you can start a game with 5 lit Hex totems.
Another one would require 6 totems to spawn.
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