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Okay so killers are forced to go for hooks, what now?

It's clear by design that killers cannot go for at least more than 5 to 6 hook states throughout a trial, so if I go for each individual survivor like you are supposed to now because of the implementation of shoulder the burden (might as well be a basekit mechanic because it will be used all the time now along with other time wasting perks etc.), you will theoretically lose the whole trial based off of gen speeds alone. I'm fine with losing for existing to be honest, because that's DBD, but most aren't anymore and has been leading to a lot of issues with the community and for some reason causing mental health issues, it's not good at all guys. You have always said that you want balance, 2k to 2 out, this is not possible anymore with the evidence provided. We need change in DBD now.

So I now recommend a new system for "killers", we don't call them killers anymore because they will never have that status again since you or the survivors clearly don't want that. I think we should base a players (the "killer" side) performance (win condition) based off of bloodpoints alone leaving hooks and going for as many chases as possible, also by offering the return of the 4 stacks of bbq and chili basekit to encourage going for individual hooks, to multiply bp by having you the player be able to chase each individual survivor accordingly. Also removing SBMM in the process.

Patrick is gone and it's clear that there is no one at the moment on the team that would understand what he was trying to create for the game to be fair and balanced. It actually made sense with hook grabs and camping to balance out survivors holding gens in areas that obviously the killer could do nothing about. You developers removed that and it's obvious you go off of player surveys, which is fine, the survivor is your player count keep it. But also allow killers to be able to have some fun as well instead of just torturing them, so I think this change above is needed. It's not perfect, but it will feel better playing your game for BOTH SIDES, not just the survivors but BOTH. We need that now more than ever.

Sure maybe the game won't feel the same ever again, might also hurt content creation, but it's clear that RIGHT NOW the game is bad and we are not going back to where SBMM balance needs to be at, it's in the worst possible shape it has ever been, not only for high level play but even the low level because smurfs are literally in your game ruining everything for the low level when you could have a friendly system that helps everyone across the board.

Let's face it dbd cannot be competitive no longer because survivors will never let the killer side have nice combinations, no perks have withstood the test of time for killer so let's keep it that way with an easier going system and end the drama.

Comments

  • Hanuka5
    Hanuka5 Member Posts: 162

    It's clear by design that killers cannot go for at least more than 5 to 6 hook states throughout a trial

    Why is that clear? BHVR once said dbd is balanced on a 60% winrate for killer what means 7,2 hookstates on average

     It actually made sense with hook grabs and camping to balance out survivors holding gens in areas that obviously the killer could do nothing about. 

    I mean i play mainly killer and im not sure what you are talking about. When you proxycamp the hook you can still allways trade so get another suv. at the hook. With "hook grabs" the suv. could not do this trade and if they are unlucky you had 2 people on hook. "Hookgraps" rewarded a playstyle (camping) that was not fun for anyone. It was the same ######### as hatch, standoffs where you have to guess the right moment when hes trying to rescue to grap it.

  • LazyClown
    LazyClown Member Posts: 173

    As seeing the comments in here are being rude and condescending as usual with this community, I can tell you want this game to remain in this terrible state? It's just feedback and an opinion, none of this stuff will probably ever happen since it's all survivor biased around here. But I think the game needs to head in a more positive direction.

  • Rulebreaker
    Rulebreaker Member Posts: 2,081

    See, this post is the one that's rude and condescending here. One is explaining their view and another is stating facts.

    If we look into the op, we can see that there are parts within that are also such, for example:

    So I now recommend a new system for "killers", we don't call them killers anymore because they will never have that status again since you or the survivors clearly don't want that.

    Killers can have fun, but that depends on everyone's definition since fun is subjective. We can have fun as killer, we can also still kill as killer.

  • smurf
    smurf Member Posts: 467

    Are there really people doing things that disgrace my people?

    Actually, I kind of mean that for real... Is smurfing really happening in DBD? The matchmaking algorithm should eliminate that pretty fast.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050

    on most of killer that are average to lower average in strength, you lose by default. it is not being dramatic. the killer speed to down is not balanced towards the survivor's being able to complete all 5 gens. the survivor are way faster at completing objective than killer is at getting 10 hooks.

    I made thread suggesting that weaker killer be considered to get instant down base-kit to shorten chase time. as usual, the thread is ridicule by survivors players so nothing new. Only high-tier killer tend to have quick enough chase time to have a chance at 10 hooks and they need not be outplayed to achieve that so technically, survivors can still win if they outplay killer.

  • jesterkind
    jesterkind Member Posts: 7,932

    You can't only look at how long it takes to get a down, though, because a huge chunk of killer fundamentals is about using that down to slow down the generators.

    Survivors can do generators pretty quickly if they're left alone to do it, so it's your job as killer not to give them that luxury. If they're constantly reacting to your actions, they're not gonna be doing nearly as much generators, and you have much more time to win.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050

    the really good teams will attempt to avoid your hook presence & slugging presence while staying glued to gens.

    for a good 1/2 of the weaker part of the cast, there physically isn't enough time to hook and chase survivors in isolation. you don't down quick enough to control tempo as killer in any meaningful way on the weaker killers. i think the only way you can down quick enough is instant down.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,745

    Let's face it dbd cannot be competitive no longer because survivors will never let the killer side have nice combinations, no perks have withstood the test of time for killer so let's keep it that way with an easier going system and end the drama.

    Dbd has never been comp worthy. I know thats rough to hear, but its a game that, by design, cannot be balanced in a way that is 'fair'.

    Why?

    This is a party game and they continue to develop it as one. Some will argue its pvp regardless, and it is! Its just not balanced or fair pvp. The sooner the comp scene understands this, the better for all. Until then, this is what we got :/

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784
    edited December 8

    This is the truth and it's high time we all admit it. DBD is NOT A COMP GAME.

    It is a party game.

    It is a party versus game with comp elements. You cannot ever balance it and shouldn't try, because when we do we get the stripped down paltry version of DBD that is 2v8. It is not an esport, not designed to be one, and never will or should be one.

    Now let's convince the Devs to finish the job by reworking emblems and balancing around hooks, not just Kills.

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    counter strike was a true definition of party game and it has one of the biggest tournaments in the world and huge competitive scene. Party games are not really what you think they are

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    And this is not the competitive e-sport you apparently are insisting it is by responding this way.

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    why? Because casual players think it shouldn't because they can't handle having to invest time into learning how to properly play the game?

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    The game IS casual and BHVR has started to cater to the game's CASUAL fanbase more.

    If you want an e-sport, go play Overwatch.

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    we can clearly see how less fun it started becoming since more than half of the community are members of comp scene, while also so many players are complaining about their experience in dbd even more since dbd started cattering to those "casual" players. At this point you are simply hating on players that want ideal balance in the game, classical Fortnite kind of mentality.

  • Rulebreaker
    Rulebreaker Member Posts: 2,081

    Outta curiosity, where is this proven?:

    we can clearly see how less fun it started becoming since more than half of the community are members of comp scene

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    DbDL discord server counts 21k+ members and is still growing.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,745

    @NarkoTri1er

    why? Because casual players think it shouldn't because they can't handle having to invest time into learning how to properly play the game?

    At this point you are simply hating on players that want ideal balance in the game, classical Fortnite kind of mentality.

    With the formula Dbd has, how can anyone think this game can be taken to a level of seriousness that it is anything like other pvp centric games?

    With perks, various killer powers, perks, the map designs, the buggy everything this game has, and not to mention all the perks in the game, how can anyone think this is a recipe that can be balanced for 'comp play'? Genuinely asking.

    And all of them are absolutely comp!

    This is not the evidence you think it is.

  • jesterkind
    jesterkind Member Posts: 7,932

    Survivors who stay glued to gens while someone's on the hook are giving you more time to generate pressure, not less.

    They can't ignore your pressure outright, or they'll lose. The more they try, the more ability you have to punish them for it.

  • ratcoffee
    ratcoffee Member Posts: 1,563

    The game is designed and balanced around people playing it as a social experience rather than a competiton. They don't even show you your MMR rating, for Pete's sake.

    There's a reason they invite smaller streamers who focus on conversing with their chat to preview new gameplay - those streamers are naturally good at goofing around while being entertaining. They don't invite Team Eternal, because that's not what they want to showcase.

    I think BHVR realize, at least, that if someone wants to sweat hard, they'll play a game that's more rewarding to play competitively. Skill expression is rewarded in individual matches, but nobody's deluding themselves that if they juice a killer for 3 minutes in solo queue or get a 4k at 4 gens for the 20th time in a row on blight, that they'll get invited to a multi million dollar tourney.

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    And all of them are absolutely comp!

    This is not the evidence you think it is.

    huge manority of people there literally are in for scrims and 1v1s because they don't find any more fun in pubs due to terrible matchmaking and balance focused purely around it :)

    The game is designed and balanced around people playing it as a social experience rather than a competiton. They don't even show you your MMR rating, for Pete's sake.

    your MMR/elo isn't shown in any game for the reason to prevent it's abuse for smurfing purposes (tho dbd has close to nonexistent MMR system)

    There's a reason they invite smaller streamers who focus on conversing with their chat to preview new gameplay - those streamers are naturally good at goofing around while being entertaining. They don't invite Team Eternal, because that's not what they want to showcase.

    they are barely ever inviting smaller streamers, and i'm literally seeing only Gh0stArcade and one other dude that are actually goofing off amongst FWs. And nobody from Eternal is a FW nor wanted to be part of that program.

    I think BHVR realize, at least, that if someone wants to sweat hard, they'll play a game that's more rewarding to play competitively. Skill expression is rewarded in individual matches, but nobody's deluding themselves that if they juice a killer for 3 minutes in solo queue or get a 4k at 4 gens for the 20th time in a row on blight, that they'll get invited to a multi million dollar tourney.

    in dbd, people who want to play competitively on a higher level usually leave pubs to play scrims, 1v1s and big tourneys. Majority of players are still competitive, but they try to hide it somehow and call themselves "casual" players in every possible way in order to try and cover up the fact that winning is fun for them, while losing isn't.

    Anybody whose skill keeps improving will eventually get bored of pubs, while people who are hardstuck will keep playing them with an illusion of "high MMR" and pretending to be goofing casuals

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,745

    Sometimes its best to let them stay in the Matrix.

    Apologies, @NarkoTri1er I hope you enjoy your gaming :)

  • ratcoffee
    ratcoffee Member Posts: 1,563
    edited December 8

    I personally enjoyed the part where he said "half the community" was involved in comp. I mean like

    60 million sales across all platforms

    40k average concurrent players on Steam alone, estimated like 150k-200k for all platforms

    Estimated 2 million monthly users across all platforms

    Less Than 22k users in the DBDLeague discord

    Total of 51 ranked teams for this season of DBDLeague leaderboard

    The math isn't mathing

  • Rulebreaker
    Rulebreaker Member Posts: 2,081

    So first off whats a "manority"…that sounds like literally mixing majority and minority and are unsure where to go with that.


    Second, cool a majority [if we're to assume your saying majority] of a single group like customs and 1v1s over normal matches. And this group covers more than half of the whole dbd playerbase…riiiight.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    I'mma need citations on that statement that more than half the community is comp, I certainly am not and neither are any of my friends.

  • Vixxie
    Vixxie Member Posts: 9

    As someone who plays both sides; you can absolutely kill all 4 survivors lol. The outcome of the game really depends on your choices, load out and how fast gens are progressing.

    My advice for getting 4k's is to use perks that slow gens down. Hex: Pentimento paired with Haunted Ground has been really strong for slowing gens down and exposing surviviors at the same time, bring Undying and Haunted Ground just transfers and reactives everytime they break a totem, plus forces the surviviors to keep breaking totems. And they'll be breaking them to try to turn off Pentimento, which also means they're not doing gens. You can see where totems are so use those as bait to catch survivors. If you play as Trapper, you can trap a few totems for extra spice lol. Or if you play as Mikey or Ghostie, sneak up behind them. Maybe Hex: Thrill of Hunt or Hex: Ruin as your 4th perk.

    The trial lasts as long as gens do, so the key is to slow things down as much as you can to have enough time to kill them all. And don't spend too much time chasing one person, this will cost you the match. If they aren't downed within 60 seconds, move on. Apply map pressure. Make sure you're checking gens. If you pass a generator during a chase that a survivior is on, injure them. Most times they stay on a gen if they think you're too busy chasing, use that.

    Just gotta slow things down and be smart about your choices.

  • Emeal
    Emeal Member Posts: 5,262

    It's clear by design that killers cannot go for at least more than 5 to 6 hook states throughout a trial,

    Me who reaches at least 8 hooks before the Killing starts. 🤐

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 21

    Dbd is not a party game the devs atated on many lives it's competitive. Also at the start of dbd you couldn't even play with friends, what type of party game does that

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,745

    This one. It's BHVR. They literally release killers that aren't even playable.

    I love the work in the art side of things. But this game is far from competitive. On a serious level anyway.

  • Rulebreaker
    Rulebreaker Member Posts: 2,081

    Can you please point to us where they explicitly said that?

  • DeBecker
    DeBecker Member Posts: 319

    Are we really still salty that tunneling got a nerf against 4-man SWFs?

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    The problem is the proposed tunnelling nerf also hits Killers that do not tunnel who might NEED to pressure a hook at the end, thus encouraging slugging and proxying hooks instead.

  • DeBecker
    DeBecker Member Posts: 319

    If you need tp pressure a hook thats still tunneling at that point. Your own fault for losing at this point.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784
    edited December 11

    Pressure isn't tunnelling, IDK what to tell you. The Devs have all but said some tunnelling, camping, and slugging pre pressure is intended tactic, NOT losing the game, by not removing it outright. It has counterplay. The worst offenses of it are outright detrimental now. Returning to hooks is not only intentional but necessary sometimes, you simply do not get wins much of the time if you spread hooks evenly 100%, and that's if Survivors don't give you opportunities to do otherwise through dumb plays. I don't know what more proof you need before you admit it's just a part of the game.

    Post edited by SidneysBane1996 on
  • SidneysBane1996
    SidneysBane1996 Member Posts: 784
    edited December 11

    If you can't read the clear english I've put my responses in then that's really a you problem.

    Post edited by SidneysBane1996 on
  • SidneysBane1996
    SidneysBane1996 Member Posts: 784
    edited December 11

    Defeat? This isn't a battle, it's a conversation. There was no defeating anything.

    You're so weirdly competitive for no reason… and so anti-Killer player for no reason either. Try playing the other side sometime, enough to get good Survs. It will give you much needed perspective.

    I'll continue to hope you grow and improve rather than argue on a message board. But please never message me again. You're absolutely stubborn. Thank Entity for the Ignore list. :)

    EDIT: Before you assume, here's my Dead by Stats… showing I play a lot more Survivor, so if your argument is about to be that I'm a Killer Main, you're wrong:

    https://deadbystats.eu/profile/actuallynyarlathotep

    Post edited by SidneysBane1996 on