We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

What Chucky should've got from this update instead of a nerf

jasonq500
jasonq500 Member Posts: 226
edited December 12 in Feedback and Suggestions

Back in October Chucky was bugged where he could turn his scamper which gave useful gameplay potential

The whole point of this clip is that Chucky was at a decent spot and only needed a couple of tweaks while making his scamper more useful, but what they did in the recent hotfix was undeserved

For more details/discussion about Chucky nerfs

Post edited by Rizzo on

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050

    chucky has so much potencial as a killer but he just keep getting nerfed with negative change after negative change.

  • danielmaster87
    danielmaster87 Member Posts: 9,655

    The discussions around this killer's strength are usually so casual, it's sad. "His stealth is what makes him broken" and stuff like that. Newsflash, it's his dash attack that's strong, albeit only usable on PC. What this change does not only destroys that power, but sets the stage for future equally bad killer nerfs. Chucky players would rather have less dash distance for more speed, because that makes it harder to react to. If a survivor can simply react the everything the killer does, killer has no agency in chase and has to wait for the survivor to mess up before they can physically do anything. It wouldn't surprise me if they gave this same nerf to Blight's dashes. "But you get the same distance!" But it's slower. The slower a killer is at doing something, the more the survivor can just react to deny the ability. It becomes riskier to use your ability as killer than just being M1 trash, because of the small likelihood of actually getting anything out of it. That resigns killers to basically not being able to use their powers, except against noobs, which is the antithesis to why you would even pick that specific killer over another. They did the same with Wraith, Spirit, and Deathslinger. Made everything that those killers did slower, so that survivors could "react" to what they did, instead of needing to be smart/unpredictable. That nonsensically gives all the power in chase to the survivors, but hey, that's apparently "balance."

  • joel84
    joel84 Member Posts: 331

    RIP CHUCKY !

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050

    They did the same with Wraith, Spirit, and Deathslinger. Made everything that those killers did slower, so that survivors could "react" to what they did, instead of needing to be smart/unpredictable. That nonsensically gives all the power in chase to the survivors, but hey, that's apparently "balance."

    for deathslinger in particular, he got killed with that type of change.

  • SoGo
    SoGo Member Posts: 1,517

    This is a Freddying™

    A.K.A - Taking away unique elements of a killer power in favor of an anti-loop power, and then nerfing said power for... a reason unknown to mankind.

  • Bence
    Bence Member Posts: 43

    Poor Chucky. He did not deserve any of this…