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Seems less people want to play survivor now
I really don't enjoy killer, it stresses me out and I get anxiety playing killer but honestly solo queue has been so miserable lately that even I have resorted to playing killer.
But the wait for matches is so much longer than survivor and the incentive always seems to be on survivor. I remember a time when killer matches were instant and the incentive was always on killer, especially during peak SWF hours but not any more.
I feel like this is an indication of just how miserable survivor is at present
Comments
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There's actually a lot of reasons besides "Survivor is just that miserable." Your Killer incentive and wait can change based on:
- Time of day you play
- How many people are on
- If there's enough people in your server area who are within your MMR
- If there's a mode or event coming
- If more people in your area just prefer to play Killer
- If there's an incentive bonus - currently incentives appear to be broken, so ignore this
- If it's end of the season/rank reset or not
And so on. It's not all just "Survivor is miserable" because clearly enough people are playing to give you rounds.
Proud of you for branching out and playing both sides too. More people should.
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If you usually play Survivor and have fast queue times, then switching to Killer during the same time of day will result in longer queue times. Most of the time there are times during the day where Survivor is quick or even instant and then there are times where Killer is quick or instant.
E.g. for me over the whole day Survivor is instant, but Killer takes longer and during the evening, Killer becomes fast to instant and Survivor takes a bit longer. Even tho for me neither side becomes unbearable long.
So if you want to play a different role, you can try during a different time of the day (if that is possible).
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It isn't that I haven't played a lot of killer, I have around 5.5k hours in the game, mostly on survivor for sure but I have played a lot of killer too. I just don't enjoy the role that much.
I mean, people can claim this and that reason but I have been playing this game for a long time and it is pretty obvious something is up as survivor queues were never this quick
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Maybe it's the other way around and a bunch of new people, returner or "survivor camp traitors" (😜) have stuck with killer after the 2vs8 or something in that line.
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@burt0r good to see you!!
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Ive been converting my play time to survivor as of recently and I enjoy it. Yes, soloq can be miserable but it feels more wholesome for some reason.
Had a bunch of nice matches yesterday, which im very grateful for.
More incentive = more bp for Lara and Jill!
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Hey possibly
It is just weird as I never really had this situation before and not so frequently
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The real reason is because the game is incredibly killer sided at this point in time, duh. The only reason you would get any other impression is by reading the forums which are full of gaslighting killer players.
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It’s something I’ve noticed as well as a gradual change over like the past year. Very curious.
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One factor that should not be forgotten is that due to the long 2vs8 where there were no pips, many are still trying to complete their iri1 in the last few days. That's why many people are currently very frustrated.
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Maybe hound master intrigue too. Maybes folk are curious and trying her out.
but yeah I have noticed an increase in survivor wait time too.1 -
You're certainly free to believe that if you like.
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IIn Increase in survivor wait times would mean there's MORE people waiting to play survivor, not less.
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Every game also requires 4 people queueing as survivor which should factor in to queue times as well. This could explain why the incentive is on survivor but the queue is fast for killer.
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If the queues is faster for killer than survivor, it would mean there's not enough killers to meet demand for that region and MMR bracket. Sounds like the incentives are off.
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Poor Survivors. It always ends in tears and blood.
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I think it's a matchmaking issue for survivor, and a balance issue for killer. Killer stresses you out because it's the perpetual feeling of losing control, especially in matches where you get an unbeatable survivor team (who are becoming less and less rare). Survivor is stressful because it's so darn easy, but your teammates just cannot stop throwing the game. They can't simply loop well, do the gens, and get out. No, they have to make a free match as difficult and monotonous as possible. Oftentimes, this wouldn't be a problem if the game gave you a killer who was equally bad, but he's almost always actually trying (unlike your teammates). The moment you get good teammates, the match is a cakewalk where the killer gets like 4 hooks.
For me, solo teammates during the day aren't that bad. But when evening rolls around and there's an influx of casuals and "I DC at the first sign of trouble" type players. I think it's generally the opposite for killer, where those survivors you get during the day are way stronger than at night. But at this point, I'm not even sure of that. Survivor is just so unbelievably simple, even those teams who really shouldn't win... do win. It's why I'm taking a break. Why would I play, as either role, when the game predetermines the result?
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Even though I do think killer is the more enjoyable role, I've been playing a lot more survivor than killer these days.
Mostly because I want to get my Mikaela to P100.
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I play solo q survivor and I am so burned out. I feel that the killers are competent but my team aren't. And also killers are just going overboard when their winning. Like yes I know your beating our buts you don't have to hump me on the ground and tunnel 🙄🙄
And you might say "well if your on the ground your team should be doing gens" nope I've got people sitting in the corner, I've got someone else doing a seance in the basement. Oh and don't forget about the thrill build so like after 3 minutes the killer has devour and pretty much ends the game.
But yeh I'm sure a lot of people are getting tired of survivor tbh, including myself.
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Devs confirmed not long ago the incentives are accurate. Idk. Maybe they lied or something but Mandy confirmed they’re working as intended quite recently
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Yeah look I am sure there are various factors as @SidneysBane1996 and @Aven_Fallen no doubt accurately pointed out too and I am sure there is truth in that.
But I definitely remember when the matchmaking incentive came into the game it was almost always on killer as it went into the peak evening hours but I almost always get survivor now.
I did have a few times last night where it actually did switch to killer but not for long and it went back survivor.
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It depends what time of day you play. I am in US eastern time zone. Killer queues are always longer during the day, but during peak evening hours killer queues are instant as this is when a lot of survivors come to play with friends. It has been this way as long as I can remember. I don't see any indication of change in number of survivor vs. killer players.
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It's because survivor isn't fun. Especially not in solo queue. To quote something Otz said the other day. "Winning as a killer with one perk is easier than winning in solo queue". The effort required to play solo only to lose in the end just isn't worth your time. I am currently playing DBD less than I have in the past and when I do it's usually on killer. The plus side is the state of solo survivor helped break my DBD addiction.
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Wouldn't be first time they lied, or can be simply wrong.
But noone can convince me at this point incentives are working. Doesn't make sense when incentive is on role with longer queue time and not by little…
I have not seen 100% bonus in normal game mode for months (I usually play around 21-1). I just miss my BBQ/WGLF, no need to rely on devs to make their features work, when you want to farm BP.4 -
When your queue times are instant on killers, do you have 100% BP bonus?
Because EU servers don't have that.0 -
I played a bit last night. The survivor queue was always the one with the incentive, but it was a 5+ minute wait while killer was instant.
This isn't a new phenomenon for me, it's happened since incentives were introduced, but usually the wait time isn't that long. Last night was ridiculous.
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BP incentives have been broken for a long time now. The best I ever get now is 50%, even when survivor queues are super long. Often times there will be a 25% SURVIVOR incentive even when survivor queues are long and killer queues are instant.
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With 50% initiative (event) on both roles I have instant queue on killers and 3-4 minutes on survivors, so idk about that one.
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I am not enjoying survivor at all now. I just get annoyed and frustrated seeing what dbd became over the years. I prefer killer and that probably won't change anytime soon whenever I am back for some games.
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You have it confused. Both roles are super miserable if you ask me.
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I feel like this is frequently the case, this is of course subjective and mileage may vary for others. But solo queue is a slog of obnoxious killers, obnoxious sweaty killer builds and full slowdown, tunnelling, camping and team mates giving up/DCing constantly. Escape rates in general feel very low unless you play in a SWF with very experienced players, though again that can vary as I do have some runs where I escape several times but I can go hours of not escaping - something that never happened in the past.
I feel that I know things are bad when even I resort to playing killer lol
Not that I have not played a lot of killer over the years, I just decided I was no longer doing it as it stressed me out but lately solo queue has been so miserable even I am resorting to killer
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You also need to remember: Incentives are there to INCENTIVIZE you to play the side that needs more to help with queue times. If you have no incentive or a low incentive the queues are more balanced and games should be equally fast or slow to get into. If you have a high incentive, that's when you know nobody wants to play that side - because BHVR has to bribe people to do it.
So, if you think somehow a lack of an incentive means "nobody wants to play that side because it's miserable", you're dead wrong. It's the complete opposite - a high incentive means nobody wants to play that side and the Devs are bribing us to play it. Having a high incentive on say, Survivor all the time is bad, having none is actually good because it means people are playing Survivor.
If you ask me there shouldn't be high incentives or any incentives hardly ever, the BP gain should just overall be better.
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I do not survivor no more unless am a 4 man, I too been more on killer and even when I lose, I do not feel as annoyed about it as I will as survivor.
I tried the toth devour build with wesker trickster and even ghosty whom am garbage at with ghosty and I had scored 4ks in all 3 games but I didn't even felt satisfied, more like disappointed.
I admit for killer I like to mostly play around with silly builds and dont care to win or lose unlike survivor am competitive can have 1 or 0k and still some how end up with more bp than the survivors like 90% of time. I been trying to do every tome since I completed all survivor ones. Helps alot to get my trevor to 100.
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Yeah, I have it exactly same.
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