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Guide to playing Dead by Daylight as an Killer

joel84
joel84 Member Posts: 330

Everything that annoys survivors even in the slightest, is prohibited . If the killer dares to provoke, he may find himself in a cross-fire of various emotional insults from the survivors and a growing profile comment section.
Disrespectful behavior towards any survivor is not allowed. It is your job as killer to make sure survivors enjoy the match at it's fullest potential. That presupposes following:

• No camping
• No hook patrolling
• No tunneling
• No killing (hooking 2 times is ok)
• No nodding (this makes the survivor feel outplayed)
• No Nurse, Spirit or Blight - Billy and Leatherface is fine as long as you use Speed Limiter
• No Perks or addons that are annoying or difficult to deal with for survivors e.g. Ruin or Franklin's

Never use perk and/or addon combinations that may give the survivors the feeling the killer might exploit or uses unfair and unfunny advantages that makes a chase not last for several minutes. Remember, the longer the chase the more fun the survivor has!

Make sure to always let yourself be stunned by a pallet and enjoy the buttdance/gesturing afterwards, it gives the survivor the feeling they outplayed you and free points is the best way to make them happy!

Always say "gg wp!" at the end, this is very important, it makes survivors feel good and accomplished about themselves. Make sure to stay a little while in the lobby before leaving so survivors can compliment you like "baby killer" or "gg ez". Don't say anything back, you don't want to make them mad.

If you follow this simple rule i can assure you a enjoyable time in the fog. Stay safe out there...

May the Entity be your guiding Moonlight

Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 531

    Hurting your own progress? How exactly? I'm guessing I'm in a reasonably high MMR due to crazy sweaty swf teams im regularly going against and the fact I regularly get 3/4k every night for the past couple years. You said it yourself they do become useful against better survivors. I'm not seeing how camping and tunneling hurts progress of a killer, if anything it helps.

  • fussy
    fussy Member Posts: 1,711

    I agree some killer, especially new, relies on tunneling too hard instead of improving their skill, game sense, map pressure and etc. But on other hand there is no way you win good survivors without tunneling on every killer who isn't Nurse. God forbid comp level, Nurse won't help too.
    It's just sad to see people try to tunnel instead of learning game aspects, but I can't blame them too, watching how 2 gens pop and you are only on your 1st-2nd chase is horrific for new player's mind and most logical way for brain is "I need to secure kill asap".

  • Lixadonna
    Lixadonna Member Posts: 303

    Don't let Survivors get to you like this.

  • AlexXHunter44
    AlexXHunter44 Member Posts: 122
    edited December 13

    Yeah I agree, that's why I did mention it's an effective strategy against better teams but only if you already have the other skills. If you're just fully relying on it you're going to see a lot of 3 and 4 man outs against good teams.

  • SharonPancakes
    SharonPancakes Member Posts: 32
    edited December 13

    I mean I've seen plenty killers that are mechanically not very good do extremely well with camping/tunneling. Why do they need to improve? To beat that rare comp swf that is actually trying to gen rush and get out as fast as possible? Most swfs, especially really good swfs mess around a lot. You know what the comp killers do? They tunnel and camp.

    Post edited by SharonPancakes on
  • JPLongstreet
    JPLongstreet Member Posts: 5,969

    Naw fam not you they don't even know you're in there.

    You're goody just stay low......

  • NarkoTri1er
    NarkoTri1er Member Posts: 621

    i think they wanted to say that many killer players crutch onto those strategies against bad/average survivors to the point where they completely lose sense of when and how to strategically use them against actually good survivors (pure example proxy camping a survivor without actually placing them onto a hook beneficial for you where you can actually put pressure on a good team, but average teams will rush for the save anyways).

  • TheSingularity
    TheSingularity Member Posts: 252

    You can watch someone play the game for 30 seconds and tell whether they're a kid or adult.

  • KatsuhxP
    KatsuhxP Member Posts: 964

    Actually no, I'm playing killer 95% of the time and I played 100% without camping and tunneling at the start. The only thing it realistically did was making my games last a lot shorter and making me frustrated because I don't use any "unfair" tactics and the only thing that happened is that I got tbagged a lot by people with ds, ub and dh. I was so often hit by ds even more than after I started tunneling funny enough and it really wasn't fun to get "outplayed" by dh at that time.

    Well in the end I'd always tell any beginner to use tunneling to kill someone as soon as possible while still trying to always chase anyone no matter if it's the tunnelout. Of course they shouldn't rely on it as a only resort and camping is dead anyways for the most part with grabs taken away, time per state increased to 70 seconds and anti-facecamp meter being in place.

  • AlexXHunter44
    AlexXHunter44 Member Posts: 122
    edited December 13

    This reply literally made me laugh.

    The game is so incredibly killer sided at low MMR and there is no way you should need to camp or tunnel to get consistent wins.

    By camping and tunneling you're raising your MMR and making it less likely you'll ever be able to win without those strategies or even with them against good players.

    All it does us make you think you're better at the game than you actually are because a toddler with some guidance could tunnel out low MMR survivors.

    It's literally the worst thing a player can do for their overall development. Players need to be focusing on the macro game early on, the micro game in the middle, and then when you face sweaty 4 man swfs camp and tunnel to your hearts content because it's not a skill you need to learn, it's just a style anyone can play.

    Edit: Also playing 95% killer is probably why you struggled so much early. You need to play both sides to actually improve as much as possible.

  • KatsuhxP
    KatsuhxP Member Posts: 964

    I started at a time without mmr, with old dh, 5 second ds, where you still needed bt as a perk and with old haddonfield. It was a different time there anyways and I don't even want to imagine how horrible it was to start before that xD

    I agree that it's easier now and it's not as needed anymore, but it's just not worth it to handycap yourself for no reason. It's just a false pride that will only hurt you in the end because you straight up ignore an entire tool you have. It's also really weird you asume I'd want to play without it against good players because that's straight up masochistic lol.

    Besides that you pretend like raising your mmr and playing against a lot better people is something bad, I'm pretty sure I'd never have learned to play like this if I had played against people with equal hours. It's a lot better to just learn to play with good tunneling and camping and learn to use your power while doing it, people that are a lot better will most likely win even if you use those tactics but the more you play the more you'll see that you can down them at a okay speed and win, from there you'll get better and better.

    Well I agree on the thing with both sides, but I really don't like seeing random people lose because of me, so I'd never have played survivor at that time. By now I'm relatively okay as survivor because I know how I and other killers play against me as a survivor.

    Also I'm able to play against people double my hours and sometimes even triple my hours, so I wouldn't say it hurt me by a lot xD

  • GeneralV
    GeneralV Member Posts: 11,646

    The first three rules I actually agree with, because that is how I learned to play DBD.

    Generally disliked strategies have always existed, but back in the day it was reasonable to expect most killers you were playing against to go for 12 hooks. That was simply the way things were, most of the time.