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Comments
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The worst I could do as killer that you described without the hatch, I can do that with the hatch... just do it in 2 v 1 situations. So instead of getting 3k to be in that position it's 2k currently. What I suggest isn't only removal of the hatch but swapping it for a button similar to a glyph you mentioned that the killer and survivor can press instead of the hatch which activates egc. Instead of giving survivors a free escape and a reason to hide for the free escape and a reason for the killer to slug to prevent a free escape, it would be a simple button or glyph on the map that would start the countdown. If it's down to last survivor and there are multiple gens left, they have lost and should die one way or another not given a free escape.
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That's why survivors shouldn't have a free escape at the end no matter what it is, hatch or doors. If a free escape is an option the killer will do whatever they need to in order to prevent it. If gens can't be done due to not enough survivors to win then the match is won by the killer so make it easier for the killer to wrap it up and move on. Not give survivors incentive to drag out a match they lost. When the match is clearly won by the killer the killer needs a way to start the egc.
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Maybe if you write "free escape" once more you might actually convince someone it was indeed free. You would have a point if the game treated survivors as a team.
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The fact that as a survivor I could do nothing all match, possibly deliberately sabotage my team so I'm last man standing with a shot at getting a hatch is a free escape...not a guarantee escape but it's still a free escape as I would have done nothing other than be first to find a hatch especially with the rng meaning it's possible for hatch to spawn right under the survivors feet. It can even be opened with a key when killer closes it and tracked with a map. If survivors want to escape it should be earned by doing gens and working as a team.... Failing that they failed the objective, killer wins. Not do literally nothing all match and still escape. And for as long as that unearned escape exists killers will find ways to prevent it such as slugging the 3rd or keeping them alive to make sure the hatch doesn't spawn while they look for the 4th.
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I agree with the sentiment but not only is this the rarest situation in my experience, it also doesn't invalidate the need for a hatchlike mechanic unless you want to farm your winstreak by killing the first survivor at 4gens and have the others come to you to call it every 3 minutes. This isn't Evolve and thus is not a literal 4v1 for soloQ anyway.
The only really weird thing about your scenario is it is somehow intended yet bannable if you take it to the extreme.
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Slugging for the 4k = Winning the game? Since when do people play a game to lose? I will let people have hatch or escape through the gate from time to time, I understand that we're all just trying to have fun. But sometimes I need to maximize that bp and I'll use any tactic available to me to secure that. The same goes for survivors- hence bully squads, swf, etc. Hard pill to swallow I know; but sometimes you're gonna get stomped (Happens to me all the time). It does however become wholly toxic and near unacceptable when a killer is just slugging to waste time. That is dumb there should be a penalty for having everyone down on the ground for longer than 3 minutes or something. This only becomes a problem when survivors crawl to hide and the killer can't find them again therefore giving an undeserved penalty if the killer is trying but can't manage to find you after 3 minutes. There is no reason not to hook people if they can't do anything besides crawl for 4 minutes.
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What part is bannable? If 3 survivors don't feel they can do 4 gens and want to throw in the towel then yes I would rather accept their surrender, get the 4k and move on. Saves the usual slugging for 4k, could just kill 3rd survivor then look for the 4th as normal. They can either try do gens or if they can't do them then admit defeat and move on. Or hide but with no hatch mechanic I don't see much reason to hide other than to be toxic.
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If there are multiple gens left, that button is pretty much a guaranteed loss for the survivor because they can't finish the gens in time or leave even if given the choice. At that point, the button may as well just instantly kill the remaining survivor. Or better yet, if there's still gens left on the map when 3 survivors are dead, the last survivor immediately dies as well. If we're placing the last survivor into a situation they can't win from literally no matter what they do, may as well make it quick, this game already wastes enough time as it is. But at the same time, wouldn't it be a little boring that the last survivor just immediately dies too?
I just don't see the harm in the killer simply leaving the match with a BP bonus from the basement glyph. At that point, does it even matter if the survivor lives or dies? The survivor team lost. If it's very important, maybe the survivor wouldn't get any extra BP for escaping if the killer chooses to do this, and it wouldn't show up as an escape on the scoreboard because the killer "gifted" it to them.
The only thing I don't like about hatch is the randomness of it, and how gate spawns can make it either super easy or super hard to prevent the last survivor from escaping after the third is dead. I'd much rather have the option to either cash in the 3k through a glyph, or even challenge the survivor to a chase directly for the 4k, whoever wins gets a nice BP bonus. Is it that important that the 4th survivor dies to feel like you've won the match? Anything after the 3k is just formalities at that point, the game is over, why make it feel hopeless and pointless for the last survivor by locking them into a 2 minute EGC they can't even escape from no matter what?
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According to you survivors are nothing more than your playthings whose agency doesn't matter. This entire second paragraph is disgusting.
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I always slug for the 4k. Why? 9 times out of 10 the last survivor will loud noise spam so they can make sure you see them teabag before they escape through the hatch. I'll happily choose the end of my won match being a triumphant Mori, rather than that. Survivors treating the killer like they lost if there's a hatch escape is the reason everyone slugs the last 2 survivors.
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Lmao yet your ok with survivors doing exactly the same thing to killers by hiding for an hour not doing gens, avoiding crows, knowing they can't win, for no reason other than spite and to be toxic? Double standards much? It sounds to me like you want to be able to be toxic and waste the killers time but don't like it when the killer can do it back.
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I'm not okay with that. I think it is a major flaw in the design maybe the biggest in the entire game. The last survivor should have a chance to do something and the second to last shouldn't have to go afk for half of a regular trial or even until server timeout if killer decides to carry them around which is bannable iirc or at least it should be.
Survivors hide when they realistically can't do anything which is the case in a 2v1. Bhvr conveniently shifts the responsibility to the survivors simply saying 'go forth and die' and so do you. Cool. Even if survivors actually wanted to do gens in a 2v1 it would have to be so unbelievably slow and careful that server timeout would become a real opponent. Depending on the map/what gens are left/killer this isn't even possible in the first place. And then there is the fact that killers are allowed to kick gens. Even with the regression limit it should be impossible to get anything done.
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I understand survivors shouldn't be forced into staying in a match they lost and literally can't win. So survivors should have a way to leave the match but not escape. So a glyph that both killer and survivor can interact with that would kill the survivor instantly would be ideal. If survivor wants to leave with no penalty they can and killer won't be able to keep them in the match. Likewise if killer wants to wrap up the match then they can kill the last survivor and not spend crazy amount of time hunting for them. The glyph could activate a special mori. Personally it wouldn't be any more boring than searching the map for the last 2 hiding.
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I’m sorry but I disagree with this. Letting hatch count as a 4K for the killer is just more coddling to let people feel like they got something they simply didn’t earn. A 3K is considered a win but if you don’t get 4 kills then you didn’t get a 4K. There’s already enough entitlement in the minds of people who play this game without adding to it by giving the baby their bottle.
The bottom line is that people who feel entitled to 4Ks and take advantage of broken game mechanics to get it by any means necessary suck the fun out of this game. Should something be done about it and changed in the way this game operates to prevent that? Absolutely I think so. But I don’t think rewarding them with something they didn’t actually get is the fix here.
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I really don't understand how Unbreakable basekit when 2 survivors are left is still not in the game
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But you are not wasting the killer’s time. You, in fact are the one wasting the time of your teammate. The killer already downed them so they are going to die regardless. When you sit hiding in a corner and you’re not going to help them up or work on generators, you are the reason they are sitting on the ground for four minutes. Not the killer, you. So anybody that’s complaining you can thank people like this who somehow think that the killer is getting a “free kill” when you still have three generators left to do. It’s actually the opposite you want a free escape that you didn’t earn and you’re perfectly fine with letting your teammate lay on the ground for four minutes in the hope that you get that free escape.
This is just a fact. Not to mention that 95% of all survivors that I’ve encountered that are hiding to wait for hatch have been hiding for the entire game and not doing anything to help the team. It is for this reason that in the event that I don’t get slugged and I do get hooked, I will do every single skill check to make sure that that other survivor does not get the hatch that they don’t deserve because they did nothing throughout the match to help the team.0 -
You're saying you don't agree with it but at the same time justifying the hiding. You said it yourself, survivors hide when they realistically can't do anything else... That means they admit defeat but refuse to get the match over with. If at that point survivors acknowledge they can no longer complete the objectives then it's checkmate time to wrap up and get the match over with not deliberately hide prolonging the match. When people hide in this manner, and only then.... That's when I fight back petty behaviour with petty behaviour and intentionally keep the 3rd alive as long as possible to make sure their hiding ways won't work.
Also it's been confirmed that carrying a survivor around the map is not reportable as the survivor has the ability to wiggle free if they wish, therefore the killer is not holding the game hostage. No different to the take bhvr has in a locker stand off with Myers. If a survivor is in a locker and refuses to come out because they want to deny Myers the tombstone but Myers is standing outside the locker waiting for them to come out, that's not reportable as both sides have the option to get out of the situation if they choose to. It's only reportable as taking the game hostage if 1 side prevents the other from taking part in normal gameplay and doesn't progress the match, which is why hiding for a prolonged time period is considered reportable as it doesn't progress the match and the killer can't do anything about it other than search for however long.
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Rubbish.
I see this maybe 10% of the time, maximum.
Yes it's a problem, but you're exaggerating.
Also - if we're talking wasting time, survivors can hide and avoid AFK crows to stall the game out for 20 minutes or more and it's not even on BHVR's radar.
Alright.
So are we going to increase killer speed proportional to how many gens are done?
This is pointless us versus them. The real answer is stopping the tricks to avoid AFK crows, so that people cannot play hide and seek forever.
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I mean everyone is different and maybe you just got killers that want to get 4k's as often as possible. I personally don't do it most of the time because it's exhausting and very time consuming, but sometimes on people that annoyed me or swfs I also slug for the 4k.
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I explained it and I understand people doing it. This is not the same as justifying. People cannot properly surrender/leave the game. In Starcraft 2 I hit F10+N and be out of the match. What do survivors have to do here? They are at the mercy of the killer. Great.
That means they admit defeat
This is wrong since the game is kind of weird in its 1v1v1v1v1 setup and hatch exists which is, of course, why you would want the latter gone. There is a clear flaw here and you are the one justifying "petty" behaviour. Carrying survivors neither hooking them nor letting them bleed out could just as well be considered Targeting specific users repeatedly in order to ruin their game experience and Holding the game hostage. That's two out of three points in the griefing category. If what you say is true and they confirmed that BS to be okay then the rules are even more of a joke than I thought.
Well, we agree there is an issue but at least you, as a killer player, get to punish gamers for the flaws of the game. Anyway, I won't keep you any longer from any more 4Ks. Sounds like you need them.
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I think the biggest issue is that the Devs do not care whatsoever if your time gets wasted, be it by being slugged, be it by wasting it on the bloodweb. There are so MANY aspects to this game that can be refined and optimalised, but aren't. For them it doesn't matter, regardless of what happens to the player because you're already wasting time playing their game in the first place. They're getting your money, so why should they care about your experience?
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Regarding the Bloodweb: They just like the node filling up thing. It's like a trademark for them. They put that in Meet Your Maker too.
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I believe the greifing aspect applies to targeting an individual across multiple matches. For example tunneling an individual all match is not greifing, but intentionally targeting the same survivor, tunneling them specifically across multiple matches is greifing. I only justify my petty behaviour in response to petty behaviour by the survivor. If survivors didn't hide I would simply slug 3rd and try find the last one in 4min. But if after about 3min I see no attempt to do gens or heal the team mate that's when I escalate it. I agree something needs to be done to prevent this from happening. This is on bhvr, the hatch, the rules, the game as a whole.
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