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Closing hatch should give aura on a downed survivor
What's the point of bleed timer hide and seek? The game is over.
Comments
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If you've closed hatch, there shouldn't usually be a bleedout timer going. Did I misunderstand this?
Edit: nvm, I see the responses below mine. Yeah, if someone slugs for 4k, they should expect this.
Post edited by smurf on2 -
The whining of a 4k slugger who just got robbed of his mori since he couldn't find the last survivor again before they bled out?
Am I right?
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Well of course the survivor hides while downed to spite you. You robbed them of their chance to find hatch so they rob you of your mori (if they can) hows that not fair?
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I won't blame that survivor, you left the survivor to rot on the ground so you could look for the fourth survivor so this survivor wanted you to drink from the same cup and made you search for this survivor desperately.
Seems fair😂.
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Deerstalker exists, mate.
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Slugging is only toxic if you force the bleed out. Plenty of situations encourage slugging.
- An aggressive team swarming pickups with flashlights/flashbangs.
- A successful sabotage makes you drop someone.
- Two survivors left and they trade for an unhook.If I'm crawling and hiding, it's in hope of being picked up or finding hatch.
If neither is a possibility, I just want the game to end quickly so I can play again.
The malicious replies in this thread speak for themselves tbh.3 -
And yet you gave them the time to crawl away - meanwhile killing the last Survivor AND finding the hatch.
Yes, I'm totally convinced that you didn't have any toxic intentions!
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There is nothing inherently toxic about slugging to win. It's only advantageous in certain circumstances anyway.
Slugging to bleed people out is toxic. This whole thread is about not bleeding them out. The game is over by that point.
If you'd prefer shutting hatch just instantly kill them like end game collapse- fine.0 -
Certain circumstances, yes. But with two Survivors left I can't think of any other than that the last Survivor is already injured and close enough to ensure a fast down, so that no one has to waste their lifetime over a greedy Killer.
Which clearly isn't the case here.
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Every instance of a final survivor hiding to bleed out and waste the killer's time is "toxic"
If toxicity is the issue, this prevents that.
It also just speeds along a foregone conclusion.0 -
After that last sentence I'm going to remove my abnormal presence from this conversation. Have a good one o/
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If you have two people downed like this you have no need to go find and close the hatch, just kill them instead of wasting everyone's time.
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If this is an issue for you use Deerstalker but anyone who slugs for the 4K and Mori deserve to have to find the last person.
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If unbreakable or exponential is in play, there shouldn't be an aura read.
If there is no way for them to get up and death is inevitable, there should be an aura read.
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That's fine. The point is that when a game is unwinnable, it doesn't turn into hide and seek bleed out timer. Pointless stuff.
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