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Events always show exactly why separate game modes will never work
Every event we get posts with people complaining that people are c on big into the fun silly event modes with their full META builds, double IRI add ons and items and stomping people in 5 minutes. This is exactly why a casual and comp game mode will never work in this game.
There is literally an option to just play the normal mode if you don’t wanna just mess around and have fun in the event but people still come to the event to sweat. Why? Because they know most of the people in the event just wanna play around so they’re not really gonna try, therefore they can cakewalk to an easy 4K or escape. Because let’s be honest, it’s not to farm BP. The event offering for this is absolute garbage for BP when it works and it’s currently not even working. It’s bugged to crap right now.
Same thing would happen in casual mode. The people who wanna play like a party fun game will be dealing with the comp people because let’s be real…. the competitive players don’t want to play comp mode. It’s too hard. They would actually have a challenge and have to try to get their wins and they don’t want that. They want easy 4Ks every match or escapes for their ego. So many people who play this game don’t actually want to learn to play their killers or counter killers, they don’t want to take the time to become skilled. It’s easy wins because “winning is fun and makes me feel good about myself” so win as easy as possible at all costs is the goal.
So yeah I think we can stop asking for separate game modes now. It won’t work.
Comments
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I can't speak for everyone but being an experienced player its not fun or enjoyable stomping on weaker players. Very boring imo.
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There are many ways to address stomping a casual mode. The devs would just have to pick one instead of saying "Welp, this player won 1000 games in a row. What can ya do?"
These stompy games happen because the devs and players have convinced themselves they don't want to ever wait in a queue. DbD is a bit unique in its zeal to instantly throw you in 5 terrible one-sided wastes of time for every 1 good match.
Every time someone brings up a theoretical casual mode, they just describe what we currently have: terrible matchmaking and one sided stomps.
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Because as long as you can bring every kind of setup in the casual mode queue to make the other side miserable it will happen. Also your opponent/s will probably be indeed casuals so it's a stomp.
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Oh absolutely. Competitive folk don't like when their opponents energy matches their own. That doesn't feed the ego. When those folk say they want a separate competitive mode, what they mean is they want their competitive opponents to use that mode. They certainly won't.
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When I load in to theevents I don't expect anyone to play differently. I expect them to just use whatever the event gives as an extra little play style.
The issue is that this particular event doesn't really let you do anything other than pelt a few snowballs at someone.
There's nothing to do EXCEPT play it as a most normal game because it is.
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These event queues don't work because they make the already iffy match making somehow ever worse, queues for both modes become much longer and to top it off, players are forced to join the event queue even if they don't want to because it's the only way to earn cosmetics and complete the tome. They way they've approached it is a combo of the worst of all worlds.
It's probably fine to keep splitting queues for modifiers, but I think for the big seasonal events they should just go back one single queue for everybody. It was worth a try to keep both kinds of players happy but it's not really worked out.
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outside of the slug the 3rd and look for the 4th thing that is happening ad nauseum.
Having some funny interactions with snowmen and balls i guess. Its funny for awhile, nothing to amazing or anything.1 -
It's not competitive players. Competitive players want to play against other good players and be challenged. Winning effortlessly all the time isn't fun. This is why comp players in this game tend to either play in custom matches with other like-minded people, or they play pubs with self-imposed restrictions like M1 only Trapper or other challenges.
The kind of people who are asking for a casual mode in this game are the toxic casuals. The people who want to win most of the time but don't want to put forth the effort necessary to actually do that. So they want to go up against people who are either worse than them or trying less hard than them. Because anyone who tries harder than them is, of course, a toxic sweaty tryhard.
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Thank you. This should be a pinned post. Couldn't have said it better
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I'll clarify that when I refer to competitive players, I don't specifically mean comp players. Theyre such a small percentage of players i dont really consider them. I do mean those you describe in your second paragraph. Ranked vs unranked mode is also sometimes referred to as casual vs competitive mode in discussions, hence those are the terms I use interchangeably. I guess toxic casuals is another way of describing them.
I've seen a number of comp DBD streamers talk about rank vs unranked mode before and they're against it, so I don't mean to insinuate they're the ones pushing for it.
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I think a casual mode could be possible, if it simply restricted things. Where certain perks, items, killers, and add-ons were just not an option in that mode. To determine what would be considered too strong or not allowed in casual mode could be determined by majority votes by the community itself. If either side wants to sweat they can try, but they can’t bring their favorite crutches.
I think a bigger issue is that players say they want casual, but every time it’s put into practice, (meme survivor perks, killers that aren’t deemed “S” tier by some streamer) the community always reacts very negatively.
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This is why I feel they hate skill based match making; I've heard many cries of "it'll put me against good survivors!" and I'm like… if you're playing good/pub stomping then you need to go against survivors who are within your skill range/bracket, they (for the most part) don't want that.
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