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Survivor is no longer fun

thrkeybs
thrkeybs Member Posts: 20
edited December 2024 in General Discussions

This isn't a topic about balance. I'm not interested in which side you think is stronger, or what needs a nerf. The topic at hand is fun, enjoyment: jouissance.

Survivor is no longer a fun role.

Strictly speaking about how the role "feels", there is no joy in playing survivor anymore.

Being slugged on the ground for 4 minutes is not fun.

Watching a killer proxy camp you, only to immediately chase you and tunnel you out is not fun.

What was fun about this game was the reward of learning loops, pallets, timings. If you played enough, you were rewarded with learning how to get better. If you spent time researching how to play the different tiles, it then became a game of chess between you and the killer: who could better mind game a loop, who could better read the other player.

This is no longer the case, as most tiles have been turned into unsafe loops, where your best play is to force a 50/50.

Most killers are no longer even interested in looping, and understandably so. Why chase a survivor in a strong tile when you can tunnel their teammate out? Lower risk, higher reward.

I know this has been talked about ad nauseam on the forums, but the finisher Mori has really incentivized another really unfun aspect: you already lost the game, as it's just you and someone else, but now you're forced to crawl around on the floor so that the killer can watch their Mori.

Again, I'm not interested in the strength of any of the things I've mentioned — I don't care. I care about having fun, enjoying the game I've paid money for and spent a lot of time investing into. There has to be a way that BHVR can make the game more enjoyable for both sides, and that's what I'm interested in.

Edit: I'm going to compile the grievances that people post in this thread here, so that the feedback can be passed efficiently to designers of the game.

Compilation of Grievances found in this thread:

Survivors

  • Being slugged feels uninteractive and boring (This includes waiting for the killer to find other survivor for finisher Mori, but also things like 4k slugging)
  • Gen / healing / totem time feels like a slog and also boring
  • Map Design
    • Unsafe pallets discourage looping or more in-depth strategic play
    • Massive dead zones

Killers

  • Gens are being done too quickly
  • Hooks do not have enough incentive when compared to slugging

Post edited by thrkeybs on
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Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 591

    To be honest when I was survivor main I found loops and sitting on gens boring. Circling around the killer shack with ease just didn't feel rewarding to me. I do find fun it going into survivor match with the mindset of "I probably won't survive but let's see what BP and goals I can get done, maybe get a few gens done and help others escape." My advice is approach survivor mode from a different angle, especially in soloq because you can bet other people in solo are doing adepts and totem challenges and other things. I find fun in that anyway

  • NarkoTri1er
    NarkoTri1er Member Posts: 688

    my fun factor in playing survivor is tied to improving my chase and macro gameplay, meaning i won't really care about what gameplay style killer uses until it's bleeding out just in an attempt to be a jerk

  • bjorksnas
    bjorksnas Member Posts: 5,726

    Thats just how games are now adays

    People will optimize the fun out of the game just so they can secure wins or complete them faster

    Its not just a killer or survivor problem or even a dbd problem its an industry wide problem

    Now in terms of dbd, Optimizing loops, optimizing check spots, abusing linked tiles, powerful items, powerful addons, powerful perks, stronger vs weaker killers, map offerings with catered builds and killers, the weaker something you use is the stronger you have to play to make up for it if you still want to win, it just happens to be that the best strategies are usually boring to the people who spent all that time to learn because its usually all dependent on the weakest link on the team not the strongest and unless you have a team of 4 of yourself killers of the same skill level as the strongest player in the lobby will almost always have a buffet starting from the bottom of a lobby.

    Frankly some killers on the tier list just can't keep up under conventual "fun" strategy not every killer wants to lose so they could say they had a fun chase especially when they know if that chase ends at the exit gate its going to come with a heaping helping of tbags for their fun. Most dbd players don't appreciate if you go out of your way to do that stuff so there's almost no point in doing so unless you do it for yourself, and even then its only so fun to lose on purpose.

    And as survivor yes pretty much unless the killer does one of the "forbidden sins" its usually easy matches against all but the highest tier killers or extremely stacked slowdown even in solo queue where you have teammates who are allergic to generators sometimes killer time efficiency is just rough.

    Its not really about the strength of things anymore its about the mentality of the players, how they treat each other and "reward" each other for trying to be fun or skilled 90% of the time.

  • justadreampallet
    justadreampallet Member Posts: 186

    this is something that had bothered me for a while too. Killer games range from “this was the easiest match ever” to “I want to quit this game” with some in between.

    When you go against a few people who started and get 3-4k each game instead of getting people who are around your skill level you get the ttv’s who use “making the killer quit with my insane blinding build” or the swf’s who don’t know the meaning of having fun.

    I want to have fun as killer, and by that I mean having the game be hard yet fair enough where I can recognize my mistakes and improve. I want the same feeling as a Souls game where I can look back and say “oh, I should’ve moonwalked to hide my stain.” Or “if I used flight of the damned then I would’ve gotten a down.”

    This should be the case for both sides, where you can learn from your mistakes and get better because of them. When your getting people too strong or to weak, people who use tactics where you can’t improve (slugging, blinding parties etc.) you can’t improve your play style so you have fun.

  • doobiedo
    doobiedo Member Posts: 365

    Wow you started what seemed like an interesting thread but then totally lost the plot. The problem in the game on a fundamental.level is that killer players demand and unbalanced playing field and to win the majority of the time or they won't play at all. Many people always say it in threads like these "when kill levels were more fair killers stopped playing." I will always turn every argument about this game into an "us vs. them" that I can because that is the fundamental problem, that one particular side demands an unbalanced game. Saying "no, you're us vs. theming" again is just gaslighting.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 717

    If you believe that a 60% kill rate is the game being "rigged" in favor of killer players, then it's clear that you're never going to be happy with this game. What is an acceptable and fun escape rate for you? 50%? More than that? Should survivors escape a majority of the time? What do you think killer players are going to do when the game becomes much more difficult for them? Oh yeah, probably the same thing they've always done in the past when escape rates were higher, which was stop playing the killer role and survivor queue times were ridiculously long. There is a custom game mode with bot killers if you want consistently EZ wins.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 717

    I'm not saying what is fair or not fair. That's an incredibly subjective judgment and everyone has a different opinion or definition of what is "fair". The devs' definition of "fair" for this game is a 60% kill rate, for what it's worth. That's what they are aiming for with the game balance. Sorry you don't like it.

    I'm telling you what happens when the average kill rate goes lower than what it's currently at (to be more "fair" in your view). The game becomes more difficult and unfun for killer players, especially against SWF teams which at higher skill levels already have a 50% or better escape rate, so killer players either switch to survivor role or they don't play at all. This isn't just my opinion - it has happened several times in the game's history.

  • Prometheus1092
    Prometheus1092 Member Posts: 591

    Ye lol a lot of killers are like me, I know, I been survivor main and still play survivor time to time. Hence why I play survivor in the way I do. I make my own fun, I don't rely on killers to play the way I want them to because I know that won't happen. They play their way I play my way, all have fun. I find going into survivor mode with the same head as I do killer mode is very stressful and not fun at all. So I change my mindset to make it fun.

  • alpha5
    alpha5 Member Posts: 424

    So how would this mindset help when you're being wiggled off/carried around just before you bleed out?

  • smurf
    smurf Member Posts: 558
    edited December 2024

    Posted without quote for post below this one. Couldn't add quote for some reason, so deleted :)

  • jajay119
    jajay119 Member Posts: 1,111
    edited December 2024

    ”you already lost the game, there’s only two of you left”


    This attitude in an of itself is a massive issue and contributing factor as to why the game has gone down the pan. There are still half of the team in play. There should be no way shape or form this should be considered a lost game.

  • buggybug
    buggybug Member Posts: 537

    Swf is no different from solo q too, swf scan have frustrating experiences just like solo q, people need to understand that solo q and swf is playing the same role and that is survivor. Survivor as we agree is just hell to play.

  • smurf
    smurf Member Posts: 558

    I think that would lead to a scenario where most matches are ties (2k) in order to preserve the 60% kill ratio. That would translate into a nearly 0% loss rate.

    I guess you could also have 20% of matches leading to 4k, very few 3ks, and then more ties and losses than wins. Does the math work on that (I don't feel like working it out at the moment)?

    Anyway, I think you're right that it complicates the discussion. Still, I think the number of matches that end in a 'win', 'loss' for each side is typically relevant to these player experience conversations.

  • Prometheus1092
    Prometheus1092 Member Posts: 591

    Depends on the situation. If I'm the 3rd survivor being slugged to find the 4th for example then I would wiggle free and run to the other survivor so killer can wrap up if they keep me alive and I can try another match. If I'm left to bleed then I crawl to the survivor and wiggle by the locker they are hiding in (they usually hide in a locker somewhere).

  • Brimp
    Brimp Member Posts: 3,074

    Its hard to make the game fun most of the time for both sides in an A-symm. It's the very nature of A-symms to where either side trying to win is gonna be boring for the other at least in most cases.

    Also is unsafe really that bad? Doesn't it imply you need to make more correct reads to be able to play the tile. Also before anyone says anything I am not including the death pallet that is the midwich hallway pallet. Basically every pallet can be played to some effectiveness when ran right.

  • Chiky
    Chiky Member Posts: 823

    it has never been fun. Too easy and boring (tasks related), and usually faced against absokute tryhard sweatlords who make the gameplay miserable

  • danielmaster87
    danielmaster87 Member Posts: 9,766

    I hate to be this guy, but it's not how little you lose that counts. It's the way in which you lose. You did just as fast chases, used just as much strategy, and made as few mistakes as when you won, but because the survivors were fast on gens, they just get 3 out by default. It's got nothing to do with skill.

  • danielmaster87
    danielmaster87 Member Posts: 9,766

    Yeah, because we want to win against good survivors, not just rely on them playing bad. That shows the game isn't balanced. We'll take super tough killer matches, which is what a fixed MMR system would give us, in exchange for the data from those matches being used to balance properly. That's what the devs did at one time. But for some reason it's fashionable these days to hide MMR to confuse people and inflate egos, so that everyone thinks they're top level as they're complaining about Wraith and Chucky, and BBQ, being OP and stuff like that. You can't even begin to have discussions on the game with most of these people, just because of that level of orchestrated confusion and forced benefit of the doubt.

  • warp1die
    warp1die Member Posts: 503
    edited December 2024

    My experience 10/05/2021 time from 22-00 to 23-00.

    Survived 4 minutes.

    Killer 40 seconds survivors all ready waiting. I assume lobby trade from other killers

    Before that we had 2020 where the killer lobby turned into this

    2020

    While the old ranked system worked fine in 2018-2019.