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Survivor is no longer fun

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    Many people like seeing lopsided matches when it's survivor sided. Some of the popular content creators gets millions of views when they post a video of them stomping all over killers.

    How many views to do think content creators get when they post fair and balanced gameplay footage? Do you really think that is what gets the most viewers?

  • Equinox_One
    Equinox_One Member Posts: 242

    What do you mean 'source?'.

    Do a quick forum search. People would complain about survivor queue times constantly.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    People want lopsided games where they win. People don't actually want to have more games that end in a draw. That isn't exciting, that isn't memorable.

  • solarjin1
    solarjin1 Member Posts: 2,229
    edited 3:51AM

    They have became complacent with the survivor role because the new killer every 3 months formula works well. The only time we seen any urgency to change the survival base gameplay was in the second iteration of 2v8 (Many abilities). It's understandable that they sticking to the drop pallet/vault window gameplay loop but it time to spice things up. Why can't pallets have different degrees of strength or entirely different properties? A pallet made of sand that when threw it crumble into quicksand and slow down whoever go through it. What about a weaker version of a normal pallet that take way less time to break. You could replace some god pallets with those and make these loops that can't be mind game more reasonable to catch up. At the bare minimum at least give survivors new items.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 95

    All of what you are saying here is anecdotal evidence because that's not my experience at all. I do agree that most public lobby solo queue survivors don't play perfect but the thing is that they don't have to be considering how many second chance perks have been added over the years. That's your mentality when it comes to playing killer but i like winning because i consider that to be a fun aspect of playing DBD and that thought process has solidified itself more into my brain ever since they added SBMM into the game espeically with kills and escapes being the determining factor whether or not i gain or lose MMR. Not carrying whether i get a 3k or 4k is your mindset when it comes to killer and personally that doesn't sound like a Killer main in my ears, just like i'm not a survivor main (where i don't care whether i win or lose because a lot of it is just determined by what kinda teammates i get) but i switched to it because i think in my personal opinion that it is less stressful. A lot of these things are subjective, anecdotal and can't really be discussed especially since our MMR is hidden, i genuinely believe if they made MMR visible it would be a lot easier to have discussion like this cause you would know which players you would listen to and not listen due to where they are in MMR bracket. It would also expose a lot of these content creators since you would know if they actually have an idea of what they are talking about or if they are just at low MMR and beating on 10 hour survivors that just bought the game.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,110

    No I totally get it, I try very hard to not be one of 'those' survivors or killer but as survivor I feel like I need to run OTR/DH/DS lately as I get tunnelled very often and as killer, if I actually wanted to win I would have to run tedious gen perks or I would struggle (I rarely play killer now anyway).

    I tried to change people and discourage bad conduct (like tea-bagging) and playing for fun over sweating but I realised its a hopeless task trying to change people and I just have to do what I can to enjoy the game for my own sanity.

  • radiantHero23
    radiantHero23 Member Posts: 4,492

    I have played over 3k hours of Pig. I have found out almost every single little trick you can do with her. Dbd becomes very monotonous over the time. Getting kills does that as well. Therefore I try to find my own fun. It's a game after all. They are supposed to be fun. Dbd became more like a job the more I focused on forcing wins that just should not be. The more I won, the less fun I had. The higher your mmr becomes the more dbd shows it's nasty side.

    This being, that not the more skilled players win, but those bringing the better loadout. As Pig is often found the limitations of the killer. Comp people using the absolute best items and perks while being in coms and a map of their choice. Winning against these guys wasn't fun. It didn't feel right.

    I play dbd mostly for the m1 chase and the strategic aspect of Pig and Sadako. I prefer to go for 12 hooks with a chill build. This is straight up not possible against those teams.

    Therefore I stopped trying to win by all means and just played. I went into the match with the mindset to just habe fun. Believe it or not, but I've been enjoying the game a lot more since then. I also won a lot more. A calm and collected mind that focuses on playing well wins more than someone forcing wins by any means while being in the verge of smashing their monitor the moment the next dh hits. That's just my experience though.

    As soloq survivor though, this mindset is hard to apply because your fun can very often be ruined by your team doing funny things.

    Of course this is anecdotal evidence. Same is your experience.

    I prefer not to have mmr revealed. Id prefer for it to be removed and a different system to be introduced. Everyone's opinion matters. I for myself often play, played and won against comp players. Even those with big names. So I can say for myself: I'm where they are at.

  • TheSubstitute
    TheSubstitute Member Posts: 2,551

    That's not true of the majority of people. Stomping is pretty boring especially after a long chain of it. You can see that with people who twink and gank in MMORPGs. Do they exist? Yes. Are they the majority? No. The only studies I've heard about that have been done on it came to the conclusion that people, on average, need to win at least 30% of the time to stay engaged and, after winning about 70% of the time or more people lose interest over the long run since it's not challenging enough. Perception as to the causes why someone won or lost play a factor but, overall, people do prefer something that's mentally stimulating and engaging and constant lopsided matches aren't that

    I also get the impression that you're not considering the other side of the equation. Are you saying you enjoy it when you get stomped by Survivors? Or are you saying you only enjoy the game when you stomp your opponents?