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New player experience (The grind and solution)

DBD had become such a massive game grind wise 38 killers and 45 survivors just getting the perks is an absurd grind.

Estimate prestige 3 all characters 3 mil(1mil per prestige if cheapest items)(could use actual data for avg bhvr) 3mil x 45 survivors + 3mil x 38 killers = 249 mil… I'd probably bump it up to 280 to account for people buying good add=ons and offerings.

Lets say killer averages around 25k per match and survivor averages 15k per match so we average it to 20k for both sides. 250 mil. / 20k = 12,500 matches required to hit that goal an incredibly daunting task. Then if we half the grind from events and other bonuses bloodpoint bonuses about 6k matches. Still seems ridiculous. Also many people choose to dump most of their points into a select few characters to keep them topped up on items/add-ons/offerings.

I think we should get several tokens every month(or in the battle passes) that allows you to unlock a prestige 3 perk of your choice for all characters. I understand the carrot and stick grind has to be there so something like 2-4 tokens each for both survivors and killers should be included

Comments

  • CursedPerson
    CursedPerson Member Posts: 193

    If you're worried about people not buying new content you can lock the new perks for 3-6 months

  • edgarpoop
    edgarpoop Member Posts: 8,444

    I think perk tiers can probably go away. I see tier 1 or tier 2 perks maybe once every 20 trials. People don't use them in my MMR range. They don't run the perks until they're tier 3.

    Obviously not easy to just snap your fingers as a dev and make tier 1 and tier 2 perks go away. But they could cut the grind by a tremendous amount.

  • jesterkind
    jesterkind Member Posts: 7,966

    Not that I'm saying progression can never be sped up, but I've always found it odd that people will invoke the new player experience while talking about an explicitly long-term, not new player focused goal like getting every perk unlocked on every character.

    You don't need to do that as a new player. Chances are good that it'll be a fair while before that even crosses your mind as a new player, you'd be focusing on what you have available first and then branching out to specific other perks you want to try out, which you're also fairly likely to be doing for only one role and not both.

    New players don't really have a grind problem. The game throws BP at them so they can engage with unlocking their first few things pretty easily, and they also have the absolute most available avenues for extra BP on top of that with all the old archive challenges and all the longstanding BP codes if they care to look those up.

    If a grind problem exists, it's more for the intermediate stage, where people start wanting to get everything unlocked but haven't yet made significant progress. I'm not against smoothing things along there, making things a little more easily accessible from various angles - I'd love a Shrine of Secrets rework especially - but it's not for new players at all.

  • CursedPerson
    CursedPerson Member Posts: 193

    Im pretty sure players want access to all perks on the characters they play many people will see that all these perks are locked behind both paywalls and enormous grind. A good player experience isnt just about playing with what you have its about being able to try as many things as possible

  • CursedPerson
    CursedPerson Member Posts: 193

    perks are inherently different from being able to play as the character you want.

  • jesterkind
    jesterkind Member Posts: 7,966

    Players will eventually want access to all of them, yes, but as a newer player you're not going to have any frame of reference for how good any of these things are, so you're inherently going to pick one or two to go for first.

    When approaching the grind that way, new players have a lot of avenues to get BP to keep that flowing. It does get a little harder a little ways in, though, so I do think some improvements could be made. It's just not for the sake of new players.

    Another thing to keep in mind- new players don't even have every character to unlock perks on to begin with. I'm hardly a new player myself, I've been playing for about four years now, and there are characters I still don't have. It's just not a new player mindset to be unlocking everything on everyone.

  • CursedPerson
    CursedPerson Member Posts: 193

    new players aren't so dumb to not understand why a perk would be good or not, also what im suggesting doesnt elimnate the focus unlocking a few things first. It allows them to branch out in more directions and try new things after they have already been playing.

    This change wouldnt just help new players but casual players too who cant grind for 1k hours to get new perks

  • jesterkind
    jesterkind Member Posts: 7,966

    It's not about being dumb, it's about being new. If you don't know what half the perks even do and you've only played like, five or six matches, you're not gonna know what you want to focus on getting. It took me a while to figure out what was good and what I liked playing with when I was new.

    Again, I'm not against the suggestion, I just think trying to talk about how long it takes to unlock everything on everyone has nothing to do with new players. It's not for them, it's for people who are already a good ways into playing and have started setting their sights on more options.