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Eyrie of Crows, Macmillan and Azarov Offerings

We all know why survivors send killers to eyrie of crows

But why macmillian and azarovs?

I DC with every map offering no matter how many party streamers / cakes the swfs add to entice me to stay but still

I cant really find much info about this but i swear to the entity that 70% of the map offerings i see used are macmillians and azarovs

People claim that they are the two most balanced realms

But then why would a swf want to go there so badly if it is "truly" balanced

I've heard some people say that they have the most connected jungle gyms

And i think almost all of them have annoying and strong mains

But i still dont think they are stronger then eyrie of crows as that map is just braindead for survivor

Comments

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    why not though

    theres nothing wrong with closing the game mid loading screen

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    thanks for the answer appreciate it didn't know it was bugged

  • Yippiekiyah
    Yippiekiyah Member Posts: 492
    edited December 22

    Its a myth the autohaven maps are balanced they're all survivor sided except Wrecker's Yard.

  • NarkoTri1er
    NarkoTri1er Member Posts: 651
  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    Despite what many believe, there are plenty of players and swfs who just want a fun match. If a map offering is brought and its considered a 'balanced' map, its probably one of those teams who want a fun game. Its typical that anything that isnt directly offensive is treated suspiciously. Nice work, humans!

    Also admiting to DCing is literally bannable. From the forums anyway, youll still be able to play if they decide to time you out.

    It might be strong for you, but you are not the defining 'line'. If you get better, you might see this map not be as problematic as you feel it is currently. Keep at it, champ!

     From my experience based on the offering you can tell how the user players/what type of player they are.

    Really? Please tell us more! Tell me all the kinds of players there are, and what each offering means, please. /s

    It -could- be this. Or it could be players who want a fun or even map. Its not always doom and gloom, though dbd might be better off if it was lol

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    Sounds like no one can agree what map is/isn't X sided. Its completely individual based. Not surprising

  • DancewithmeKate
    DancewithmeKate Member Posts: 22

    Eyrie is definetely not survivor-sided.

    Main building is weak. Once you break walls, both vaults are dead. And it's only has one pallet. It's god pallet for sure but it can't be looped around because it's too long. So survivor has to drop it without running around too much. Rest of the map is fine after BHVR reduced pallet numbers.

  • bazarama
    bazarama Member Posts: 270

    "keep at it champ"

    What an absolute disgusting and patronising comment to make to anyone.

    If it was allowed you'd get every swear word i know to describe your attitude.

    If you're that good, so fantastic, so brilliant then you should be encouraging people with less experience.

    Pathetic.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    What a negative way to take anything. Its all about your own perspective, and you need a check. I was not being rude in the slightest.

  • vBlossom_
    vBlossom_ Member Posts: 510

    I DC with every map offering

    Noted: Always bring map offering from now on

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,087

    Eyrie main building is weak though. Once the breakable walls are gone, the windows are easy to deal with. The real strength of Eyrie is the large amount of connected loops — particularly by Killer Shack.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    How can a main building with 2 predropped god pallets and 1 god pallet

    while being a perfeect spot for balanced landing

    and being near lots of loops so it's easy to run to mid chase

    be weak?
    it doesn't have to be the strongest in the game to be "strong"

    it just has to be able to waste a killers time

    and it does that perfectly

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    I dont know why it would be bannable

    you literally get no dc penalty for doing so

    the game doesn't even start

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    i truly dont understand how you can say eyrie is not survivor sided truly a mystery

    just saying that footsteps are also super quiet on that map as well

  • Doxie
    Doxie Member Posts: 195

    Usually I only run a map option as a survivor for one reason… fall and escape the killer 2 times or 3 or whatever it is. There are a ton of them in the Tomes. As a killer it's only cuz I'm running Scratch Mirror or if I feel people should be punished...Doctor at the meat packing plant. Lol

  • GeneralV
    GeneralV Member Posts: 11,701

    Because those maps, as a survivor, actually give you a chance.

    The map design in DBD has suffered a lot since the big map reworks and the changes that followed. If you get Coldwind Farm or Haddonfield as a survivor you're basically dead, because those maps don't provide enough resources for you to use. Borgo has its shares of deadzones, Nostromo is a terrible map, I don't think anyone likes Forgotten Ruins, Dead Dawg Saloon is the worst map in the game, imo, and the list goes on.

    MacMillan and Autohaven, especially Autohaven, they give you a chance. You're not helpless in those maps, you have resources to use against the killer. And you have to have resources to use against the killer, otherwise playing survivor has no point.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    I understand that. But I say this as advice, not a command. I was banned for a month* because I said something akin to DC'ing if X reason happens. I don't agree with it, but they'll ban who they deem doing this. Carry on, regardless :)

    *: When I say ban, I am only speaking from the forums. Saying you do so apparently affects other players into thinking its ok. I think.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,872
    edited December 22

    As much as I hate Autohaven, It's one of the few realms that is still good for survivor, the rest are either extremely boring or have been made into deadzone hells with like 8 pallets and 4 windows on the entire map

    I don't like the fact that people keep bringing it, but I can't exactly blame people for wanting to go to a map that they might actually get to do things on

    Post edited by DragonMasterDarren on
  • MechWarrior3
    MechWarrior3 Member Posts: 2,833

    I’ve been getting sent to MacMillan a lot. 🤢

    I would agree 💯 (If I am thinking of that map correctly)

    I would agree with forgotten ruins my friend, there’s nothing in the middle, it’s all on the edges. However, Thompson House is decent. I would even argue Aliens map isn’t terrible :)


    As a survivor I love using the main building and outside of it there are plenty of connecting larger tiles with small loops you can use to weave through to get to your bigger tile.

    I think the ship is odd though? It’s big sure but it only has 1 pallet. There’s isn’t much in that corner.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    Its disrupting normal game play and might give someone new, wrong ideas of how to tackle this game, that they didn't have prior. Just stay on the safe side and just discuss this matter a bit more academic and hypothetically and things should be okay.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,351
    edited December 22

    I hate Eyrie of Crows and Coldwind because the color scheme. I can struggle with scratchmarks at times because of red-green colorblindness, so I use the colorblind settings to help with it, unfortunately the color changes through the settings makes it even harder to see Scratchmarks on Eyrie of Crows and Coldwind, so I either have to change my settings or just suck it up.

    From a gameplay perspective, I hate Eyrie as a whole because of tile collision. I main Demogorgon (when I play Killer) and a lot of tiles cannot be played around effectively with Shred, and the few tiles that can have awful collision and I am likely to hit an vine or root on the side of an object or wall.

  • Akumakaji
    Akumakaji Member Posts: 5,489

    I personally also can't stand any of the swamp maps as killer, they are just atrocious with all the clutter and bushes and half the killers powers get countered just by the environment.

    Garden of Joy was always a place to torment killers, no matter the small revisions it got. That place will never be anything but survivor sided.

    Crotusprenn is just really big and hard to traverse as the killer and I would say its more survivor leaning.

    Giddeon Meat Plant is also such a big timewaster for nearly every killer in the game. I learned to somehow cope with it, but survivors can literally just predrop any pallet on that map and still have enough ammunition for the entire match.

    RPD is a weird one: I guess technically I win most matches there, but its somewhat aweful to play and I kinda hate it.

    Hawkins is also very oldschool in its map-design and has some very confusing layout, at times and strong loops, lots of pallets and tight, cluttered hallways. I would recon its also survivor sided, especially if the survivor keep the two upside gens for mid to last and don't tackle them first.

  • WolfyWood
    WolfyWood Member Posts: 486

    I mean they watch Hon3st is it shocking they just regurgitate the same deluded opinions?

  • GeneralV
    GeneralV Member Posts: 11,701

    I must say I disagree with Nostromo and Thompson's House, my friend, I don't think they provide the necessary resources that survivors have to have in order to escape.

  • DancewithmeKate
    DancewithmeKate Member Posts: 22
    edited December 22

    Killers are dominating on all maps, the real mystery how you think there is still survivorsided map is exist. Maybe exception of Garden of Joy and Badham but that's it.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 50

    The strength of a map for survivors is not defined by the amount of pallets it has, the main criterion is the size. The bigger the size, the better it is for survivors, because they have much more space to run once they hear the terror radius. Trust me, if Coldwind was so bad for survivors, they wouldn't be picking this map so often in competitive.

  • GeneralV
    GeneralV Member Posts: 11,701

    Having one big deadzone in the map is not good for survivors. Looping is more efficient against killers than running without doing anything. Maps cannot be as small as Dead Dawg Saloon is, granted, but they also need to have a good amount of useful resources.

    Survivors shouldn't be helpless. Because, if they are, then there is no reason to play survivor at all.

    As for Coldwind, I wouldn't use comp DBD as an example. Personally I strongly believe comp DBD is meaningless when it comes to balance, because comp is external, experienced only by a very small minority and it has plenty of rules and restrictions that the regular, average DBD does not have. And in an average, regular DBD match, Coldwind doesn't provide enough resources for survivors.

    It used to, absolutely, but not anymore.

  • jmwjmw27
    jmwjmw27 Member Posts: 505

    I mean, even if you don't want to listen to him, all it takes is looking at what maps show up in competitive DBD sets to realize that azarov's and macmillan realms have the most balanced maps. They are also comfortable for most veteran players to play and have somewhat avoided the absolute travesty that is modern DBD map rebalancing, where they make every loop terrible and add a bunch of deadzones. Add to the fact that they are somewhat open outdoor maps and it is not uncommon to see survivors bringing them as well as killers like nurse, hillbilly, and blight.

  • Shroompy
    Shroompy Member Posts: 6,792

    But then why would a swf want to go there so badly if it is "truly" balanced

    Because 99% of SWFs arent comp squads, their simply there to have a good time with friends.

    Theyre some of the most consistent maps in terms of tile distribution and most loops are strong but with counterplay. Thats why theyre regarded as some of the most balanced maps.

  • Shroompy
    Shroompy Member Posts: 6,792

    You like waiting into a queue, only to be thrown into a queue again?

  • jmwjmw27
    jmwjmw27 Member Posts: 505

    coldwind isn't picked very often in competitive though is it?

  • Pulsar
    Pulsar Member Posts: 20,906

    I'm not sure I'd say it's weak, but with nothing connecting to it; it certainly isn't as strong as it has been previously.

    It's kinda okay-ish, but it becomes a death trap if the pallets in the building are gone.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,953

    I use map offerings a lot for different places I want to go from a horror perspective. Like which creepy place do I feel like going to next? I wonder how many players think I use them for competitive reasons only to feel confused when I go to Eyrie of Crows or Garden of Joy as Killer.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 837
    edited December 22

    They may be hoping for an M1 Killer who can't keep up as well on these maps. See Suffo Pit and Gas Heaven for how nasty these can be as an M1 especially with low mobility.

    It's also due to familiarity and the perception they are balanced. They are only balanced, however, if both sides know the maps well and know all the spawn logic. These people offering these maps are offering them because it's comfort food - they know how to run the loops on these maps, and the RNG is consistent and won't screw them over like if they get say… Coldwind or Ormond or anywhere else, so that's all they ever want to run.

    BHVR is trying to address this with multiple variants of the same maps, but really all they need to do is just call it all one map and let the game randomly place things like Main, the Bearcat, Shack, etc. instead of always putting them in one place (Main middle, Bearcat in a corner or near Main, etc.)

    I also think lowkey they can just… get rid of one map from every one of the OG three realms. Do we really need five versions of Autowrecker's, Coldwind, and MacMillan's?

  • TwinsMain2004
    TwinsMain2004 Member Posts: 37

    actually from what i've seen it was like the only map played on during that halloween thing they did im not if they have different rules for it or not but yea i think every game form their most recent video is like rancid ab

  • Prometheus1092
    Prometheus1092 Member Posts: 576

    I'd say 8/10 times an auto wreckers offering is brought it's a try hard swf knowing full well it's a strong survivor map. And the frequency of this offering being brought to matches by survivors is unbelievable. Even during the event mode, I would expect some offerings to try new map but nope. Huge proportion of players are bring autohaven offerings. Some even quit the match if they bring the offering and don't get the map, it's crazy.

  • Ayodam
    Ayodam Member Posts: 3,203

    Nah. Blood Lodge and Gas Haven are survivor, the rest are killer.

  • Ayodam
    Ayodam Member Posts: 3,203

    Eyrie has a few good loops but its problem is that they don’t connect easily like they did before. Main is only good if the pallet hasn’t been used. If it has, not much to do there without Balanced Landing. You can’t even reliably isolate the killer because the map has a wide gen spread.

    If survivors want to bring survivor sided maps then they’re going to play offerings for Badham or Crotus Penn as those I believe are most survivor-sided realms. Maybe Lery’s but that’s pretty killer dependent and could backfire.