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Eyrie of Crows, Macmillan and Azarov Offerings
We all know why survivors send killers to eyrie of crows
But why macmillian and azarovs?
I DC with every map offering no matter how many party streamers / cakes the swfs add to entice me to stay but still
I cant really find much info about this but i swear to the entity that 70% of the map offerings i see used are macmillians and azarovs
People claim that they are the two most balanced realms
But then why would a swf want to go there so badly if it is "truly" balanced
I've heard some people say that they have the most connected jungle gyms
And i think almost all of them have annoying and strong mains
But i still dont think they are stronger then eyrie of crows as that map is just braindead for survivor
Comments
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Because they are the most balanced realms indeed, thats the point
Some people say Eyrie is survivor sided but most of the tiles are very boring, and the main building is weak. I know a few people that really don't like that map (including me), and I know one person that despise the map because its too bright
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hrmm with a take like "eyrie main building is weak" i dont think anyone should listen to anything you said previously
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Lol you struggle with that building as a killer? It's okay to admit you are bad at the game sometimes
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You shouldn't admit to disconnecting here on the Forums.
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McMillen and Azarov are two of the oldest maps, have a a very reliable spawn logic, and are simple maps (their tiles are also shorter). Players who use these offerings just want to play these maps because they are very familiar with them - they know how the spawn logic works, use the same build, and don't want to improve with other maps. From my experience based on the offering you can tell how the user players/what type of player they are. They are also easy realms to find generators. Another advantage is that many survivors blend in very well on the rather dark maps - ace and Ada with her jacket are very stealthy ones on the maps.
McMillen is currently bugged and you can have more tiles/loops than usual - and we all know players love to abuse bugged stuff.
These realms are not balanced. Gas Heaven is a strong survivor sided map due to the strong main building and the wide gen spread. Azarov's resting peace and suffocation pit can have nasty four on one side which can be really difficult for survivors. Groaning Stonehouse also has a good mainbuild.
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why not though
theres nothing wrong with closing the game mid loading screen
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thanks for the answer appreciate it didn't know it was bugged
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its okay you might escape low mmr someday
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Its a myth the autohaven maps are balanced they're all survivor sided except Wrecker's Yard.
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Eyrie has the safest fillers out of any other realm.
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Despite what many believe, there are plenty of players and swfs who just want a fun match. If a map offering is brought and its considered a 'balanced' map, its probably one of those teams who want a fun game. Its typical that anything that isnt directly offensive is treated suspiciously. Nice work, humans!
Also admiting to DCing is literally bannable. From the forums anyway, youll still be able to play if they decide to time you out.
It might be strong for you, but you are not the defining 'line'. If you get better, you might see this map not be as problematic as you feel it is currently. Keep at it, champ!
From my experience based on the offering you can tell how the user players/what type of player they are.
Really? Please tell us more! Tell me all the kinds of players there are, and what each offering means, please. /s
It -could- be this. Or it could be players who want a fun or even map. Its not always doom and gloom, though dbd might be better off if it was lol
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Sounds like no one can agree what map is/isn't X sided. Its completely individual based. Not surprising
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Eyrie is definetely not survivor-sided.
Main building is weak. Once you break walls, both vaults are dead. And it's only has one pallet. It's god pallet for sure but it can't be looped around because it's too long. So survivor has to drop it without running around too much. Rest of the map is fine after BHVR reduced pallet numbers.
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"keep at it champ"
What an absolute disgusting and patronising comment to make to anyone.
If it was allowed you'd get every swear word i know to describe your attitude.
If you're that good, so fantastic, so brilliant then you should be encouraging people with less experience.
Pathetic.
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What a negative way to take anything. Its all about your own perspective, and you need a check. I was not being rude in the slightest.
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I DC with every map offering
Noted: Always bring map offering from now on
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Eyrie main building is weak though. Once the breakable walls are gone, the windows are easy to deal with. The real strength of Eyrie is the large amount of connected loops — particularly by Killer Shack.
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How can a main building with 2 predropped god pallets and 1 god pallet
while being a perfeect spot for balanced landing
and being near lots of loops so it's easy to run to mid chase
be weak?
it doesn't have to be the strongest in the game to be "strong"it just has to be able to waste a killers time
and it does that perfectly
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I dont know why it would be bannable
you literally get no dc penalty for doing so
the game doesn't even start
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i truly dont understand how you can say eyrie is not survivor sided truly a mystery
just saying that footsteps are also super quiet on that map as well
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Usually I only run a map option as a survivor for one reason… fall and escape the killer 2 times or 3 or whatever it is. There are a ton of them in the Tomes. As a killer it's only cuz I'm running Scratch Mirror or if I feel people should be punished...Doctor at the meat packing plant. Lol
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Because those maps, as a survivor, actually give you a chance.
The map design in DBD has suffered a lot since the big map reworks and the changes that followed. If you get Coldwind Farm or Haddonfield as a survivor you're basically dead, because those maps don't provide enough resources for you to use. Borgo has its shares of deadzones, Nostromo is a terrible map, I don't think anyone likes Forgotten Ruins, Dead Dawg Saloon is the worst map in the game, imo, and the list goes on.
MacMillan and Autohaven, especially Autohaven, they give you a chance. You're not helpless in those maps, you have resources to use against the killer. And you have to have resources to use against the killer, otherwise playing survivor has no point.
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I understand that. But I say this as advice, not a command. I was banned for a month* because I said something akin to DC'ing if X reason happens. I don't agree with it, but they'll ban who they deem doing this. Carry on, regardless :)
*: When I say ban, I am only speaking from the forums. Saying you do so apparently affects other players into thinking its ok. I think.
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As much as I hate Autohaven, It's one of the few realms that is still good for survivor, the rest are either extremely boring or have been made into deadzone hells with like 8 pallets and 4 windows on the entire map
I don't like the fact that people keep bringing it, but I can't exactly blame people for wanting to go to a map that they might actually get to do things on
Post edited by DragonMasterDarren on1 -
I’ve been getting sent to MacMillan a lot. 🤢
I would agree 💯 (If I am thinking of that map correctly)
I would agree with forgotten ruins my friend, there’s nothing in the middle, it’s all on the edges. However, Thompson House is decent. I would even argue Aliens map isn’t terrible :)
As a survivor I love using the main building and outside of it there are plenty of connecting larger tiles with small loops you can use to weave through to get to your bigger tile.I think the ship is odd though? It’s big sure but it only has 1 pallet. There’s isn’t much in that corner.
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Eyrie is without a doubt one of the worst maps for killers, and is honestly quite a boring map. But I'm not sure "survivor-sided" is really an appropriate word to describe it anymore, because that would imply survivors win the majority of their games, and that is very likely false.
As BHVR reworks maps to only contain troll pallets and huge deadzones, any map that has reliable pallets is suddenly considered survivor-sided. Wrecker's Yard for example is not and has never been survivor-sided, but maybe nowadays by comparison with Haddonfield it is. But the problem is more on Haddonfield than on Wrecker's Yard.
Imo the only true survivor-sided maps are Badham and maybe Mother's Dwelling.
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Its disrupting normal game play and might give someone new, wrong ideas of how to tackle this game, that they didn't have prior. Just stay on the safe side and just discuss this matter a bit more academic and hypothetically and things should be okay.
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I hate Eyrie of Crows and Coldwind because the color scheme. I can struggle with scratchmarks at times because of red-green colorblindness, so I use the colorblind settings to help with it, unfortunately the color changes through the settings makes it even harder to see Scratchmarks on Eyrie of Crows and Coldwind, so I either have to change my settings or just suck it up.
From a gameplay perspective, I hate Eyrie as a whole because of tile collision. I main Demogorgon (when I play Killer) and a lot of tiles cannot be played around effectively with Shred, and the few tiles that can have awful collision and I am likely to hit an vine or root on the side of an object or wall.
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I personally also can't stand any of the swamp maps as killer, they are just atrocious with all the clutter and bushes and half the killers powers get countered just by the environment.
Garden of Joy was always a place to torment killers, no matter the small revisions it got. That place will never be anything but survivor sided.
Crotusprenn is just really big and hard to traverse as the killer and I would say its more survivor leaning.
Giddeon Meat Plant is also such a big timewaster for nearly every killer in the game. I learned to somehow cope with it, but survivors can literally just predrop any pallet on that map and still have enough ammunition for the entire match.
RPD is a weird one: I guess technically I win most matches there, but its somewhat aweful to play and I kinda hate it.
Hawkins is also very oldschool in its map-design and has some very confusing layout, at times and strong loops, lots of pallets and tight, cluttered hallways. I would recon its also survivor sided, especially if the survivor keep the two upside gens for mid to last and don't tackle them first.
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I mean they watch Hon3st is it shocking they just regurgitate the same deluded opinions?
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I must say I disagree with Nostromo and Thompson's House, my friend, I don't think they provide the necessary resources that survivors have to have in order to escape.
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Killers are dominating on all maps, the real mystery how you think there is still survivorsided map is exist. Maybe exception of Garden of Joy and Badham but that's it.
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The strength of a map for survivors is not defined by the amount of pallets it has, the main criterion is the size. The bigger the size, the better it is for survivors, because they have much more space to run once they hear the terror radius. Trust me, if Coldwind was so bad for survivors, they wouldn't be picking this map so often in competitive.
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Having one big deadzone in the map is not good for survivors. Looping is more efficient against killers than running without doing anything. Maps cannot be as small as Dead Dawg Saloon is, granted, but they also need to have a good amount of useful resources.
Survivors shouldn't be helpless. Because, if they are, then there is no reason to play survivor at all.
As for Coldwind, I wouldn't use comp DBD as an example. Personally I strongly believe comp DBD is meaningless when it comes to balance, because comp is external, experienced only by a very small minority and it has plenty of rules and restrictions that the regular, average DBD does not have. And in an average, regular DBD match, Coldwind doesn't provide enough resources for survivors.
It used to, absolutely, but not anymore.
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I mean, even if you don't want to listen to him, all it takes is looking at what maps show up in competitive DBD sets to realize that azarov's and macmillan realms have the most balanced maps. They are also comfortable for most veteran players to play and have somewhat avoided the absolute travesty that is modern DBD map rebalancing, where they make every loop terrible and add a bunch of deadzones. Add to the fact that they are somewhat open outdoor maps and it is not uncommon to see survivors bringing them as well as killers like nurse, hillbilly, and blight.
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But then why would a swf want to go there so badly if it is "truly" balanced
Because 99% of SWFs arent comp squads, their simply there to have a good time with friends.
Theyre some of the most consistent maps in terms of tile distribution and most loops are strong but with counterplay. Thats why theyre regarded as some of the most balanced maps.
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You like waiting into a queue, only to be thrown into a queue again?
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coldwind isn't picked very often in competitive though is it?
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I'm not sure I'd say it's weak, but with nothing connecting to it; it certainly isn't as strong as it has been previously.
It's kinda okay-ish, but it becomes a death trap if the pallets in the building are gone.
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I use map offerings a lot for different places I want to go from a horror perspective. Like which creepy place do I feel like going to next? I wonder how many players think I use them for competitive reasons only to feel confused when I go to Eyrie of Crows or Garden of Joy as Killer.
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They may be hoping for an M1 Killer who can't keep up as well on these maps. See Suffo Pit and Gas Heaven for how nasty these can be as an M1 especially with low mobility.
It's also due to familiarity and the perception they are balanced. They are only balanced, however, if both sides know the maps well and know all the spawn logic. These people offering these maps are offering them because it's comfort food - they know how to run the loops on these maps, and the RNG is consistent and won't screw them over like if they get say… Coldwind or Ormond or anywhere else, so that's all they ever want to run.
BHVR is trying to address this with multiple variants of the same maps, but really all they need to do is just call it all one map and let the game randomly place things like Main, the Bearcat, Shack, etc. instead of always putting them in one place (Main middle, Bearcat in a corner or near Main, etc.)
I also think lowkey they can just… get rid of one map from every one of the OG three realms. Do we really need five versions of Autowrecker's, Coldwind, and MacMillan's?
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actually from what i've seen it was like the only map played on during that halloween thing they did im not if they have different rules for it or not but yea i think every game form their most recent video is like rancid ab
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I'd say 8/10 times an auto wreckers offering is brought it's a try hard swf knowing full well it's a strong survivor map. And the frequency of this offering being brought to matches by survivors is unbelievable. Even during the event mode, I would expect some offerings to try new map but nope. Huge proportion of players are bring autohaven offerings. Some even quit the match if they bring the offering and don't get the map, it's crazy.
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Nah. Blood Lodge and Gas Haven are survivor, the rest are killer.
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Eyrie has a few good loops but its problem is that they don’t connect easily like they did before. Main is only good if the pallet hasn’t been used. If it has, not much to do there without Balanced Landing. You can’t even reliably isolate the killer because the map has a wide gen spread.
If survivors want to bring survivor sided maps then they’re going to play offerings for Badham or Crotus Penn as those I believe are most survivor-sided realms. Maybe Lery’s but that’s pretty killer dependent and could backfire.
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