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The Skurchent Nerfs set a bad precident.
There's literally now people on these very forums claiming that Killers such as Ghostface, Trapper, Wraith, and Myers need nerfs after they JUST got much needed buffs this past year, why? Because they have mildly annoying gameplay elements and people for some reason cannot handle learning their counterplay.
These are M1 Killers. Just loop them.
This was literally not a problem even two years ago, nobody complained about these things even six months ago, but now we all do? Why? Just because we successfully got Skurchent nerfed to the point it's gonna be next year before she gets any help at all? Do we really, seriously now, search your soul, want Killers especially M1 Killers to be SO basic, bland, boring, and toothless that they can do next to nothing just because f mechanics BHVR messed up coding? How is that fair to their players? How is that fair to anyone? How does that even challenge us to continue to get better?
So what changed? It's obvious - Skurchent was successfully protest-DCed against so much even after needed gameplay changes that she is now nerfed to D tier, just like Freddy before her, and we're starting to see knockon effects on other Killers too. Chucky, who was pretty much OK before his nerf and just needed minor tweaks. Houndmaster is being called at for nerfs after just getting buffs she really needed. Dracula has repeatedly been subjected to nerfs, some of which he didn't need and which make his gameplay feel clunky to his players. I'm seeing Wraith hatred on the upswing again too, not because he can facecamp and proxy easily but because he's apparently "too quick" coming out of cloak. Most recently I am seeing repeated calls for Ghostface's reveal and leanstalking, both of which have always been buggy for the player and the Survivors against him, to be nerfed JUST AFTER he got the most minor of QoL buffs that he absolutely needed, and that everyone agrees mostly still isn't enough to make him viable.
We cannot, CANNOT keep asking BHVR to just nerf every Killer we find even mildly annoying to go against. Come on now, have some faith in your abilities.
What on earth happened to us as Survivor players, the same ones who lived through 3Gen meta? Survivors used to believe in learning tiles and counterplay, using synergy, and TRYING. Where did that go? Are we all really so soft in 2024/2025 that we can't handle dealing with Killers multiple years old now just because they got the minorest of minor QoL buffs to help them keep up with the pace of the game? Are we as Survivor players really so addicted to NEEDING to pop gens in five seconds and loop for multiple gens just because Hens can do it?
We're not all Hens. That's OK.
I just don't understand why we now have this need to cry for the blood of any Killer that even remotely has ANYTHING even slightly frustrating to deal with. Surely, there's more constructive ways. These Killers and their players DO NOT deserve to have their favorites nerfed into the ground just because we're all too weak-willed to simply learn the counterplay, counterplay that is often very easy to learn.
What happened to Survivors? Why do we all seem to need our hands held now? Where on earth is our dignity as players? Surely there's worse issues in the game to address than this, right?
Comments
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Im agree with Wraith hes totally needs a huge nerf, but everyone else - no, they not op and mostly needs a buff (specially ghosty and trapper)
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I very seriously want to know how you think Wraith, the most basic of basic Killers, needs a nerf when his entire power is just chase (his Stealth overall isn't all that good because he gives himself away)?
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- He is insanely fast in his stealth mode that can completely ignore every survivors haste perk
- Unfair and busted speed boost after uncloaking that makes all loops unsafe and can get guaranteed hit every single time
- Op addons that makes him from slightly annoying killer to very painful to face (specially Coxcombed Clapper, "All Seeing" - Spirit and "Shadow Dance" - Blood)
- He is very ping dependant killer just like Huntress (if you have a bad ping against this 2 killers you screwed)
- Wraith is biggest tunneler and camper and hes power has perfect synergy with this strategy.
- Bodyblocking that is very easy with his insane speed at 6 m/s.
- He is stealth killer with no downside (no reveal mechanic, no lullaby, insane speed, very sneaky - if gen is around 80% and more hes noises almost unnoticable and bell with iri addon is complete silent, so you have no idea hes coming until its to late).
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There's some serious misconceptions here. Wraith was my first Main and my starter Killer, I have played him off and on for a bit over three years now, and Mained Stealth Killers as a whole for about that long too. If anyone can tell you how these are wrong, and how you're misunderstanding Stealth Killers as a whole, it's me.
- Incorrect. That's actually intentional, he's supposed to have a haste boost. He has always had a haste boost and it's always been considered fair before. This is because it's a 3% boost he can only access in Cloak, he cannot get it while he's out of Cloak and he loses it while decloaking, it's really only useful in loops to force a 50/50, and for map traversal. Neither of these are broken or unintended parts of the game.
- Incorrect. Just because a Killer can make loops unsafe doesn't make them busted, you know that right? I see how it's frustrating in practice, but that's actually how you're supposed to play Wraith. He's supposed to be able to use his power to make loops less powerful by cutting people off in Stealth and with speed. Many other Killers can do that and most of them can do it better than Wraith can.
- Sorta Correct. I agree he needs an addon pass, but both of those addons really aren't that problematic and could frankly be basekitted if they ever wanted to buff him. All they really do is slightly alter how quickly he can move while using his power; both can be countered by the simple tactic of prerunning and being aware of his tells. This is perfectly balanced as long as you use your counterplay properly.
- Incorrect. That's not his fault whatsoever, that's BHVR's fault for having crappy servers. You can't blame the Killer for something that is on BHVR's end. Wraith has no control over this, and no - it's not just all Wraith Players using a VPN. That's not very common practice for his playerbase, which is mostly newcomers and people who don't want to think too hard as Killer.
- Incorrect, but not for the reasons you think it's incorrect. I won't argue that his playerbase is full of newbies and kinda jerkass players. A Killer being good at tactics you find problematic does not make the Killer problematic. Twins is good at slugging, but not every Twins plays that way. Wesker is good at Tunnelling, but not every Wesker plays that way. The same is true of Wraith. He's good at tunnelling and camping, but that's not the way every Wraith plays and not a flaw with the Killer whatsoever. It's a feature not a bug that some Killers do some things better.
- Incorrect. Bodyblocking is something every Killer can do, this is not inherently special to Wraith. Pig can also use her dash like this to bodyblock, is Pig an issue? Ghostface can come from nowhere in Stealth to cut off like this, is he an issue? If they are not issues, how is Wraith a problem? Because he's fast? That's his form of antiloop and it's actually intentional, skillful play on the Wraith's part to use his Cloak to do this, it's something called a tech. It's the only tech he has, actually. Besides, having antiloop is a feature, not a bug, and certainly isn't problematic. The Devs intend for him to be able to do this.
- Incorrect. He does like every Killer have a downside, that being he slows down while uncloaking, and he growls constantly to tell you where he is. He telegraphs he's coming quickly by both sound and visual, BTW. The gens creating noise and hiding Killer noises is intentional game design by the Devs and is part of the game - it's a feature not a bug, and it works that way for every Stealth Killer not just Wraith. You can make a case for Coxcombed Clapper being a bit troublesome, but he has a tell for that anyway too - notice when he moves, he makes the air around him shimmer; this shimmer is only absent when he stands still. The counter to Wraith is not nothing, the counter to Wraith as with any Stealth Killer is prerunning and vigilance. That's literally all you have to do to render him ineffective. Just loop him while your friends crank gens. He's just an M1 Killer after all.
I beg of you, play Wraith yourself and see where his weaknesses are by playing enough. You will take every single one of these back. He's one of the least problematic Killers with what happens to be an annoying playerbase. None of that is enough to call for nerfs, and he most certainly isn't OP when his stealth and mobility are not even the best in the game.
Just because you have to pay attention to a Killer does not make them broken. It just means you have trouble with Stealth Killers, there's no shame in that. If you'd like pointers (since you seem new because you think Wraith is OP), I'm more than willing to get in Customs with you and practice looping, noticing Stealth Killers, etc. I am happy to help, DMs are open. :)
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1 I mean his speed while hes cloaked, its 6 m/s and its problematic cause he can short distance after sprint burst and lithe like in 2-3 sec. and its very problematic if Wraith wants to tunnel.
4 Bad ping against most killers is fine, just dont be greedy with pallets. But on Wraith and Huntress it shows a problem with unfair hit like never before.
And i have no problem with stealth killers cause Ghostface, Myers, Pig and Sadako my favourite killers to go against. Its just Wraith that is completly overbuffed after this years specially if compare him with this killers. Pig is slow in stealth mode and make very loud noise when ambush. With Ghostface you can literally denied his power plus hes basic m1 killer. Sadako doesnt have insane speed, cant bodyblocking and have lullaby. With Myers you can delay his power by breaking line of sight, he has no mobility and just pure m1 killer. And then its Wraith who have everything (stealth, speed, anti-loop, good addons and map mobility)
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A Killer being able to counter two strong Survivor Perks is not now nor has it ever been a problem. One Perk should not counter a whole class of Killers, period, ever. You should not be relying on a Perk to save you.
Ping is again, not the Killer's fault. It's a server issue and BHVR's fault. I just explained this. There's nothing the Killer can do to make it "more fair" when the Server itself is the problem, BHVR needs to fix the server not nerf the Killer. I also find it frustrating that I can be hit by a pallet from like five feet away from it because of ping lag, do I blame the Survivors? Of course not. It's not their fault at all.
Nobody is randomly abusing ping on JUST Huntress and Wraith, they never have been. They don't control that, they literally have no control over that. The fact you think they're using these Killers knowing it's some sort of unfair advantage is actually so confusing because nobody picks the Killer they play that way, this is not an advantage you can knowingly take advantage of without a VPN.
Since you seem to be not reading let me break it down for you:
- Perks are not one size fits all solutions for every situation nor should they be. It's fine that Wraith can counter Chase perks, sorta like how Ghostface can counter Killer Aura reading perks.
- BHVR designed him to be a mix of speed and stealth. He is a chasedown Stealth Killer, and his Lunge from Uncloak isn't much different than if the Killer had Coup de Grace.
- Nothing about being able to lunge further is actually an issue, because he loses the uncloak speed while uncloaking. He loses Bloodlust this way too.
- He can be countered with awareness of his Cloaking and by not greeding loops. Being able to use it this way is actually considered skillful Wraith play, not a bug and not problematic. Your feelings do not apply here.
- You can counter Wraith the same way you do any Killer that can hit through pallets like this: don't be greedy with Pallets and be aware of where he's coming from when you hear him Cloak, because him being able to use his lunge this way is intended and considered a mark of skillful Wraith Play. That means you shouldn't be camping pallets when he's Cloaked.
- He cannot, literally cannot turbo-lunge with his speed boost outside of Cloak, he just can't.
- Wraith doesn't have that many "skillful" tools, his haste and stealth are his power. You can still always loop him, by the way.
Need anymore help or does that about help you with your clear struggles against Wraith? I'm here to reiterate how to counter him and teach you if you need it, because he's actually one of the easiest to counter if you pay attention.
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Look up patch 6.1 and all patches up to now and you will get all your answers.
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Well, I'd point out the fact that Skull Merchant reinforced the precedent, but she didn't create it. Freddy did, when he was nerfed a week after his release. Yes, one week after release.
But yes, I think you're correct here, my friend. Skull Merchant's recent nerf was easily one of the worst, most unnecessary changes I've seen in DBD since I first started playing, and if a killer can be nerfed for reasons completely unrelated to actual balance, then no character in the game is safe.
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Writing all of that when you could've just posted in the other SM-sympathy thread about the same exact topic with the same exact title.
Being an M1 killer doesn't exclude the character from being terrible to play vs. Pre-nerf sloppy butcher GF/Wraith was abysmal gameplay.
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- Irrelevant. He can’t injury while cloaked.
- False. Medium and large loops he cannot make it around. Small loops it’s 50/50 if he can’t see you over the loop.
- His Addons are mediocre at best. He’s an m1 killer.
- Ping is not his fault. If you have bad ping that’s on you. Upgrade your internet or get better equipment.
- False - that award goes to bubba.
- Irrelevant. He can’t injury you cloaked. Goes back to point 1. Fake the window or loop to make enough distance to squeeze into the pallet.
- False - you can see him a mile away. You can hear his loud breathing and if he doesn’t have the Addon equipped he literally rings a loud bell that says “run”
- Learn to loop wraith properly. Basic and easiest killer to loop.
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Yeah, before the Skull Merchant nerfs, these forums were full of survivors with balanced, fair takes
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ghostface, trapper, and (specifically) hit and run playstyle wraith are all anti-player interaction. their whole point is to reduce chase time passively with little skill involved (or in ghostface's case, actively with an asterisk that you can just 99 people for later and revealing only delays (or speeds up because the mechanic is objectively busted) the inevitable). skull merchant was the same way, except she also got a bunch of passive speed chase buffs that made her particularly miserable to go against. that's just the way they're designed. most people don't like that kind of anti-interaction, almost downright pve design in their pvp videogame.
it's the same reason why people complain about invisible light players in the finals even though lights are weak at a high level…it's simply not all that fun getting stunned & one shot constantly by people you couldn't even see. sure there are things you can do to prevent it, but then you get into issues of forcing people to use things/tactics they don't necessarily enjoy just to counter another thing that they don't enjoy. if enough of that is in the game then people will just quit. especially casual players who are indifferent to the idea of trying hard to adapt, or solo queue players who can try all they want to adapt but can't control the teammates they get paired up with.
maybe you'd stop seeing posts about directly nerfing said killers if we, as a community, could learn to separate the idea of balance from design (and furthermore design theory/intent from practice). but that's liable to make me go off on an unhinged tangent so I'll leave it at that.
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And all of this is different from M2s who can hit over pallets… how? I don't see how.
M1 Killers have never been problematic, learn looping again. It served its purpose for 7 years, you can't learn it again now when the resources still exist because… why again?
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given how you responded to me in the other thread i see no reason to explain anything to you whatsoever. you wear your bias on your face and seem to suffer from balance-brain.
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'''What on earth happened to us as Survivor players, the same ones who lived through 3Gen meta? Survivors used to believe in learning tiles and counterplay, using synergy, and TRYING. Where did that go? '''
~80% of the tiles on the maps are now 50/50s there is no learning tiles. you make very little distance now after hits if theres been an uptick complaining about wraith its cuz maps offer very little safety nowadays which make wraiths power even stronger as they can use their power to hit around most of the pallets very easily
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"We cannot, CANNOT keep asking BHVR to just nerf every Killer we find even mildly annoying to go against. Come on now, have some faith in your abilities."
Abilities have nothing to do with it, or should I say little to do with it. Nurse (and any of the many killers that were stronger than SM at her peak) do not make at least one survivor DC/quit every single game. No one wanted to play a match with her regardless on if they could win or not. The "bad precedent" was her existence.
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Yes, but that ship has unfortunately sailed, come back, sailed again and discovered a previously undiscovered continent. We saw it with Freddy, we saw it with Twins, we saw it with Trickster (with a rework that somehow made him arguably weaker) and now with SM.
It sucks, but what can you do?
That…survivors really want to be the power role again?
Wraith is upper mid tier at best, and takes a lot of skill to do that.
- He takes forever to decloak.
- It's absolutely not. At absolute best you can force a 50/50 against a good survivor.
- His addons are fantastic, and should be the baseline for future addons for killer. They do not make him slightly OP.
- Cuts both ways. The amount of times I've hit a hatchet that got validated…
- Hahahaha. (*takes a breath*).. AHAHAHAHAHAHAHAHA!!
- That's basically his only power against decent survivors.
- He has a lullaby (growling). If I can hear it over gens with my ancient years, anyone can.
This may be the weirdest bias I've seen for a while.
Blight? Sure.
Nurse? Absolutey.
Billy? Eh…maybe?
Wraith? Wrath is fine.
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Yes. Because Nurse is just overpowered.
Skull Merchant was a full on meme. It was the quitting equivalent of mass hysteria. People quit because people quitting against SM was just the done thing. And that's why people describe it as a bad precedent - a killer that needed a few tweaks at best got viciously nerfed to deliberately stop people playing her, in exchange for some vague rework in 2028 or whenever they get around to it.
Take that into consideration. This wasn't a nerf to balance her. This was a nerf to stop people playing her.
About the only thing that needed a change was her dormant drones as these could be oppressive in chase due to how hard they were to spot.
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Why is it Merchant that has people freaking out? This is not new.
They did this to Freddy. Nerfed him hard directly and indirectly in almost every aspect of his power.
Before that, there was Legion. Technically, there was a buff in making him 4.6, but their original rework was a MASSIVE nerf to their power.
Something all 3 killers have in common is they utterly reviled by the community, easy to pick up, and were seen as such a problem the devs took the nuclear option and obliterated their power.
I just find it weird that people are freaking out NOW despite the history.
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The bar has been set low. Real low. One of the first things you said, and how it's not getting listened to, is exactly what's wrong with the game. How are people even arguing that 90% of killers on the roster are problematic? They're M1 or pseudo-M1, like Legion. How can you not beat these killers? Even Skull Merchant was M1, because she couldn't down anyone without an M1. Took a little more strategy, a little more teamwork, and all of sudden survivors act like the world is coming to an end.
With the killer matches I experience every time I get on, of getting as fast downs as possible and the game still ends at 1 gen or multiple people getting out, the game's a joke. It's not a matter of how often you lose; It's why you lost. Do you lose because the survivors loop really well? Or because they hold the gen button down for an arbitrary amount of time, maybe get a forced DS in when the killer isn't tunneling, and walk out the exits like they don't have a care in the world? I could do that every single match if I had a good survivor team. Solo matchmaking is the only thing that prevents it.
What we've seen, now more than ever before, is people asking that the skill, strategy, and teamwork be taken out of the game. If the killer's tunneling, either rush the gens to punish, or one of you body block the person. Don't just crumble as an entire team from the killer doing one good play. It's even more efficient to split up on gens, so stop 3-stacking on a gen every time. If you have trouble with 3-gens, put Deja Vu on and split the map (you can do that even without Deja Vu). Use the perks that counter the stuff you're always weakest to. All this stuff, the killers already know to do on their side. Instead of you doing it too, you're refusing to get better, and are just asking that the killers not be allowed to use their brains or skill.
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Skull Merchant really was a case in mass hysteria, and self-fulfilling prophecy. "We're just gonna rage quit against Skull Merchant, because she beats people and gets them to rage quit all the time." And her issue was that her tracker marks never ever went away, like it Trickster's knife counter never went away on you.
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It's popular these days to overplay how "bad" tiles have become. Just because every tile doesn't have 2 long sides, like some tiles that still exist in Coldwind and Eyrie, doesn't mean you can't run them. If the killer gets you there with Bloodlust, big deal. Them getting to Bloodlust just to get you every time is so much a time positive for you, it's not even funny. And that's the underlying message, what I'm reading between the lines: We should be able to 1v1 the killer for 3-5 gens at any given tile set-up.
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Now this is something I can hop on aboard with! While I do have my grievances with both sides, either side calling a tile 'bad' always has me scratch my head. Sometimes tiles won't be all powerful, but maybe its between two stronger tiles. This can help get to that next strong tile. Sometimes I go to these weaker tiles to see if I can come up with new mind games or.. something. Is this strange?
I feel a lot of survivors miss this and just complain the map is bad. Killers do it as well, but its almost an automatic reasoning why they lost: Map offering or map is survivor sided. For both sides, its never their own fault.
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- That is literally one of the two things he has and even then you're still using that speed boost to bring him farther away from where you want him.
2. This is easily countered if you just… spam vault the pallet/window because survivors will always get priority for the vault action over the break/vault action for killer
3. "Op" Yeah no all seeing now is alright as an addon and shadow dance is countered by the what to do above.
4. This is literally every killer?
5. This isn't a problem
6. Its very easy to not let a wraith get past you when the collision box for killers are already big so if you get body blocked unironically a skill issue because most of the time you can stand in his way as he tries to get past you(and even then this would still happen with pre cloak speed buff wraith because no wraiths used him without at least one wind storm)
7. The downside is that he's a basic M1. Pig at least has pressure thanks to head traps or clown with bottles forcing pallets when you can counter wraiths cloaked form easily.
3 - That is literally one of the two things he has and even then you're still using that speed boost to bring him farther away from where you want him.
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By this Logic no Killer would ever get nerfed, you are literally excusing away any bad gameplay problem as Survivors just needing more faith in their own abilities.
I think the main problem is that you refer to absurd gameplay as slightly and mildy infuriating, when its actually making people quit.
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That's such a mischaracterization of what people are saying that…what?
No. Some killers need a nerf. Skull Merchant may well have needed one too. But this wasn't a case of adjusting a killer's kit for balance reasons. This was something else entirely that - yes - sets a really bad precedent.
What people have a problem with is:
- Deliberately nerfing her to the point of uselessness to get people to stop playing her because of quitters.
- Destroying a killer because of people quitting.
- People massively exaggerating how strong some killers are (just look in this thread in regards to Wraith of all things.
- The gloating and vindictive attitude of survivors post nerfs (lol not far enough just delete her with no compensation).
People quit against Skull Merchant because people quit against Skull Merchant. It was a holdover meme from her Chess Merchant days.
Now people are worried because this could just as easily happen to Hag, Doctor, Trapper, Plague, Cenobite, Wraith, Billy, Chucky (oh wait), Artist, Dracula, Bubba, Trickster, Huntress and any other killer that rubs people up the wrong way.
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But its true tiles have become worse, i didnt say you cant play them. But overall the killer has much more agency on pushing survivors in a certain direction nowadays. Killer can get the bloodlust much easier because the pallet walls are so short you can hit force a hit at them. Maps have significantly less windows and sometimes they spawn in with deadzones as big as a quarter of the map with one 50/50 pallet nearby. You're not reading between the lines correctly im just stating how maps of changed thats all.
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Frankly everyone has bias and you have never seen my face, my guy.
"Balance bad" - that's a new one, I've never met a single person upset that others have asked for Killers and Survivors to be balanced. Like, not one.
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Call me nuts but aren't most "bad" tiles just tiles that:
- aren't easily connected
- aren't infinites, or
- require a bit more skill to use?
I feel like a lot of the kvetching over things right now are people complaining that Survivor is no longer the power role. Good. It was never supposed to be. You are not supposed to never go down in chase. You are not supposed to waste so much time the Killer has no chance to make any sort of a comeback. Every single survey for the past year when the Devs asked, "what is most important in a round?" everyone answered chase and now we're seeing the fruits of those labors, and people somehow don't like that they're getting exactly what we all asked for.
I promise that a good Survivor can still use the tiles we have now and do just fine. I am a mediocre Survivor and yet with the right map knowledge and combo of perks, I can still do just fine and escape just fine. You really aren't supposed to be able to run a Killer for five gens just because the tiles are super easily chained like they were in the past, you never were supposed to be able to and BHVR agrees with this take. It's not coming back, it's a matter of re-learning tiles. I'm sorry if this angers anyone, but that's just the hard truth and it's something we're all gonna need to get used to, because no matter how much they shake up the meta the maps will always be problematic in one way or another and so many Maps have been so difficult for so many Killers for so long, this is how they HAVE to balance them - neutering them to the point of balance or worse. They often, in pursuit of this, create maps like Haddonfield and Rotten Fields, which are just nightmares, and then ignore maps like Gideon or Eyrie that suck hardcore on Killer side.
About 25% of the complaining is about stuff like this that can be adjusted for and does not matter. The rest of the complaining, the real complaining about stuff that matters, is about things like slugging, genrushing, Killers that need updates, etc. You know, things that actually are problematic in the game.
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The main difference between Skull Merchant and Legion/Freddy is that BHVR said it was intentional to get people to stop playing Skull Merchant were a statement like that was never said around those 2.
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Survivors used to know these ancient techniques called mindgames and checkspots around 50/50s. That IS how you learn tiles. That's what you do with tiles. The tiles didn't change, they didn't go away, there's just less of them. I still see TLs, strong pallets, shack, god pallets, strong Mains, and more. Nothing changed, there's just less of them, and nobody is willing to make the effort to LEARN how to use these tools properly, instead they would rather Hold W and cry.
I'm getting sick of the victim complex some people in this community have. It's from both sides. But I am more than willing to point out when the side I play more does it more. The answer isn't to nerf every Killer and buff maps, the answer is to nerf the problem Killers and adjust the maps for everyone else.
Horror games are not supposed to be safe. Horror games are not supposed to be easy. Dead by Daylight is, on paper, a horror game, a survival horror game even, whether it scares you or not.
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If they're quitting over basic gameplay this really isn't the game for them - I don't know of a SINGLE person who has pointed at Trapper and gone, "that guy is why I quit". Not one. I don't see a single person who has quit the game because Ghostface and Myers can 99 people. But I DO see people quitting because M2s can hit over tiles in ways that feel like free hits and the Survivor can't do anything about it, or because a Killer is really good at 3genning.
It is in fact, slightly and mildly infuriating only. If you're really super upset that Killers have mechanics that are MILDLY an inconvenience, if that really ruins your day, then put the game down and play another one that doesn't have that. Except oops, ALL games have some mild amount of annoying things in them because no game is perfect and especially not a game with a massive roster of characters. The same is true of Survivor perks, if you're really that mad over Blast Mine or whatever then put the game down for a bit.
As for other obnoxious stuff, BHVR not doing anything about it and even doubling down on it is proof it's meant to be part of the gameplay unfortunately. I wish it wasn't the case either. I really wish three gens couldn't pop in one chase and I didn't need to bring a perk to handle slugging. But BHVR has decided these things are a-okay parts of intended gameplay, because they have done absolutely nothing to stop them, which is as good as a green stamp of approval according to them.
By the way, copying this post to harass me with it on other parts of the forum by cherrypicking parts of it to make this post seem more Killer-sided than it actually was SO obviously intended to be? Is creepy, weird, childish, and honestly harassment. Don't you seriously have anything more engaging to do? A life? A family to spend the Holidays with, anything better?
Shame on you for turning this into us vs. them, and every post I make into us vs. them.
Post edited by SidneysBane1996 on2 -
Nurse is one Killer and I agree, she's overpowered and needs a nerf.
95% of the Killers in this game are not S or A tier.
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This tells me you don't know how to play vs him because his power does not make all loops unsafe in the slightest.
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Edit: there was a wall of text here but you know what? no. just no.
Post edited by ControllerFeedback on1 -
Very killer sided post. Well OP never plays as a soloq surv in mid-high mmr where killers max dirty with broken builds. All those killers you are mentioned deserved some kind of nerfs (except Wraith), and looping 30+ killers is a lil too much for survivors, where as a killer you can main 1 killer and don't be stressed about which killer you will face, their builds, addons or maps. Killer gameplay is just chill for me since dbd is killer sided by stats. Merchant deserved her nerfs, she needs a good rework since her design is very awful
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And why do Killers play that way at Max level?
Because Survivors play that way, because Killers play that way, because Survivors play that way, because Killers play that way, because…
You could have saved your typing here and just said you have to sweat to win, because that's true of EVERYONE at high MMR. Nice assumption by the way - I currently play 70% Survivor, with SWF, because I don't like playing SoloQ not because of Killers… but because of other random Survivors giving up in perfectly winnable games because they got downed ONCE, so then I die, so then I go down in MMR, so then I get worse randoms. I've played at high MMR. I've played against Comp Blights. I've played in SoloQ against Comp Blights. I know how unfun it is, not because of the Killer… but because of the Survs I am matched with. That's why it's unfun, not the Killer doing what Killers do and the game tells them to do.
Other. Friggin. Survivors. Who need to win so hard, they throw me and my casual ass under the bus EVERY TIME things go south, or worse yet… give up before the game begins.
"Looping is too much for Survivors" … I mean I didn't say that, you did. Nobody here insulted Survivors but you. Good Survivors definitely do not think looping is too much. In fact they know it's the best way to handle most of the roster, and there are OTHER tactics for the half of the roster it doesn't work for.
Looping is part of the fundamental gameplay of Survivor. I understand if you don't like Looping but it's part of fundamental gameplay. If you're saying fundamental gameplay of Survivor is too much for most Survivors, I think maybe you should find another game.
Backing away from the conversation after typing a wall of text is a smart move when you have lost the debate. Respect.
Post edited by SidneysBane1996 on2 -
nono, i'm just liable to get in trouble if i continue. i gave the benefit of doubt before but then i saw the thread where you suggested reworking a perk into a 0 condition instaheal perk with the effects of a perk that already exist in the game.
Post edited by BoxGhost at1 -
I'm too mature to argue with someone childish enough to follow me across the forums to whine at me in a separate thread. I tried to give you the benefit of the doubt and engage with you there, but now I see you don't care to, you just want to argue.
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I can only judge the character of OP's post by what is written, Im responding to the post OP made, not the following responses.
The post literally refers over and over again to dismissing responses regarding nerfs and asks to not ask for nerfs.
How can it be a mischaracterization when that is LITTERALY what they say?Luckily for us BHVR listens to all of us and they certainly realize that they made major mistakes on the Skull merchant, but also that they needed to pacify her, its at least better than kill-switching her. Since BHVR has never laid out the case for us in full, we would never know for sure, but if they can find reasonable evidence to make those changes
You may disagree ofc, but you dont have stats nor the responsibility of keeping this game from not sinking, do you like OP believe most Survivors just give up for because they cant be bothered and BHVR has done no effort to verify that problem?
Even if that is the case, that IS a problem that needs fixing anyway. I'm not so interested in that you do disagree, more why you disagree and how accurate your assessment can be shown to be.You also need to ignore what Survivors say or post to goat you anywhere, someone being a meanie on the internet trying to goat you isn't an argument that BHVR needs to take into account here. Neither do I, nor does you. You are getting riled up over it, just as many Killers do when they say "gg ez skill-issue" in postgame chat.
Lastly, you assume this came easily, again you dont have the stats, you cant demonstrate your assumptions here.
Why do you assume this comes out of nowhere?0 -
My response actually was not all over the place, but okay.
1.While technically true, they just offer the only argument that people's problems with her is individually skill-based.
Again, just going off what they said, tho It does not matter, only what BHVR things does.2.Again, Survivor reactions which you ought to ignore.
3.I know what OP said, I read it too, what they say is largely overexaggerating and they ask is to ignore what others say.
The only reason they didn't killswitch SM for the 3-4 years it'll take her to get reworked (trust) is because people spent money on cosmetics.
4. Do you have proof of this or is it conjecture?
We can infer the case, because Mandy went on a stream and was basically laughing about how they ruined SM deliberately.
I can assume because basic logic and Mandy's statements on stream.
5. I'm going to have to ask you for a source for the Stream and clip where Mandy was laughing about how the ruined SM.
6. Goad.
7. You read very much into the examples, no its just an example of goading which one should ignore.
Post edited by BoxGhost at0 -
Thank you for coming to my defense here, this is what I was getting at - and yes, they were being dismissive and missing the point. They have also alongside others been following me across the forums to harass me about this and other points on other discussions, refusing repeatedly to engage in discussion to the point I've had to block them to get any discussion even remotely done without getting so annoyed with this community not caring about others in the game, I just leave in frustration or even worse end up saying something regrettable and too mean. For some reason, that sort of following to harass behavior is considered ok here, I guess.
I'm not angry about the SM nerfs. She needed it. I think she was fine after the first nerf. The second nerf however made her Freddy 2.0, all so nobody would ever have to see her again. How is that fair to her players? How is that fair to anyone who wants the game to have variety? It comes across as victim-blaming, all because someone DARED to enjoy a Killer people don't like. How on EARTH is that okay?
I'm saddened that the message people took from the nerfs is, "we can convince the Devs to nerf Killers we find annoying based on whining enough to the point that Killer is so useless, nobody plays them and we never have to see them again - because the Devs agree with doing that." I'm angry nobody sees the issue with "well the Killer's annoying so the solution is to say eff those players, nerf the Killer and make them play someone else we PREFER to play against". I'm frustrated people are looking at Killers like my Main, who literally next to NOBODY complained about even two years ago as being unfair, and calling them unfair because of the one or two things they can do that ARE skillful and DO have counterplay and are only so skillful because the player playing them is fighting against unfun or glitchy mechanics and has learned how to deal with them. We used to call those techs 2 years ago, not "abusing an unfair mechanic". Why is my skill with a character, arguably a weak one at that, a problem now when it literally never was before?
And that's what makes me upset, and what spurred this post. And all I can ask is, who's next? Is Ghostface next? Will they nerf my Main?
I feel like they will, because people are mad, and then what will I have? I got into this game because I could be Ghostface. I got into this game because I find Ghostface fun and at the time, people generally LIKED him and still do. I got into this game because I could indulge in a fun fantasy of being a slasher villain or running from slasher villains. If he were nerfed to nothing, I genuinely would quit because there'd be absolutely no reason for me to play anymore.
Why, why do I deserve to have the game I love taken from me because of something the Devs accidentally broke being too frustrating for others to learn to counterplay against? It's not my fault his Reveal and Lean are broken. It's not my fault some people quit because of that. It's not my fault.
All I want to do is play the game. And I think most Skurchent players and Mains felt the same way.
Why does a Killer deserve to be destroyed - not nerfed, DESTROYED - because a mob of Survivors, four times as many as there are Killers, think she's unfun instead of making her a priority to be MADE fun?
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- Most of them were. 100%. At least in part. SM wasn't Nurse or Blight. She had a pretty versatile kit, but the only part I think that needed adjusting was dormant drones. Or letting scan marks expire over time.
- Why do survivors get a pass?
- Again, killer reactions which you ought to ignore?
- It's inference from precedent. How's that Freddy rework coming along?
- Do a quick forum search? It was OhTofu's stream. I'm unsure if it's still up but you can 100% find plenty of people talking about it.
- Then same response.
- Yes. Killers should just ignore the efforts to get killers nerfed to SM levels. That'll end fine.
Bingo.
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By far the most annoying thing about wraith is all the body blocking strategy.
I don't think the whole slow down to a snail's pace while uncloaking and then suddenly zoom when completed is a good design choice.
And frankly, the fact that he snarls and gargles so loudly kind of ruins his stealth.
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Do a quick forum search? It was OhTofu's stream. I'm unsure if it's still up but you can 100% find plenty of people talking about it.
I'm not going to research an entire topic to figure out which little tid bit you are talking about in that topic, when you should be able to do a quick search too to find where she laughed about it. I found a clip from Tofu's stream with Mandy, but there is nothing about that which indicates she laughs about it. But then again, that is what is found easily, I could not know if you saw a secret extra clip.
But a quick search into it. I think you once again read too much into text and have misunderstood that situation. NothingBurger.
This is borderline starting a witchhunt, making false claims about a developer.I can assume because basic logic and Mandy's statements on stream.
I should have seen this coming, people who say they are applying basic logic, ARE NOT. What a waste of my time this has been.
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"How is that fair to anyone who wants the game to have variety?"
It's not, because survivors don't want variety. They want every killer to basically be exactly the same with barely any variation. They don't want to have to learn different strategies or think outside the very narrow box of "loop killer, do gens."
Have you not noticed how every killer (or strategy) that does something different, has some sort of game play outside of chase, or makes the survivor do anything that isn't working on gens, have been consistently getting nerfed into oblivion or gets constantly complained about as "unfun" until it is rendered impotent?
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