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How to counter Hawkins god Window?

TonTon
TonTon Member Posts: 77
edited December 27 in General Discussions

Devs how have you not consider how broken this window is with the mile long loop even Anti window spam nor bloodlust can't activate cause you lose chase.

Like what are you supposed to do if your an m1 killer? This honestly should be removed

Comments

  • OrangeBear
    OrangeBear Member Posts: 2,861

    If you mean the one in the portal room, just don't be there, let them have the gen. It's too safe to defend.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 233

    My soloQ teammates love to do this gen at first followed by the topfloor gen and take all the map pressure away from the killer.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,358

    Basically this. As Killer, it is best to ignore this Gen and the one on the very top and then you have such a small portion of the map to cover.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,776

    How does doing those two make map pressure? I literally ignore those two, and makes the game chill and pretty easy. What am I missing? Ty!

  • crogers271
    crogers271 Member Posts: 1,930

    I think you are misreading the comment. I think he's saying by doing those gens the survivors lose map pressure (it's just in the structure of putting map pressure on the killer).

    That said, while I hate doing the edge gens first, it does create a zone that you can run to at the end of the game for resets / to draw the killer away. It's not my preferred strategy, but taking the outer gens first means the survivors can hit and run on the central gens in groups and 'stick' the killer in the middle.

    But trying that in soloq is a huge ask.

  • jokere98
    jokere98 Member Posts: 624

    if survivors leave those gens till the end, the killer will be forced to patrol them. And they're hella hard to patrol

  • radicalboons
    radicalboons Member Posts: 39

    i mean i don't usuly have issues with it but i guess it depends on what killer you run. is the counter not just to drop down?

    generally i think maybe we need fewer god anythings in the game they should be rare and limited to one or two a map.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 233

    leaving hard to patrol gens to the end creates map pressure for the killer. ignoring them, like you do, as killer is the best you can do against uncoordinated teams.

  • NarkoTri1er
    NarkoTri1er Member Posts: 665

    same as with the gen on Dead Dawg main, let it pop, but try to make survs pop it earlier instead of later

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    most survivor self-block window by you going left than right on right side of the vault. it's virtually their only option to self-block window otherwise they leave window into some other loop. the big thing is to make sure that their 3rd vault is inwards and not outwards. because than you can go around and they can't go back through. it's kinda free hit if you know what your doing.

    is it worth protecting top gen? Not really. the only reason you ever go top gen is to hook survivors in the basement and camp. it's pretty good spot for Hag or Trapper to just turtle the basement. a lot of my wins on leatherface on hawkin is just camping that basement. it's not worth my time to break 40 pallets on that map in my opinion.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,992
    edited December 27

    Yeah, let that gen go, preferably right away. You don't want it there late, or god forbid it be one of the last three. You can down survs in there and defend it, but it's just not worth the effort.

    And in solo queue, much of the time at least one of the survs will go for it first because it's so safe to work on. Let them have it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,358

    To be fair, "map pressure" is usually used to describe the pressure the Killer has on the game (or the map). So having map pressure is a good thing.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,033

    Defending that gen is basically always a mistake unless you're Nurse

  • Equinox_One
    Equinox_One Member Posts: 285

    You can't. It's one of the safest gens in the entire game. If they run to this room and you aren't about to get a down, you'll have to drop chase, depending what killer you're on.

    Hag can trap the area very effectively, Artist and antiloop killers can at least force them away. But if you're on Freddy for instance, good luck.