Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
How to counter Hawkins god Window?
Devs how have you not consider how broken this window is with the mile long loop even Anti window spam nor bloodlust can't activate cause you lose chase.
Like what are you supposed to do if your an m1 killer? This honestly should be removed
Comments
-
If you mean the one in the portal room, just don't be there, let them have the gen. It's too safe to defend.
4 -
The one by the portal room, with the gen up top and a nice vault into the lower? Which connects to a window and gives enough time to run up and do it again?
I usually let that gen just.. go. Survivors can't stay in that room if they want to win. I feel that chase sequence you are referencing is a check on killer sense. But regardless, I'd recommend not chasing there. Its literally a doomed cause.
5 -
My soloQ teammates love to do this gen at first followed by the topfloor gen and take all the map pressure away from the killer.
3 -
Basically this. As Killer, it is best to ignore this Gen and the one on the very top and then you have such a small portion of the map to cover.
2 -
How does doing those two make map pressure? I literally ignore those two, and makes the game chill and pretty easy. What am I missing? Ty!
1 -
I think you are misreading the comment. I think he's saying by doing those gens the survivors lose map pressure (it's just in the structure of putting map pressure on the killer).
That said, while I hate doing the edge gens first, it does create a zone that you can run to at the end of the game for resets / to draw the killer away. It's not my preferred strategy, but taking the outer gens first means the survivors can hit and run on the central gens in groups and 'stick' the killer in the middle.
But trying that in soloq is a huge ask.
2 -
if survivors leave those gens till the end, the killer will be forced to patrol them. And they're hella hard to patrol
4 -
i mean i don't usuly have issues with it but i guess it depends on what killer you run. is the counter not just to drop down?
generally i think maybe we need fewer god anythings in the game they should be rare and limited to one or two a map.
0 -
leaving hard to patrol gens to the end creates map pressure for the killer. ignoring them, like you do, as killer is the best you can do against uncoordinated teams.
1 -
same as with the gen on Dead Dawg main, let it pop, but try to make survs pop it earlier instead of later
0 -
most survivor self-block window by you going left than right on right side of the vault. it's virtually their only option to self-block window otherwise they leave window into some other loop. the big thing is to make sure that their 3rd vault is inwards and not outwards. because than you can go around and they can't go back through. it's kinda free hit if you know what your doing.
is it worth protecting top gen? Not really. the only reason you ever go top gen is to hook survivors in the basement and camp. it's pretty good spot for Hag or Trapper to just turtle the basement. a lot of my wins on leatherface on hawkin is just camping that basement. it's not worth my time to break 40 pallets on that map in my opinion.
1 -
Yeah, let that gen go, preferably right away. You don't want it there late, or god forbid it be one of the last three. You can down survs in there and defend it, but it's just not worth the effort.
And in solo queue, much of the time at least one of the survs will go for it first because it's so safe to work on. Let them have it.
0 -
To be fair, "map pressure" is usually used to describe the pressure the Killer has on the game (or the map). So having map pressure is a good thing.
1 -
Defending that gen is basically always a mistake unless you're Nurse
0 -
You can't. It's one of the safest gens in the entire game. If they run to this room and you aren't about to get a down, you'll have to drop chase, depending what killer you're on.
Hag can trap the area very effectively, Artist and antiloop killers can at least force them away. But if you're on Freddy for instance, good luck.
0