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How to counter Hawkins god Window?
Devs how have you not consider how broken this portal room window is with the mile long loop even Anti window spam nor bloodlust can't activate cause you lose chase.
Like what are you supposed to do if your an m1 killer? This honestly should be removed
Comments
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If you mean the one in the portal room, just don't be there, let them have the gen. It's too safe to defend.
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The one by the portal room, with the gen up top and a nice vault into the lower? Which connects to a window and gives enough time to run up and do it again?
I usually let that gen just.. go. Survivors can't stay in that room if they want to win. I feel that chase sequence you are referencing is a check on killer sense. But regardless, I'd recommend not chasing there. Its literally a doomed cause.
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My soloQ teammates love to do this gen at first followed by the topfloor gen and take all the map pressure away from the killer.
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Basically this. As Killer, it is best to ignore this Gen and the one on the very top and then you have such a small portion of the map to cover.
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How does doing those two make map pressure? I literally ignore those two, and makes the game chill and pretty easy. What am I missing? Ty!
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I think you are misreading the comment. I think he's saying by doing those gens the survivors lose map pressure (it's just in the structure of putting map pressure on the killer).
That said, while I hate doing the edge gens first, it does create a zone that you can run to at the end of the game for resets / to draw the killer away. It's not my preferred strategy, but taking the outer gens first means the survivors can hit and run on the central gens in groups and 'stick' the killer in the middle.
But trying that in soloq is a huge ask.
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if survivors leave those gens till the end, the killer will be forced to patrol them. And they're hella hard to patrol
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leaving hard to patrol gens to the end creates map pressure for the killer. ignoring them, like you do, as killer is the best you can do against uncoordinated teams.
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same as with the gen on Dead Dawg main, let it pop, but try to make survs pop it earlier instead of later
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most survivor self-block window by you going left than right on right side of the vault. it's virtually their only option to self-block window otherwise they leave window into some other loop. the big thing is to make sure that their 3rd vault is inwards and not outwards. because than you can go around and they can't go back through. it's kinda free hit if you know what your doing.
is it worth protecting top gen? Not really. the only reason you ever go top gen is to hook survivors in the basement and camp. it's pretty good spot for Hag or Trapper to just turtle the basement. a lot of my wins on leatherface on hawkin is just camping that basement. it's not worth my time to break 40 pallets on that map in my opinion.
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Yeah, let that gen go, preferably right away. You don't want it there late, or god forbid it be one of the last three. You can down survs in there and defend it, but it's just not worth the effort.
And in solo queue, much of the time at least one of the survs will go for it first because it's so safe to work on. Let them have it.
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To be fair, "map pressure" is usually used to describe the pressure the Killer has on the game (or the map). So having map pressure is a good thing.
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Defending that gen is basically always a mistake unless you're Nurse
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You can't. It's one of the safest gens in the entire game. If they run to this room and you aren't about to get a down, you'll have to drop chase, depending what killer you're on.
Hag can trap the area very effectively, Artist and antiloop killers can at least force them away. But if you're on Freddy for instance, good luck.
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What if it's one of the last 3 gens? You're just screwed.
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I was at 1 gen left the gen up top was almost done so I had to defend it I tried playing around the window but could do nothing against this window since I was just an m1 killer I tried going around, going through it but chase kept dropping and anti spam wouldn't proc they had the drop and the pallet 5 meters away to reset everything.
This genuinely seems like an infinite for m1 killers that is genuinely unfair from them and I think Dev need to close up that window Survs still have plenty of resources they can use even with it gone.
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You need to learn to let survivors do specific gens. Particularly safe ones. The generator in that room, is a free safe gen but it doesnt help their cause if they only leave the rest of the map open for the mid and end game.
Usually if you have a survivor go there, they also go up top. And that results in a win on killer; both those gens are best saved for end game, and that rarely happens.2 -
There's literally no reason to ever go there as killer. The gen is realistically impossible to defend. Let them have the gen and ignore that room. Same applies to other maps, such as Dead Dawg main building, Disturbed Ward main building etc etc.
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I genuinely, passionately believe we should never, never have vaults positioned under a dropoff, it almost always makes loops way too strong. Eliminate setups like these from the game entirely. Never re-add them.
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Then you should have had a much smaller portion of the map to cover. And if you lost 4 Gens in that small portion of the map, then you messed up way before they got to the last 3 Gens.
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OMG just play Nurse silly, or maybe if you don't know how to play the tile just leave and chase someone else.
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The issue of this window has nothing to do with there being a drop-off. BHVR has long made it impossible for survivors to vault during stagger after jumping from a height (and since they seemingly couldn't figure out how to do this they simply made most of all survivor actions impossible during stagger, including things like jumping into hatch, unhooking someone or using DH, a notable collateral nerf nobody ever talked about). But this particular window wasn't even problematic back when survivors still could vault immediately after dropping, because there's a hole in the ceiling killers can use to cut the survivor off.
The potential problem with this window is that against a killer without a chase ability or perk to help them, a survivor can theoretically keep out of chase state and keep vaulting it. Although this requires incredibly tight timings and shift/sprint micromanagement that even the most experienced of players regularly mess up. If you are a pure M1 killer without Bamboozle or anything to help you, what you want to do here is force the survivor to vault from the inside of the control room, vaulting after them into the portal area. It will be exceptionally rare that they can actually keep out of chase state or continually break it, let alone without losing so much distance that you'll hit them anyway. And then once the window blocks, you can go around the front side instead of vaulting after them and now they are trapped for a guaranteed hit/down.
In general it can be noted that Hawkins is a decidedly killer-sided map that consistently sits among the top deadliest maps on NightLight, having been the deadliest map at a 69.48% average killrate when BHVR shared stats on it. I do think a breakable glass wall as a unique map interactable would be cool here to break up that particular window loop, but other than that if the map could need anything it's pro-survivor changes. One obvious one being making the upper level area give survivors anything to play with rather than every room up there being certain death.
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If it's one of the last three gens and it's almost done i would be there to contest it, especially interrupting the survivor on it as you can usually hit the survivor after they drop as they would be forced to medium vault if they try to use this loop. Also only 1 side is available to be repaired on this gen which helps, these are the kind of gens i'd prefer to repair first
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Always the killer's fault, I see. Never has anything to do with the state of the game, nothing's ever out of the killer's hands, and survivors are never expected to be punished for their own mistakes, 3-gens for example.
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Sorry, but it is really easy to focus only on the 5 easy to reach Gens as Killer. If you decide to defend the Gen in the Portal Room, you are playing the Map wrong.
And yes, playing the map wrong is the fault of the Killer.
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