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Why people are acting like this game survivor-sided while killers wins majority of games?

24

Comments

  • jmwjmw27
    jmwjmw27 Member Posts: 521

    The short answer is "the average player is not that good at the game". Matchmaking is very loose, so what happens is that the top 1% of players (who have played a lot and/or are very good) commonly get matched against players who are not of the same caliber. If you look at any killer winstreak, you will commonly see games where the player doesn't even have to try, because the survivors make so many mistakes that the game is easy. For example, Tofu's recent Freddy 50 wins, etc. And on the other side, average killers get paired against good solos or good SWFs and get destroyed. Back in the day Marth's SWF did a no perk escape streak, and Hens and Knightlight have done high 3out escape streaks, iirc up to 200+.

    Most winstreaks that end will end from a snipe, because realistically good players will only lose versus other good players. Especially if the winstreak is using the strongest stuff available, 4 average players in a SWF on Eyrie with BNPs is not enough. If there was a "winstreak" done where the person/people was only matched against comp players trying their hardest, I would be surprised to see more than 20 wins.

  • Equinox_One
    Equinox_One Member Posts: 290

    Pings would actually be awesome. I play a lot of Marvel Rivals at present and the tools solo queue has to communicate are absolutely incredible.

  • jmwjmw27
    jmwjmw27 Member Posts: 521

    To more concisely make my point, I'd argue the people you're hearing say "current DBD is survivor sided" are either average/below average players or are playing in scenarios where they aren't playing their hardest to win. People who like to play lower tiers with chill builds and 12 hook are correct that in that scenario survivors have a LOT of second chances and opportunities to win, but that's unfortunately not the way the game is primarily played or balanced around.

  • Equinox_One
    Equinox_One Member Posts: 290

    I also play a fair bit of solo queue where my escape rate is probably closer to 40% (so, so many quitters) which almost certainly keeps it lower. If I were to play exclusively with my mates, chances are we'd eventually hit the softcap.

  • Equinox_One
    Equinox_One Member Posts: 290
    edited December 27

    You are stereotyping tens, possibly hundreds of thousands of players as whiny and entitled because of some nonspecific 'a lot of' big bad killer mains.

    In regards to 'survivors only quit because the game is imbalanced' I put up my own experiences combined with an easily confirmable and common sense observation that any longtime DbD player would be able to confirm. You responded by going 'well if you don't have to give a source for that I don't have to give a source either'.

    Nobody asked for data here, just specificity. In a rhetorical way. Because I'm pointing out that you're setting up an Emmanuel Goldstein rather than actually refuting any actual argument.

    But yeah. We now have a strawman inside an adhom inside a tu quoque inside a bit of sealioning.

    It's the bad argument equivalent of a turducken.

  • Equinox_One
    Equinox_One Member Posts: 290

    This.

    There are things that are a bit busted in this game. Nurse is an easy example. Her kit just breaks the game. She needs a rework.

    Blight is…almost there. He's too strong but a lot of that comes from how forgiving his power is and how good he is at tunneling someone out in a way where teammates can't do much to stop.

    Trim off those outliers and the SWF/killer matchup is actually in okay shape - probably the most balanced it's ever been.

  • Equinox_One
    Equinox_One Member Posts: 290

    I'm not a fan of using killer winstreaks as a metric for…anything, because unless it's someone like Otz who has built up a LOT of community trust, I'll always remember that insane Demogorgon winstreak that turned out to be caused by deliberately losing dozens of games between streams.

    That said, the longest Clown streak I can find with a quick Google is Otz's 50.

  • Brimp
    Brimp Member Posts: 3,065

    Because at a certain level it is survivor sided. Im not talking comp level you can still win by just being good at the game and people holding M1 on gens when someones being chased.

  • hxp
    hxp Member Posts: 22

    We basically need to convince the project managers of DBD that the game is currently in a very killer sided state and not enjoyable as surv at all. But how to do that?

  • KFChris18
    KFChris18 Member Posts: 122

    I'm going to try to be as fair as possible (4khr blight/jeff main)

    Historically speaking, survivors have absolutely held the power role in DBD. DBD's early history is full of nerfs targeting survivors because, frankly, their toolkit was absurd. Self-Care mid-chase, sprint burst mid-chase, BNP instantly completing gens, pallet vacuum etc. It took BHVR a very long time to even admit these things were a problem, much less fix them.

    This isn't to say that killers haven't had their fair share of OP nonsense. Old Mori's were incredibly broken, Ruin/Undying/Tinkerer wasn't necessarily game breaking, but it was obnoxious to play against(hence the reason why I never used it myself), and Gen-kick meta nearly broke the keyboards of survivors all over.

    The reason why I bring these up is because the killer issues (Moris etc) were seemingly addressed much faster than survivor ones. How long did the gen kick meta last compared to the reign of old DH for example? The notion that dev's are making the game "killer-sided" is the result of them kicking the can regarding unbalanced survivor perks/interactions (see old DH, gen speed, unfair maps i.e. Haddonfield). They aren't trying to make survivors miserable, they are fixing mistakes that should have been corrected long ago.

    As far as "killers win the majority of games", that boils down to two things. First the amount of skill it takes to play top-tier killers consistently well (nurse, blight, spirit, billy etc) is not to be ignored. It takes not just mechanical skill, but things like map knowledge, perk knowledge, and game sense. It also doesn't help that streamers make said killers look easy to play, when in truth they had to spend hundreds of hours to get there in the first place. Second, is that during a game, it isn't the killer that is your worst enemy, its your own teammates. How many times have we seen survivors hide in basement instead of unhooking, healing under hook against someone who comes back to hook each time or any number of stupid decisions?

  • Equinox_One
    Equinox_One Member Posts: 290
    1. Except for people who watch comp. Or play comp. Or the developers who not only organize comp events, but have gone on record saying they want to do more for comp players.
    2. Define 'viable'. I'd say that there are maybe 3 or 4 killers at this point in time that can contest a good SWF on a difficult map like GoJ. On a more balanced map…maybe 5 or 6.
    3. Where? I cannot seem to find this quote. I can tell you that, anecdotally, I see quitting in at least a quarter of my matches no matter who I'm playing.

    The game is fairly balanced if it's a high tier killer against an SWF.

  • Valuetown
    Valuetown Member Posts: 514

    Seeing as you have no idea what any of the terms you're throwing around actually mean, I'm just going to settle in agreeing to disagree with you as to not waste any more of my time lol.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 708

    The game is supposed to be killer-sided. The devs have very clearly stated that the target kill rate is 60%. Fewer people played killer back when kill rates were lower. Back then, my survivor queue times during peak evening hours would sometimes be 15 minutes or longer. Killer players were extremely rare. Now my survivor queue times are 5 minutes tops, indicating a healthier killer:survivor ratio.

    A lot of people seem to be conflating "the game is killer-sided" and "playing killer is easy". I play about 50/50 survivor/killer, and I can tell you that in a majority of my matches I go up against survivors who know what they are doing and it is not easy. The only thing that needs a balance adjustment is the unfair advantage that SWF teams get from using comms.

    To those in this thread claiming that the killer role is too easy or that kill rates need to be reduced, please post some of your gameplay so I can learn what I'm doing wrong. I have a feeling that none of you will take me up on that.

  • Pulsar
    Pulsar Member Posts: 20,926

    Pretty sure it's held by that one dude who wrote the 400 page Clown guide

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 708

    You always complain about killers being too powerful, so I guess by your logic that makes you a bad survivor player

  • Equinox_One
    Equinox_One Member Posts: 290

    🙄

    Yup. I'm the one who…you know what, never mind. You go do you I guess.

    One does not mean the other.

    A 60% kill rate doesn't really mean killers 'win' 60% of the time. Honestly, 'win' is not a term that's ever really been defined by the developers as so far as it pertains to killers. But going off the community definition of 3k or more, with 2k being a draw and 1k being a loss and how insanely easy it is to get at least 1k, yeah. Kill rate will be inflated, even if we exclude games with a quitter.

    Wouldn't surprise me. I'm just not finding any information on a long Clown streak, at least at a cursory glance.

  • TWS001
    TWS001 Member Posts: 247

    It's just a mish mash of everything now. So many perks, so many killers, so many maps. It's at the point where you can't balance everything. Something changed will do nothing on one map or killer, but on another killer or with a certain perk it's completely gamechanging.

    Just one little change, however small can do so much. Just look at Thrill recently where on certain killers with certain add ons and perks totems were unclensable.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 282

    “The only thing that needs a balance adjustment is the unfair advantage that SWF teams get from using comms.”

    Ok and how do you do that?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,133

    don't think game is survivor sided or killer sided. i would say survivor is a bit uncomfortable to play. killers range from being fun to to less fun to play as many kits have limited tools alongside poor numerical balance in some cases. so some killer are good and other killers are less good.

  • edgarpoop
    edgarpoop Member Posts: 8,455
    edited December 27

    I don't want to name the player, but a Clown player got to 400ish within the last year or so. Don't remember the exact number off the top of my head.

  • Brimp
    Brimp Member Posts: 3,065

    "On top of that slugging is still being a thing, as well as camping and tunneling"

    So whats so wrong with these? Cause these are far from problematic and if anything they would cause even more problems if "fixed" as in completely impossible to do as per a lot of community ideas I have seen.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,993

    The problem with this debate is that there are so many variables and inconsistencies when it comes to the role. You can't just say "killer is EZ mode" as a blanket statement.

    Yes, killer is easy, IF:

    1. You play (and have experience) as and S or A tier killer
    2. Use the strongest perks/add-ons
    3. You play in the most coldly efficient way possible (tunneling)

    So yeah, if you're a highly experienced Blight/Nurse/Spirit who plays with robotic indifference, then yeah, there isn't going to be much in the way of challenge for you (I'll never understand the appeal of that, but alas).

    Beyond that, killer difficulty gets complicated. If your killer(s) of choice are weaker, or if you prefer to play in a fairer way, it can vary from decently challenging to infuriatingly difficult. To the point where with some killers, getting the wrong map is pretty much a guaranteed loss, even against survivors that are less than great.

    Kill rates aren't the best way to assess relative strength as some of the weaker killers do well at lower MMR, and some of the strongest killers have a skill floor that leads to non-experienced players to struggle. It's just a messy endeavor to draw conclusions from those numbers alone.

    Like if you're a new Nurse/Blight/etc., you're going to lose. A lot. But If you've mastered them? You're essentially a killing machine who can 3/4K in your sleep against all but the best teams.

    Conversely, you can get about as good as you can be with C/D tier killer and be absolutely fighting for your life most of the time.

  • H2H
    H2H Member Posts: 783

    Why is it when comes to balancing, we always have to consider killers in the hands of the very top players who have tens of thousands of hours and win streaks hundreds of games long, but for survivors it’s “no one cares about comp” and “most SWFs aren’t that good” and so on?

  • ChuckingWong
    ChuckingWong Member Posts: 447

    If you think tunneling and slugging. 2 things that nullify any single player from having any semblance of control over their own gameplay. Then idk.

    They are massive problems and have not been addressed or fixed. And its more of a compounding problem that you have to deal with ON TOP OF everything else.

    Load up a killer, pick a survivor and say you're it shouldn't be a thing.

    Keeping people on the ground, shouldnt be a thing.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 708

    Play however you want. Any perks, camping, tunneling, whatever you want to do. I would honestly like to see some your matches if you're willing to post. You're the only one who will actually put their money where their mouth is. Most others just throw stuff out there with zero experience playing killer against non-noob survivors.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 708

    There have been lots of solutions proposed to handicap SWF teams. Limiting multiple uses of the same perk/items/add-ons, certain perk combos, adjusting gen speeds, etc. But whenever those are proposed, people cry that you're "punishing them for playing with friends", so they'll get to keep their unfair advantage forever.

  • Saiph
    Saiph Member Posts: 417

    Give me a few days since I'm not at home, but yeah, I'll record the next time I play

  • Equinox_One
    Equinox_One Member Posts: 290
    edited December 28

    EDIT: Disregard. Let me go take a look.

    EDIT 2: Okay, so. I'm not finding the stream referenced here, but this seems to be coming second hand from someone who watched a stream. I cannot find any mentions of this. It also appears to be a poster with a bit of a…let's say a chip on their shoulder and even she was a bit iffy on that number - and as this isn't referenced anywhere else from what I can find, and as, looking at the comments it seems to contradict people's own experiences tremendously on all killer (and my own, which last time I took note, in a sample size of maybe 400 games on both sides the suicide rate wasn't far off 5x that number - even being amazingly generous).

    Regardless, spent like 30 minutes looking around and this appears to be the only source for this statistic. I've reached out to them personally and will see if they have a link. Because this seems fishy.

    Post edited by Equinox_One on
  • Reinami
    Reinami Member Posts: 5,653

    So you are going to tell me that when skull merchants kill rate was what it was, that you TRULY BELIEVE that she was by far the best killer in the game, and that nurse is one of the worst killers in the game?

  • Moonras2
    Moonras2 Member Posts: 388

    Many of us do care about both sides. But I think all top level things have to be counted. Many people say it is survivor sided because they play x=lowertierkiller or killer sided because they play solo survivor. They just disregard the fact that survivors still have to deal with high tier killers and killers have to deal with high tier 4-mans.

    As long as high tier killers and high tier swfs can keep each other in check then the only way to see what side is actually stronger would be to constantly match them together and keep track of stats. MMR would have to be tightened, queue times made longer, and people would be seeing the same opponents a lot.

    I couldn't accept comp as the balance decider as it has rules and limitations for "both" sides. They don't just create the regulations for balance but also for entertainment, I think. Otherwise people would be able to choose a killer they want in every game. Not have to switch it up or choose from a list.

    Then there's one huge difference in comp in that survivors know what killers they are playing against. They can create or use builds designed around that.

    On the flip side, survivors are limited with their builds. They can't just use the same characters or perks.

    Factor all this in with certain perks and items not being allowed and it becomes a separate game from the main game. I'm not saying that comp players don't perform extremely well outside of this setting as they are great players. I'm sure I wouldn't stand a chance against them. But the mode itself is not the same.

  • Ryuhi
    Ryuhi Member Posts: 3,905
    edited December 28

    I agree with almost all of this except the winstreak potential differentiation. If there is ever a point where any killer's max winstreak is lower than a survivor one, that would be a pretty big indicator that particular killer would be massively underpowered. The 1 should always have a higher potential than any of the 4, let alone all 4. Even the best players need communication and coordination, especially when compared to a single person working independently. I like your target range of 50, but if that is the case, then survivor ones should still be lower than that just on a principle of 4 minds in tandem vs 1 in focus. If it were higher (or even,) then that would imply that the 4 are inherently stronger than the 1 due to that difference alone. This is all strictly concerning potential and not average performance, of course.

    Your comments about unknowns and the things that contribute to the statistics is spot on though. Even skill expression is only a factor toward final outcomes, and can often be nullified entirely by other factors. Unfortunately there is a lot of ego in this community, so thats likely a big part of why people try to bend things to their own perspective rather than use other perspectives to learn from.

    Post edited by Ryuhi on
This discussion has been closed.