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Doctor

ClockworkJink
ClockworkJink Member Posts: 15
edited December 2024 in Feedback and Suggestions

Alright. I know it's a waste of time, but I'm still guna say it.

The doctors main ability needs a complete rework.

The problem with the doctor, and yes I played him quite a bit. Is he has TOO much ability.

With one single skill, he can AoE scan the map.

After doing so this adds madness to players they cannot remove. At all. It cannot be countered in any way. This also gives him your location.

He can spam his ability, and max your madness, leave you, and spam the next guy.

Again. You can only remove tier 3. So you're always going to have goofy skill checks. Which are actually way too difficult to land.

Even if I buckle down, and full focus. As a skilled gamer I still miss some of these insane skill checks that bounce around the whole screen, and sometimes go in reverse.

DBD isn't played by people all as skilled as me. 60% of the players are awful. That means they become incapable of playing with the game completely.

The doctors ability makes you see fake doctors.

The doctors ability to makes you see fake pallets.

Again. Uncountered. Best you can do is remember the pallets you used, aaaaaand good luck with that.

This is the BIGGEST issue. He has too many abilities in one skill.

No other killer has anything this over complicated with their skill. It's one effect, and it's counterable in multiple ways.

I know they'll never fix him, but he does need fixed. As it stands anyone who plays doctors IS unbeatable. IS. Not can be. Not hard to beat. Unbeatable. Those skills are rigged.

I play him, you literally can't lie to me. It's over the top.

Post edited by Rizzo on

Comments

  • ClockworkJink
    ClockworkJink Member Posts: 15
    edited December 2024

    NO. You go to madness 2.

    It takes the doctor 10 seconds to shock you 2-3 times, and leave.

    He doesn't need to cross the walls/pallets. His ability goes right through it, and it's spam able. Meaning it's not a time sink AT ALL as it doesn't even take a few seconds. You actually take the survivors time up much more than your own by a long shot.

    You can easily get a whole team even if they're spread out to madness 3 in 1 minute, and keep them bouncing between 2-3 all game passively.

    While yes the addon gives him fake pallets..... It's uh.... One he always has. So it's just a built in mechanic at that point. I'm not going to bother saying it's an addon, because essentially it's not.

    This is his ABILITY alone by the way. Not even one single perk.

    He's this stacked off ONE skill.

    Post edited by Rizzo on
  • ClockworkJink
    ClockworkJink Member Posts: 15
    edited December 2024

    Your two cents are fine, but just not true.

    *Edit* Tf? No you're not DODGING the doctors shock. Only an awful player would miss that MASSIVE blanket. Saying you can time the Dodge is a huge lie. You're just a doctor main.

    He's a killer with built in BBQ n chili without the hang requirement.

    A built in stun so you can't pallet drop on him, you have to pre-drop.

    Built in MASS CC (Which he doesn't need to be near you to activate).

    Built in troll mechanic.

    Now remember. This is the issue. THAT'S. JUST. HIS. ABILITY.

    He absolutely can put FOUR perks on that make this MUCH MUCH more over powered.

    Perks that stop gens, so even if you're magically skilled enough, you'll just get auto blocked.

    Perks to snap pallets faster/vault faster.

    Perks that block ALL vaults. 👀

    You're saying he's just an M1 killer, but he's easily THEE strongest killer in the game. Easily.

    I'm a bloody ghostface. I play all killers a little bit, but not my preference. I play survivors as well. I can confirm anyone saying doctor is fair is a big fat liar.

  • katoptris
    katoptris Member Posts: 3,219

    It an add on called order. The only thing that built in is screaming,skill checks and doctor illusion showing up in tier 3 without restraint add on. Restraint move it to tier 2 with frequent illusions showing up with auras .

  • Yggleif
    Yggleif Member Posts: 277

    I needed a good laugh. I low-key needed to double check to see if this thread was old and just got bumped for some reason but nope we're actually complaining about Doctor in 2024. Wild.

    So Doctor imo is awful like legitimately one of the worst killers in the game and the reason is while he has a lot of abilities most of them don't do anything. The fake doctors don't do anything, the skill checks unless they're using merciless storm aren't that bad, the fake pallets are mediocre especially if using WoO which most survivors do so realistically they shouldn't be fooling people even in soloQ. Then there's the fact he still has to down people which is what he has the shock for, which has a bit of a learning curve and is admittedly decent anti-loop although no where near the most powerful. The main problem with it is there's a slight delay on the effect meaning of the survivor is near the window or pallet at all they can still vault/drop in time before the blast detonates.

    So all in all Doctor does have a lot of powers but they're all very minor powers that add up to something mediocre. Also while you can't completely get rid of madness once you get it as long as you're near a locker when you hear the terror radius you can avoid getting madness for a long time plus most Doctors will leave an area if they don't get anyone on a blast giving up a ton of free gen time because they tend not to properly check areas and just rely on the blast.

  • jmwjmw27
    jmwjmw27 Member Posts: 537

    As it stands anyone who plays doctors IS unbeatable. IS. Not can be. Not hard to beat. Unbeatable. Those skills are rigged.

    Here are 3 different DBDLeague competitive VODs that have doctor sets, where survivors are forced to bring certain offerings, can't bring any items other than 1 flashlight and 1 firecracker, and cannot bring strong perks (no DS, exhaustions except head on, UB, deli, OTR, etc).

    https://www.youtube.com/watch?v=1IqvmrygzCQ

    Both doctors 1k.

    https://www.youtube.com/watch?v=SteEesbb6-0B

    Both doctors 4k.

    https://www.youtube.com/watch?v=5P0yni54nbs

    One doctor 1ks, the other 4ks.

    You can watch the games yourself. Doctor isn't OP at high levels of play, he's a solo/noob stomper. These vods prove that he's not unbeatable - and this is with a set map and many restrictions on the survivor.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,184

    doc's skill-check are laughably easy to land. after 1000 hours into the game, you'll likely forget they exist. I believe this is one of the reasons why doctor is not competitive against highest level players. Skill-check+madness is non-existent.

    his chase is above average at best but fairely easy to counter. most doctors make mechanical errors with his shock making his ability a joke to loop in soloq.

    skill-issue.

  • Oputeeva
    Oputeeva Member Posts: 182
    edited December 2024

    True he is busted and very annoying to play against, especially when he plays with strong addons, it becomes a nightmare every loop is unsafe just as overtuned Houndmaster

  • SoGo
    SoGo Member Posts: 1,570

    Not every loop is supposed to be 100% safe.

    Doctor is perfectly average and not OP in any way. The only argument could be made about his synergies with terror radius perks, and even then, the perks suck in every other situation so it's niche at best.

    Nurse is busted. Any killer worse than Spirit is not.

  • CipherMRV
    CipherMRV Member Posts: 8

    You're exactly like one of those survivors who complains that a killer is too strong just because they don't know how to counter it. Doctor is what people call a "noob stomper". He has a very complex power that does a lot of things but none of them super well. He has no map traversal and an aoe tracker that can be avoided with lockers. The problem is his ability is pretty much the ability to make survivors mess up, when other killer abilities rely on the killer not messing up.

  • Yeaa… I've always disliked going against doctors. If we kept things simple, just the ability to shock survivors and prevent them from vaulting or dropping a pallet for 2 seconds is already strong anti loop.

    All this map-wide scream ability, wonky skill checks, and going to tier 3 and having to snap out of it is just too much oppressive disruption. And I haven't even yet mentioned the fake pallets and illusory doctors.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    Get used to it, more and more people who have been spoiled by BHVR caving to the cries for Skurchent to be nerfed HARDCORE even when she was fine and had multiple fixes to make her fair have brought people like this out of the woodwork.

    Other Killers seeing complaints on these forums lately for no reason due to their abilities being called "too good/too annoying to learn counterplay for":

    • Ghostface
    • Wraith
    • Singularity
    • Houndmaster
    • Myers
    • Trapper (yes really I have seen TRAPPER hate in the past few months
    • Sadako
    • Freddy (slated for a buff and rework)
    • Dracula (even after his nerfs)
    • Chucky (even after repeated nerfs
    • Xenomorph
    • Legion (AGAIN)
    • Clown (AGAIN)
    • and now Doctor

    Notice how with the exception of Xeno, Chucky, Singu, and Drac, ALL of those Killers are fairly weaker M1s who have buggy mechanics, have been buffed in the past year or so, or are too new to really have learned their counterplay. Notice also how several are ones people just generally find annoying for no reason other than historical ones.

    What has happened to us as players where we're looking at bottom of the barrel Killers and deciding they're too spicy?

  • HermanTheDoctor
    HermanTheDoctor Member Posts: 222

    Thank you for the detailed Post, even that i think the Original post was just bait. But we all laughed good at it :D

  • Berienn
    Berienn Member Posts: 91

    he can scan map.. that's all because other abilities are add-ons and he doesn't have any kind of slow, his only power is madness and short range shock to prevent surv from using pallet or window but when using ability doc is slowed down a lot. he is easy to play, harder to master and he needs good perks to win game by game

  • Xernoton
    Xernoton Member Posts: 5,900
    edited December 2024

    Static Blast only works within Doctor's Terror Radius. If you're out of range for that, then Static Blast doesn't effect you either.

    NO. You go to madness 2.

    Wrong. Snapping out of it takes you back to madness 1. To get you back to madness 3, the Doctor either needs to hit you 4 times with Shock Therapy, or once with Static Blast and twice with Shock Therapy. That takes 10 seconds at the very least.

    Snapping out of it takes 12 seconds. So you are suggesting that Doctor players can just walk around and apply madness, while the first is snapping out of it again. What about the other 2 survivors, that are left to do gens? Or what about the time it takes you to get the next survivor? Or the time it takes you to finally get a down?

    You can't stall them indefinitely, so you do need to progress. Meaning the strategy you described doesn't work and only results in an easy win for the survivors.

    You actually take the survivors time up much more than your own by a long shot.

    It's 4 survivors and 1 killer, not the other way around. Temporarily stopping one from working on gens and gaining a net +2 seconds of time advantage before you even get into the same situation you were in before that started really isn't a good trade-off. You lose a lot of time doing that. Shocking through walls comes in handy pretty much every match but never to just spam tier madness on everyone.

    You can easily get a whole team even if they're spread out to madness 3 in 1 minute, and keep them bouncing between 2-3 all game passively.

    Yeah. I can do that pretty consistently. It's called coordinating madness and one of the core skills you learn when playing Doctor. You can't repeat this process over and over again though because it requires set up in the form of people in tier 2 and Static Blast off cooldown. Not to mention, if you were trying to just go after each survivor and apply madness that way, they'd easily get rid of it and make progress on a gen before you even get anywhere close to having the next survivor in tier 3.

    While yes the addon gives him fake pallets..... It's uh.... One he always has. So it's just a built in mechanic at that point. I'm not going to bother saying it's an addon, because essentially it's not.

    That's not how it works. Base kit means, that you still have 2 addon slots and 4 perk slots left. Also, Order addons are a red herring. You often times go down around a fake pallet, so that must mean that the fake pallet is the reason you went down, right? Wrong. Because in reality that pallet wasn't there to begin with. Meaning, you were in a dead zone and about to get hit either way.

    This is his ABILITY alone by the way. Not even one single perk.

    Welcome to DBD where all killers have some kind of ability to help them out against 4 survivors. This is all to make up for the inherent disadvantage that any killer faces. The asymmetrical nature of this game. The way I see it, killer addons need to be strong enough to balance out items, killer powers need to be strong enough to balance out the number disadvantage and killer perks need to be strong enough to balance out 4 times the amount of survivor perks.