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Killers chase useless perks?

Jtflorencio
Jtflorencio Member Posts: 40
edited January 8 in General Discussions

I really wanted a buff, the killer chase perks, most of them are useless or easy to counter

Bamboozle- Increase Vaulting Speed ​​16/18/20%.
Brutal Strength- Increase 20/25/30%
Dark Arrogance- Pallet Stun (endure 20-%) + Increase Vaulting Speed ​​25/30/35%
Fire Up- Increase 6/7/8% (start with 1 token) (48% total)
Superior Anatomy- Increase Vaulting Speed ​​40/50/60% (10s cooldown)

It would be a great option to stop seeing so many killers with 4 anti gen perks
Chase perks are fun and healthy, it would also help to stop seeing so much camping

Post edited by Jtflorencio on

Comments

  • Grigerbest
    Grigerbest Member Posts: 1,894

    I think OP meant that: "These perks should be as good as gen regression to be more desirable for killers".

    On certain killers (even most of them) I would prefer gen regression over these, ngl.

    Yeah, lowering your MMR helps. :D

    But it should not be a thing. The game needs to be more skill-based, over "Meta-based".

  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 5

    Very wrong, This PERKS dont have high percentage of success in harming a survivor are very easy to dodge in most loops, which is why no one uses them.. and we are always seeing 4 anti-gen perks

  • Shroompy
    Shroompy Member Posts: 6,872

    Game is a lot more skill based than you think it is once you take away gen regression. In regular public matches you really don't need to 4 stack gen perks.

  • Shroompy
    Shroompy Member Posts: 6,872

    You see 4 gen perks because its the easy way out, simple as that.

    No one goes against godlike Survivors every game

  • Grigerbest
    Grigerbest Member Posts: 1,894
    edited January 5

    Nope. Highly disagree. :)

    I think the game is more RNG, killer and perk-based more than anything.

    I lost count on how many times I was losing gens due to absence of pain rez in my builds. How many times I lost a survivor in a chase because of lucky-break+Iron Will. How much time I lost searching for survivor, hiding near-by a gen (absence of Nowhere to Hide), chained tiles (rng), auto-pilot survivors with WoO (they don't even look behind) and I can go on, and on, and on. Like, no, there are a lot of things in this game that has nothing to do with the skill, but with perks and RNG.

    The mere fact that we've got tiers with killers and perks is enough to prove your message wrong. You can play as badly as possible thought out the match - and by the end you can get 4k just because of Noed or some unexpected devour.

  • Shroompy
    Shroompy Member Posts: 6,872

    RNG does play a pretty big factor yes, but to completely disregard the skill of a player is just stupid.

    Also saying you've lost count how many times you've lost because you didn't have X perk is true for literally EVERY perk. "If I had No Way Out, they wouldn't of opened that gate". Man if I had Blood Warden I'd be cookin. "If I had Bambam I would of shut down this loop so much earlier" and I could go on with literally every single perk. What gen perks provide and the reason they're so effective is because they partially eliminate some RNG with consistency, and its easy to lean on that. There's no shame in wanting easier games, it's what perks are for, but to call them and absolute necessity is false

  • Grigerbest
    Grigerbest Member Posts: 1,894
    edited January 5

    1 good (meta) perk can cost a game as well as 1 good play or mistake. If a player wants to do more 4ks - they would run pop + pain rez + dead lock (or whatever) + meta info perk, instead of Brutal Strength + Iron grasp\Agy + Rapid Brutality (or whatever other chase perk), right?

    It's called "Meta" for a reason. As well as using a higher tier killer.

    You can't win at higher MMR with 0 perks, even if you've been playing (let's say) Wraith for 7k hours. But with the right perks - you can. Your skill doesn't matter as much, because without help (perks) you will not be able to do even 2k (what we're aiming for probably).

    That just means that perks are indeed a necessity, if your goal is to have more 3-4k matches in general.

    Just to mention: I'm not saying that your skill is nothing, I'm just trying to say that meta perks and RNG makes nearly the same amount of "success" in your matches, which is a problem to me, because I want the game to be more skill-based.

    My goal as a killer is simple - I want at least 2k with a fun chases and using non-meta perks\killers. I can't get that based on the lvl (or hours) of survivors that I'm facing. I'm stuck at using pop + pain rez + no where to hide in order to not get T-bagged at the gates with 4m out with the length of the match of 4-5m.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,121

    Here are other chase perks that really should get buffs:

    Dissolution should have a longer duration and the icon of the perk shouldn't be revealed to survivors.

    Spirit Fury should give the killer a smaller stun time at base. As it is now, it is only usable with Enduring.

    Hubris should have a longer duration. Very few killers can actually cat h the survivor with a M1 after a stun.

    Beast of Prey should trigger bloodlust faster. Bloodlust takes a long time to activate, which makes this perk really useless.

    Game Afoot should have a longer duration of the haste. As it is, this perks does basically nothing.

    Two Can Play shouldn't even be a hex. The effect is too underwhelming to justify it being removable from the game.

    Machine Learning should work like Eruption, in that way that you can apply to multiple gens. Triggering is very annoying and counter intuitive, because if you are kicking a gen, you are trying to protect it not allow it to get done.

    Nemesis should apply a better effect to the survivor. Oblivious isn't really used in chase. If it was Hindered or Exhaustion it would give the perk a reason to be used outside of gimmick builds.

    Unbound has the same problem as Dissolution, in which the duration is far to small to get any consistent usage out of it. Also, 5% haste is kinda insignificant for a perk that only lasts 10 seconds.

    Play With Your Food suffers with the way you get stacks. Trying to find your obsession and wasting time losing chases with them is really detrimental. Either make it work with any survivor, or have you get stacks by hitting the obsession.

    Unrelenting is kinda a bad designed perk. If you made the attack cooldown work against the endurance effect it would give the perk some niche.

  • jmwjmw27
    jmwjmw27 Member Posts: 563

    imo, brutal and bamboozle don't need buffs. Bamboozle on its own is actually already really good for shutting down windows on certain tiles and greatly cuts down chase times on tiles like shack, DDS main, etc. Brutal is also really good for zoning.

    The rest I wouldn't mind seeing buffed.

  • fussy
    fussy Member Posts: 1,757

    If by "regular" you mean "against awful survivors", than maybe yes.
    Whole event I play with meme/chase builds on different killers and it's just absurd how onesided game against even very mediocre survivors, if you don't bring at least two slowdowns.
    I played Blight match with Enduring, BBQ, Fire Up and Brutal, almost every chase was under 40 seconds, you know how fast this game ended? 7 minutes and all gens are done, I had 5 hooks and 2 in endgame, average number of hooks, when I don't bring slowdowns.
    Literally the same on Clown with Rapid, Blood Favour, Undying and Thrill. Fast chases, 5 hooks before last gen poped, gg ez.

    So yeah, when you take regression away, it's definately about skill, sadly only on killer side, because on survivors it becomes literally baby mode, while killer should play on his max performance to achieve at least something.
    I really tired to read this "oh but average matches" bullshit, which only works for killers, but you surely never read on this "killer heavy" forum that you should win not less than 80% of your matches in good SWF, for example. Or that you are going against god tier Blight/Nurse/Spirit/Singularity not more often, than against really good survivors. It's different, for sure.

  • fussy
    fussy Member Posts: 1,757

    What on topic: I agree, except two things:
    Bam is fine as it is.
    You will never convince me that Dark Arrogance needs downside even with 30%. I don't know why BHVR so obsessed with putting pointless downsides in perks in addons, but this one especially is omega stupid.
    Singu has 75% vault speed increase and it's barely enough sometimes to land a hit in shack, so what the hell is this downside? Almost extra second of stun literally gives more value to survivors, than your 0,4 seconds less on vault. Another killer's perk for survivors, lol.

  • Shroompy
    Shroompy Member Posts: 6,872

    "High MMR" is just another factor of how much RNG there is in this game, and no one is getting comp squads every game. It may seem like it when you're on the ropes or are given a challenge, but 90% of the time that is due to mistakes you made yourself that makes the game harder since at times it may be really difficult to recover from.

    Also looking back I didnt mean that perks arent necessary, (al though I guess to an extent they arent) rather gen regression isnt. Ive been playing for several years now with perk builds that I feel comfortable with that may have 1 or 2 regression perks that fit my particular playstyle with that killer. I do get Survivors with thousands of hours quite frequently, but very few of them are these godlike comp squads, and even then I play Trapper, Trickster and Dredge most of the time and still feel confident going against these guys despite only have 1 or 2 slowdowns. And if I lose, oh well, you cant win them all.

    I can also guarantee you the reason why your having such a difficult time is because of how much you rely on regression. Consistency is what they provide but sometimes that isnt always a good thing if you dont make the best of them. Pop, Grim Embrance or Pain Res may be strong regresssion perks but if youre not getting any hooks you arent benefitting from them in the slightest and you might as well be perkless. Over inflating your MMR and going against Survivors that are simply better.

    If you think Im bullshitting this whole thing, I have well over 6k hours, been playing since 2017, and Ive posted gameplay already in the past. And I dont mind doing it again.

  • Shroompy
    Shroompy Member Posts: 6,872

    Saying you had 40 second chases tells me literally nothing. Theres more to a match than just chases.

    Calling it "baby mode" for survivors and saying that the killer has to basically be flawless is just false, since the same can be said for survivors if they dont run meta either, or theyre Solo Q, which is the majority of people you run into (stats back this up, even if youre supposedly in "high mmr")

    also no idea what youre on about in that last paragraph. But pop off, king

  • Reinami
    Reinami Member Posts: 5,724
    edited January 6

    Pretty much.

    The game itself is effectively about time efficiency. How efficient can you be with your time.

    Why would you take a perk like bamboozle that probably just forces the survivor to go to the next loop and will rarely result in you getting a down faster, when you can just take pain res and buy a full 72 seconds of time. There is no world where bamboozle or any other chase perk can CONSISTENTLY (sure sometimes they are good) buy you a full 72 seconds of time. Which is why running 4 slowdown perks are often better because the slowdown perks basically ALWAYS work. But these other perks are usually situational. So why bother bringing them when there is a chance they won't work?

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    We must realize that losing 1-2 Gens is understandable and isn't game breaking

    But Killer players can't stand losing any Gens and Survivor players don't want to get hooked

    So perks have become "Meta" for reasons... and mobile Killers have become "Meta"... leading to the stalemate we see

  • rglarson13
    rglarson13 Member Posts: 207

    All I need as a killer is one single potato survivor.

    Someone I can easily find, catch in a chase, and get on hook is a great time waster for the rest of the survivors.

    If I play a match against 4 survivors who just stay stapled to gens when not in a chase and who can loop even just for 30 seconds when I find them, it's usually impossible to win, regardless of perks.

    Everyone whining about killer perks, but the real work in my killer match is being done by some random loud af Ash who can't loop, doesn't touch a gen, and trades hook states on unhook.

  • NarkoTri1er
    NarkoTri1er Member Posts: 701

    using full regression build is an unnecessary bottleneck when you take in mind conditions for almost every gen regression perk and capabilities of killers in general

  • Jtflorencio
    Jtflorencio Member Posts: 40

    Yes, there are actually many more perks that should have a buff, but I put the ones that I personally have the most fun with, such as having more speed in doing certain things. I hope that behavior reacts to this post. It would be an incentive to increase the chase and stop more camping.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,121

    False, sometimes you need to do all 3 of those things together.

  • Xernoton
    Xernoton Member Posts: 5,923

    I agree but I wouldn't be opposed to Brutal Strength getting a 5% buff. Could be nice but probably wouldn't be that impactful. It's a 0.09 seconds difference.

    Fire Up would probably need a secondary effect that is completely independent from how many gens remain. The perk is just bad and buffing it would mean to reward the killer for losing or performing poorly. That's not a great concept for a perk to begin with.

    Dark Arrogance is a perk with no niche as far as I am concerned. In a vault build, it's over the top and unnecessary and both Bamboozle and Superior Anatomy are better, if you just want to use 1 perk to help you out with windows. That perk needs a rework.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,412

    I know everyone is discussing the balance of stuff like this but I just want to point out that it is “Brutal Strength” not “Brutal Force”.

    I will not stand the Brutal Strength slander, ya gotta respect the goat.

  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 8

    Possibly I believe that superior anatomy and dark arrogance are the most uselles perks of killer, you never get to do anything with them in these loops unless you are Myers tier 3

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  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 8

    They are all garbage, that's why killers use 3-4 anti-gen perks and full camping and tunneling games

    Chase perks are healthy for the game, there is more chase and less camping, the killer would move more, if he camps he is prejudiced for not having anti-gen perks, the games would be more fun for both sides

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  • Xernoton
    Xernoton Member Posts: 5,923

    Corrupt Intervention, BBQ, STBFL (it didn't deserve to be nerfed as much as it was but it's still decent), Lethal Pursuer, Pain Res, Nowhere To Hide, Grim Embrace and Surge are all pretty good.

    This really makes me wonder what your standard for a good killer perk would be.