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Love the Freddy rework but I see this being an issue

Basekit Nurses calling on healing survivors for the full duration of the heal? (Yes I know it’s not aura reading exactly but hat basically the same thing) That with ability to teleport to healing survivors, you’ve made another killer where survivors have to stay injured thereby making them insta downs the entire match.

If that goes live, people are gonna make Freddy the next killer that people insta DC against when they load in. That would be a shame cuz he’s a cool killer and I think his changes are gonna make him more fun. But the major healing nerf to survivors is not gonna go over well. Imagine how this plays with an anti healing build. Let’s see how it plays out in the PTB.

Comments

  • edgarpoop
    edgarpoop Member Posts: 8,528

    Only works if they're asleep. I think this will be brutal for more casual players, but balanced at a higher level. Honestly, a good change IMO.

  • Dustin
    Dustin Member Posts: 2,330
    edited January 7

    Does the teleport only work on the survivor being healed while asleep or can he target the awake one also since some perk interactions reveal both users? Like let's say the person healing you is asleep - is it still just for the survivor being healed?

    I see how they're preventing unhook tunneling but that's quite a bit.

  • MrT1412
    MrT1412 Member Posts: 125

    I don't think balancing around bad players is a good idea. It destroys balance at a higher level.

  • KaTo1337
    KaTo1337 Member Posts: 582
    edited January 7

    I have to admit:

    I AM HELL OF SURPRISED. THIS REWORK (AND ITS NOTHING LESS) SEEMS REALLY COOL. CANT WAIT TO GIVE MY HEART ON THE PTB.

    Sad to see Fake-Teleports gone. Maybe the adjustments for live will give them us as well….

    @GeneralV new Red Paint Brush gives us a bit OG Freddy back. What do we say about the rework? In theory, it looks pretty interesting, at least far more interesting than the current version.

  • katoptris
    katoptris Member Posts: 3,231

    For the record let wait on the ptb and such. I don't want Freddy dying before his debut again.

  • CrackedShevaMain
    CrackedShevaMain Member Posts: 514
    edited January 7

    I didn’t say bad players, I said casual players. Why do you associate casual with bad? The casual players are the majority of their playerbase.

    Balancing around a tiny minority of your playerbase is never gonna go over well. If you make the game unplayable or too hard to play for your casuals, which are the majority of your playerbase, they will go elsewhere. We all know there’s a HUGE gap between solo and SWF which is why they made so many changes to the game to help solo players ie the HUD ie solo players are a bigger demographic than SWF.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,470

    Even if the Healer needs to be asleep, I am not a fan of it. This means that I have to be unhooked by a Survivor who is awake in order for them to be able to safely heal me. So it is out of my control, once again, if the person unhooking me is actually smart or not and this results in me being tunneled or not.

  • edgarpoop
    edgarpoop Member Posts: 8,528
    edited January 7

    The only issue I see with this rework is how much stuff Freddy is getting. There's a lot going on now. We've seen before that players tend to struggle when killers have 100 passive things going on with their kits. This isn't a mechanical skill thing in this case. It should be a common sense "use an alarm clock before you heal" thing, but there are absolutely going to be teammates who throw games trying to self-care in a corner while asleep.

    I like the changes, but I think there's going to be a lot of frustration directed at Freddy due to bad survivors who don't get filtered correctly by SBMM. This isn't like Skull Merchant where the kit was fundamentally broken. But there's a decision making aspect to Freddy that a certain portion of survivors are going to ignore.

  • supersonic853
    supersonic853 Member Posts: 5,586

    Also this might make freddy one of the best sloppy users lol. Even if he goes after the healer. Your healing is basically gone.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,354
    edited January 8

    it is going to be like old freddy. freddy will be slugging killer because if he hooks people, he get punished because when you hook someone, you wake them up. so you need slug people which will be asleep since they can't use alarm clock then tp to slug when the person picks them up.

    i don't think it will work on standing survivors. 90 second sleep timer on alarm clocks, 45 sec alarm clocks. failed skill-checks. nobody will ever stay asleep vs this freddy.

    Post edited by Devil_hit11 on
  • GeneralV
    GeneralV Member Posts: 11,760

    Hello, friend! It is good to see you.

    Well, I just woke up and the dev update had already been posted, I am still trying to process everything. But, after reading it, I must say that I do not like it, at all.

    Now, don't get me wrong, strength-wise it solves most if not all of his issues. Chasing an awake Survivor is now viable, the Teleport is very strong, and I am guessing the Alarm Clocks no longer grant you temporary immunity, which is excellent. However, the gameplay loop with him remains the same, trap and teleport.

    And well, that is what I have an issue with. Because I don't like that gameplay loop, it isn't the one Freddy originally had and it is not the one I want to play with. The whole point of my own campaign was to get Old Freddy back, and granted we were eventually told it wasn't going to happen, but I never wanted Freddy to keep the basics of his post-rework power. These changes are positive to the game because Freddy really needed buffs, but they aren't positive to me in particular.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,999

    If the person unhooking you is asleep, then you can just quickly wake them up. You will be awake because you were just unhooked. And if you're worried about being healed before you can wake up your teammate, then you can hold the shift button to prevent that.

  • MrT1412
    MrT1412 Member Posts: 125

    Casual is a shorthand for bad when you talk about it like this. Good players playing casually aren't going to have issues with any of the Freddy changes. I'm a casual survivor player who will likely die to Freddy many times. BHVR should not be balancing around me.

  • MrT1412
    MrT1412 Member Posts: 125

    Yeah it's gonna be rough but what can you do in a team game honestly. There's always gonna be bad teammates, especially here.

  • KaTo1337
    KaTo1337 Member Posts: 582

    just wake up. Thats the counterplay.

    BHVR wants Survivors to interact more with the Clocks.

  • CrackedShevaMain
    CrackedShevaMain Member Posts: 514

    You literally just said “good players playing casually won’t have issues” so you admit casual is not synonymous with bad. I never suggested that it was, you did. I also never suggested balancing round bad players. I suggested that you can’t balance a game around the competitive minority when the vast majority of your playerbase are casual players lest you make the game too difficult for the casuals because they will go elsewhere. BHVR is. Company that’s here to make money and if they’re smart they will balance around the middle ground players, not the top or the bottom.

    Of course none of this was the point of or related to my post to begin with. Not sure why you decided to make it about this but good day.

  • danielmaster87
    danielmaster87 Member Posts: 9,848

    Do you want Freddy to be worth playing or not?