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My quick thoughts on new Freddy.

Adam_Francis_Main
Adam_Francis_Main Member Posts: 28
edited January 8 in 8.5.0 PTB Feedback

Here is some room for error with his kit, so his skill ceiling is higher.

Dream Pallet change seems like the weakest part of his kit, it should be faster. The delay ruins it.

Also, at release I worry he will be dropped by console players because his new snares has alot of room for error, I imagine it worse on controller.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,298

    my quick thoughts are.

    Survivor should not wake up when you down them. you get punished for downing survivors.

    The snare travel distance is too low. survivor can pre-run freddy. increase travel distance.

    feedback from playing freddy.

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 28

    I agree with those too. Also the sleep immunity, but alot already gave that feedback

  • jasonq500
    jasonq500 Member Posts: 261

    I'm honestly not a fan that you can't fake teleports anymore

    It removes interesting plays for both sides as it just becomes only a mobility use

  • YayC
    YayC Member Posts: 130

    Why can the survivors see which fake pallets are fake? It completely destroys the entire point of a fake pallet which is to lead the survivor into a false sense of security about using it, if I can tell they are fake it completely removes the whole point of them.

  • DestroyerBG
    DestroyerBG Member Posts: 40

    I have not seen a single thing about the rework. But if we cant see a pallet is fake then I suppose we might as well just jump on the hook when someone in solo que uses up a few pallets and we dont have windows of opportunity on.

  • BritneyMitch
    BritneyMitch Member Posts: 186

    Well it looks like hes trending a little too strong on the ptb, so the reality is youre looking at nerfs not buffs.

  • YayC
    YayC Member Posts: 130

    You're right if survivors couldn't see what pallets were real and fake then everyone would just die to them. That's why pallet Freddy is an S tier killer on live right now where you can't tell what pallets are real or fake, oh wait.

  • ad19970
    ad19970 Member Posts: 6,468

    What about his ability to teleport to slugged survivors? That needs to go as well, especially if survivors didn't wake up from getting downed.

    I think it's good that survivors wake up after getting downed. Deincentivises slugging, which as mentioned he is way too good at in the ptb anyways. I wouldn't mind a small range increase for his snares though.

  • supersonic853
    supersonic853 Member Posts: 5,575

    yeah not a fan of this new direction i hope they bring back the old insidious nature of the dream pallets. pallet freddy was barely strong even in current. the buff isn't gonna suddenly make him S tier with it.

  • TonTon
    TonTon Member Posts: 140

    Dream pallets have definitely gotten worse

  • Devil_hit11
    Devil_hit11 Member Posts: 9,298
    edited January 9

    No. it does not. teleporting to slug survivor is freddy 4vs1. he needs game-delay elements into his kit. He used have game-delay elements where if a survivor was a dream world, he would be award with 9% action speed penalty to repairs & healing and additional 3% repair+healing per survivor in dream world.

    he never got that back, instead he has teleport to pressure injured survivors globally around the map which currently doesn't work properly because of waking up when downed.

    the tp to injured when standing doesn't work because of 45 second alarm clocks everywhere +Clap hand mechanic with 5 second claping. He'd need series of changes for hit & run like -action speed for healing, removal of his lullaby in dream world as he has bad stealth but i don't think he's designed in his current form to be hit & run. that was original OG freddy with dream transitions. the one that General IV liked.

  • ad19970
    ad19970 Member Posts: 6,468

    No, his slugging potential will definitely need to be adressed. Constantly having to wake yourself up while Freddy is just mass slugging survivors will make him obnoxious to go against if he just slugs the entire survivor team. Because it's enough for just the survivor that is healing the slugged survivor to be in the dream world for Freddy to be able to teleport to those survivors.

    If he could just teleport to survivors healing that aren't slugged, his map pressure would still be fantastic.

    But let me get this straight? You want survivors to not wake up when downed, so he can get guaranteed teleports to survivors that are slugged, and more buffs as well, like action speed debuffs for survivors? All on top of the fact that he can now teleport to gens every 30 seconds and has a decent anti-loop ability? How easy do you want killers to actually become?

    I get that you might not care about the survivor experience, but the devs should. Freddy in his current PTB form would probably just become yet another killer hated by pretty much the entire survivor community. And that's not what the game needs.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,298

    more buffs as well, like action speed debuffs for survivors?

    no i did not say that he needs to have action speed debuffs. i am saying in sequence, if he was to be top-tier killer, he'd have slugging and action speed benefits all at the same time.

    But let me get this straight? You want survivors to not wake up when downed, so he can get guaranteed teleports to survivors that are slugged

    This isn't anything out of the ordinary that other top end killers don't already do. Many killer players slug with mobility based powers because mobility based killer are very good at returning to survivors that have been picked up. For example billy can slug people on floor, leave person on floor, then go to another chase, down them, see a person pick up and use his chainsaw to beeline directly to survivor on the floor.

    For example tru3 is like slugging with wraith.

    It is same sort of deal where you down a survivor, slug them, chase someone else. use wraith mobility to return to slugged survivors that are picked up. you can do this with blight, with spirit.. and so on. it's nothing special. I have often avoid these gameplay tactics because i find that it takes too long to bleed out and that experienced teams tend gen-rush me so hard that that they finish game where i haven't killed anyone. that is just my experienced with it.

    I get that you might not care about the survivor experience, but the devs should. Freddy in his current PTB form would probably just become yet another killer hated by pretty much the entire survivor community. And that's not what the game needs.

    Freddy was largely hated for his old gameplay tactics in the past. That is how he got nerfed in both his first and second iteration to a complete joke killer. Now we're back to attempting to make killer gameplay experience for playing freddy more fun. The changes do bring some of his old strength back but they're little rough on edges.