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Fire Up (still weak) :(

Jtflorencio
Jtflorencio Member Posts: 40
edited January 9 in 8.5.0 PTB Feedback

I've been testing and let's be honest it hasn't changed anything... even with all the tokens in the end game it's useless... 4% to 6% isn't enough, I love Chase's perks, all of them should receive a buff, I'm bored of playing and fight with Killers with 3-4 Anti Generator Perks and long games that we can have

My suggestions are:
8% but start with 1 token (48% in total)
Raise it to 9% would be... 9/18/27/36/45%

It wouldn't be broken even if it was combined with other perks such as jump speed or strength

Other similar perks that deserve a buff:
Brutal Streght
Bamboozel
Dark Arrogance
Superior Anatomy

Post edited by Jtflorencio on

Comments

  • arcaneGospel
    arcaneGospel Member Posts: 252

    I've always thought Fire Up should get a change to HOW it gets tokens, rather than giving it a higher modifier. It would be great if it read something like:

    -Gain a token whenever a generator is completed or you hook a unique survivor, up to a maximum of five.

    This would mean it gets a higher impact on the match by kicking in earlier, as well as incentivizing not tunneling and rewarding more 'nice' gameplay.

  • Jtflorencio
    Jtflorencio Member Posts: 40

    I think that would be fine but for a new perk!!

    Fire Up deserves a mini buff… not a rework, we could leave that for a new perk!

  • arcaneGospel
    arcaneGospel Member Posts: 252

    I think the problem is that Fire Up is only bad because of the token acquisition. While I like the IDEA of a perk that sort of snowballs with generators, Fire Up doesn't do that well. It's limited by getting tokens per gen, not by the power of each token. It could still KEEP getting tokens with completed generators, I just think that it will never be good when it's locked down to *only* being that.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098

    Run it with an endgame build, 30% action speed when the exits are powered is no joke. Even now once 3 gens are done you have 18% which is almost as good as Brutal (and is better after that) on top of getting vault speed and faster pickups. I think it's a decent perk now.

  • Jtflorencio
    Jtflorencio Member Posts: 40

    All the perks of killer chase are useless, they are all garbage :)
    Survis like you want to keep seeing 4 anti-generator perks and full camping and tunneling

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098

    There are a lot of good chase perks for killers. There are some I wouldn't mind seeing buffed but by no means are all killer chase perks useless. Brutal Strength, Bamboozle, I'm All Ears for example are all solid choices.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,276
    edited January 9

    i'd buff it to 7%. the average gen completion is 3 gens. so you get 18% which is still worse then Brutal strength. the perk should be slightly better than brutal because you get effect later on. it's an alright perk but it won't get you hits between loops. brutal strength and fire-up would need to go in 100% range for it to be useful meta perk. right now it's "cool, this is pretty good but doesn't help me win" category[Forgot to specify on Most regular m1 killer with no synergy with the perks].

    Post edited by Devil_hit11 on
  • Souzek
    Souzek Member Posts: 1

    I agree, chase perks should have a buff. This way antigen perks wouldn't be mandatory in each game, and both the survivors and the killer would have more fun.

  • Jtflorencio
    Jtflorencio Member Posts: 40

    You have Demon/Nemesis or the powerful ((Billy & Bubba)) breaking the pallet faster than Brutal Strength, why not leave Brutal Strength/FireUP for other killers who don't have that power? Bamboozel is the most overrated perk, you can continue full W and change loops, how many hours do you have in DeadByDaylight, are you a new player?…
    When your MMR goes up you will understand….

  • HolyDarky
    HolyDarky Member Posts: 881

    I agree. I don't like the idea of perks that rewards the user when the other sides plays good. Gain tokens by hooking survivors would make much more sense and more healthy for the game. Maybe we can make it based on unique hooks to discourage tunnling (e.g. for every unique hooked survivor, you gain one token and each token gives you 8% action speed).

  • Reinami
    Reinami Member Posts: 5,720
    edited January 8

    I'd say it should be 6% honestly is fine but then make it start with 1 charge, at 6% when 3 gens are done it is slightly better than Brutal and bamboozle. So basically, it starts out as a worse version of both, and then after the survivors start to hit the halfway point of the match, it starts to become better, then those perks. But combined into one slot. So you trade early power, for later power.

  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 8

    What would be the problem? I would have less time in chase but not having anti-generator perks the survis would make the engines faster... they would be faster and more fun games than camping hooks with 4 anti-generator perks

    The chase perks are all useless even when combined, Survis can do 2 or 3 gen at the same time…… They need a big buff not small buffs please think about what you are saying... the meta will always be camping and tunneling with 4 anti-gen perks...

    A little love to the few people who don't tunnel or camp and just want to make funny chases please...

  • Reinami
    Reinami Member Posts: 5,720

    This is the fundamental problem with chase perks in general. In order for them to be good" they have to basically invalidate something a survivor can do in the chase, but that leads to little to no counterplay and is less fun. This is why 4 gen defense perks is the goto, because they always work, and they always save more time than any chase perk can.

    This is also why they fundamentally need to do away with the gen perks, and massively buff basekit gen defense, we'd start to see a much wider variety of builds at that point.

  • jasonq500
    jasonq500 Member Posts: 259

    As someone who uses fire up in a few of my games live

    Fire up is honestly really great now, especially during at end game

    I honestly think it's fine as is now, I really don't think it needs a buff nor a rework

  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 9

    "It's very strong in endgame" in endgame there will still be pallets and windows and 30% is not enough, Survis can do 3 GEN at the same time, you have no idea what you're talking about, it's so easy for this perk to be as useless as using deadlock on a 99% generator that the Killer is not zoning, I like Fire Up because it's like DeadLock benefits me because I'm losing the game, I see no problem in raising it to 9% or 10% and starting with 1 token, but people are so simple that they prefer to keep seeing the same 4 perks AntiGen and full camping and tunneling as always... these are perks that can be useless in many games, how many hours do you have DeadByDaylight? Have you played with those perks that I mentioned in the pinned post? Have you tried the PTB? what you say doesn't make sense. all the advantages that I mentioned above deserve a huge buff

  • TonTon
    TonTon Member Posts: 129

    I always wanted gen kicks to be more potent gen perks get nerfed but kicking gens basekit is drastically stronger now that it has a cap like 15% per kick

  • jasonq500
    jasonq500 Member Posts: 259

    All I said I like how it was from the ptb, plus I really don't think this perk needed to be buff even further, maybe the perk could start with a token right off the back but that's about it

    Like not all perks are gonna be S tiers and probably shouldn't be (slowdowns included) perks should just be good to use while not at all useless which to me the new fire up is no longer useless but enjoyable to use

  • Hex_Itemtheft
    Hex_Itemtheft Member Posts: 51

    The problem with this perk is its design. It rewards the killer for playing poorly or letting gens fly. And the reward isnt enough for the sacrifice. It should be 10% for each generator or something crazy for it to even be worth a spot. Coup-de-grace gives you two whole tokens, maybe fire-up should give 2 tokens as well? Idk, it wouldnt make sense because at that point its teh same as just buffing the numbers anyway right?

    I think the design is a flop tbh… Also it does not buff the hooking animation which is a bummer. I thin what they need to do is realistically just make it more versitile by adding buff to hooking animation as well as more % even still because it does feel lackluster for the sacrifice.

  • Jtflorencio
    Jtflorencio Member Posts: 40

    Ok I'm going to assume you've never used these perks, even going up 10% per gen wouldn't make it an S perk
    You have killers like Bubba/Billy/Nemesis and more…. (m2) breaking faster than that and nobody says anything...

    We should try:
    Brutal Strength at 30%
    Fire Up at 10%

  • Reinami
    Reinami Member Posts: 5,720

    What are you talking about?

    Kicking a gen knocks off 5%, and regression is 1 charge per 4 seconds.

  • Xernoton
    Xernoton Member Posts: 5,922

    With those numbers we'd need to hard cap them though. Imagine if you had 5 stacks of Fire Up and Brutal Strength. You'd break pallets in 1 second. That's just ridiculous. Not to mention, that some killers could make this even faster.

    Also, Fire Up does more than speeding up pallet breaks. It also speeds up the pick up animation and vaulting. If you'd combine Fire Up, Bamboozle, Superior Anatomy and Dark Arrogance you could achieve a vault speed of: 1.5 x 1.15 x 1.2 x 1.25 = 2.58 ~ 2.6 times the normal rate, which translates to 1.5 seconds / 2.6 = 0.58 seconds, which is just 0.08 seconds slower than a fast vault. Again, there are ways to speed this up even further (Wraith and Myers come to mind, not sure about Singularity).

    Fire Up should get a different effect. Why do we need a perk, that rewards you for performing badly anyway?

  • Jtflorencio
    Jtflorencio Member Posts: 40
    edited January 10

    I do chases a little faster
    Survis can repair faster

    Games could be faster and more fun without the need to be with 4 anti-gen perks camping and tunneling 1 survivor with games of more than 20 minutes

    I want to have fun with the chase perks just that, I love the chase as much as the survivor and the killer

    Fire Up is a really bad perk because the survivors can do 3 gen at the same time, I don't see any problem with Fire Up being able to start with 1 token, HIGH MMR will still be a bad perk

    I don't see any problem, there will be maps where the fire up + brutal strength combo would be stronger but there are also maps where it wouldn't be of any use. DBD is a game like that, you also have to be a little lucky with the build and killer you have on the map

    It wouldn't justify camping with that combo
    Survivors could repair faster by not having anti gen perks
    The Fire Up+Brutal Strength combo would not be Meta Broken

    Everything is completely balanced