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Vigil Should Not Stack.
4 survivors running Sprint Burst and Vigil will be able to get their SB back in about 15 seconds. This wasn't a huge issue before because of the 8m radius but now that it's 16, it's way too easy to get your exhaustion back.
I feel like if this goes live SWF will abuse the hell out of it. Imagine facing a 4-man SWF running Vigil, SB, Fixated, and getting their SB back every 15-20 seconds. That is absurd.
Comments
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You know they need to be CLOSE to get this effect?
It is not a global range, if there are 4 survivors close to each other, it means no one is doing gens…
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Read the post.
Btw let me remind you that it lingers for 15 seconds after they leave the radius.
All they have to do is stay in groups of 2 and they'll have 80% cooldown on SB. And once they split up it lingers for 15 seconds.
Post edited by TheSableSimp on5 -
"SWF will abuse the hell out of it".
Bruh, just stop with this, it's getting exhausting at this point.9 -
It would be probably for the best if it didn’t stack, similarly to Open Handed.
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Found the whiny survivor main.
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YYeah I just noticed they buffed it 40% as well. That's ######### insane. I think you'll get your SB back in 22-24 seconds now.
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After this change, yeah, this perk should not stack. I already can see these stupid Head On squads with 0 cooldown. 80% faster recovering from every effect will be ridiculous.
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I fully agree, exactly
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You're the one who opened the post to cry…my lil and smart killer main lmao
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Have anyone tested how fast your will recover SB and Headon? Will be difficult to test with bots…
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Assuming 40-second exhaustion timer:
1 Vigil: 28.6 seconds (was 30.8 seconds)
2 Vigils: 22.2 seconds (was 25 seconds)
3 Vigils: 18.1 seconds (was 21.1 seconds)
4 Vigils: 15.4 seconds (was 18.1 seconds)
I honestly don't think this buff is a big deal, it's better than before but the times are not THAT much lower. Keep in mind it's 40% increased recovery rate, not 40% reduced exhaustion time.
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Hmm, not big deal then.
I would personally prefer if it was maybe little bit higher (45-50%), but it wouldn't stack. This way it's simply better for general use, not just full bully squad thing.
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I do not even wanna reply to them, every thing swf will this swf with that, these killers need to seriously just hush and get good and they have add ons and anti exhaust perks so yeah. Funny thing is they rage and get mad about solo q giving up, at least the chances for a swf giving up is so low I cant even recall if I ever had a swf give up on me when I play killer. But yeah its just seriously way oudated of trying defending everything that even niche=swf will abuse it, pathetic game only game people qq about swf so much.
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I don't think Vigil really needed a buff at all.
It DEFINITELY didn't need a buff to the percentage on top of that.
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R.I.P any timed effect, Killer should probably be notified though if the perk's in effect, that way its not a speculation game, in effect meaning there shown the red debuff icon.
The linger effect on top of the range is rather overkill, 16m has been shown to be a really decent size coverage, so survivors don't even need to hang around or see each other if they are able to stack it.
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Nerfing the perk so that it longer stacks with itself, wouldn’t affect 99% of solo q games, because it’s super rare that multiple solo q survivors would bring the perk to the same game.
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At best 2 survivors will be grouping up and if you somehow let the person who just used there exhaustion perk go they have the -30% efficiency on gens if they double up. This buff does way more against the mangled, hemorrhage, exposed, etc debuffs
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You literally have a post saying the Adrenaline nerf was "a slap to the face of solo Q" LMAOOOO 💀💀💀💀
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Are you not capable of grasping the concept that SWF's can work together to abuse overpowered perks in a way that solo Q can't?......Or do you just not care?
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No you killers just want easy games via bullying solo q potato rage quitting timmies, you ever consider that there are some swfs out there who literally brought dbd together and not even 100 hours in the game? its not every swf is ayrun/jrm/classed and what not, yall exaggerated about blood rush and shoulder the burden with the same similar solution, but guess what those perks are almost never used lol same thing with vigil and besides as someone who love iron will i do not even need exhaust perk to loop.
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Vigil shouldn't stack this and shouldn't linger to prevent extremes and swf from abusing this
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Bro what tf are you talking about?????? 😭😭 You're acting like im asking for SWF to be nerfed.
My point is that this specific perk (Vigil) could be problematic. That's it. Why are you turning this into an Us vs. Them thing? 💀
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Agreed
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It's TIREEEDDDD at this point.
Me and my duo play a game at this point whenever the patch notes drop where we make a guess on which innocuous upcoming survivor perk/change will be complained about next. We both guessed Vigil 🤣
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