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No One Escapes Death Rework

Noed is a perk that is often a crutch or overkill for some killers. Survivors rarely do totems and when they do the totems, noed doesn't even work so its a waste of a perk slot. So I was thinking and I came up with this idea

No One Escapes Death: After hooking a survivor, gain 1 token. When all generators are completed, gain a 2/4/6% movement speed increase and use 4/3/2 tokens to instantly bring a healthy survivor into the dying state. Tokens are not consumed upon attacking an injured survivor.

Let's say you got 8 hooks in the game, so everyone is on death hook and healthy. When the generators are completed, you can immediately down all 4 survivors with one hit each. I feel like this is a lot more balanced and useful than the current noed.

Comments

  • Skellywish
    Skellywish Member Posts: 5

    But a lot of killers do and noed often allows for bad plays during the match. It boosts a lot of killers and is extremely annoying to go against. And not to mention that it discourages learning the killer.

  • Guiltron
    Guiltron Member Posts: 149

    NOED was nerfed more than twice, now it can be deactivated at any moment after it triggers, there's no need for a rework.

  • Watery
    Watery Member Posts: 1,167

    This feels too much like Devour. Personally, I think NOED is fine as it is, and the devs have mentioned they have no interest in changing it.

    Not to mention that 8 hooks would require two hooks from each survivor, and additionally, with generators, most people won’t get to you until they are done, or they chose to. And the latter is rather, unreliable.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    I agree that it's a cheap way for a killer to boost their rank, but I still feel like it's fine the way it is. I do like your version as well, but it sounds a lot like Devour Hope, but I assume your version is not a Hex perk.

  • Skellywish
    Skellywish Member Posts: 5

    That was the idea. Most of the complaining about noed is because of totems. Noed being a hex perk was a terrible idea in itself. And I suppose it does sound a bit like devour, but once you have it you can't lose the tokens, unlike devour hope. You can actually rely on this perk if you did well throughout the match.

  • Watery
    Watery Member Posts: 1,167

    Then the issue with that is, that removes the counterplay. There’s no point in doing totems— I don’t think NOED needs to be relied on, as its current state, while controversial, is perfectly balanced. It gives survivors an additional pressure, and the changes you have given would make it extremely meta; and at this point, NOED should be left alone to handle bigger things, such as the endgame itself.

  • Skellywish
    Skellywish Member Posts: 5

    I suppose it would be meta but it would help with end game for good killers. End game is practically game over for killers. The noed rework would actually give them a chance to turn things around.

  • Watery
    Watery Member Posts: 1,167

    That’s why rather than having one perk to fix the endgame, the endgame itself should be looked at.

  • Skellywish
    Skellywish Member Posts: 5

    And I completely agree with that. But it could be a temporary solution while they figure something out. And it could fix the boosted killers problem.

  • Watery
    Watery Member Posts: 1,167

    Temporary isn’t the way to go- permanent is a much better choice, so then all the issues with this will cease.

  • ShirtlessDwight
    ShirtlessDwight Member Posts: 190

    I just assume that every match has NOED. That's the best counter without cleansing all totems by yourself.

  • Lanis_
    Lanis_ Member Posts: 183

    I loved your rework.

    I hate NOED for 2 reason:

    -first as a solo survivor i don't know how many totem left in the map.(And searching for the entire map may occuped my time for 5 minutes.. in 5 minutes after the 5th gen i want already been in another game/search lobby)

    -2nd: reward noob killer and give 'em ez unfair kill.


    Whit your rework , a killer must deserve his instadown hit endgame and it's no counter with cleansing totem but countered by skill of survivor themself.

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  • HeHeBoii
    HeHeBoii Member Posts: 507

    I miss my LOL reaction ;/

    On a serious note. I don't understand why people still requesting a NOED (nerf/Rework) when the Devs already acknowledged those requests and said they have no plans to change it. Please continue to pour your hearts out fellas.

  • Mister_xD
    Mister_xD Member Posts: 7,669
    edited March 2019

    NOED is fine.

    Totems are supposed to be a secondary objective that is ment to stall the game out for longer. However, since there is no punishment for not doing it and instad rushing the main objective, Survivors do that instead. NOED works as this punishment. If Survivors fail at their secondary objective and the Killer uses NOED, they get punished, but if they succeed in it, the Killer will get punished for risking the gamble.

    Its a high risk / mediocre reward perk. Exposed is good, but all the downsides / counters the Perk has pretty much kill it. cleanse the totems and you'll be fine.

    end of discussion.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    It can be countered and stopped so waste of a slot, no need and DEVs probably don't care to change a Hex to Token based perk.

  • TheBean
    TheBean Member Posts: 2,320

    mmmm... I don't mind the idea, but that makes it too powerful in my opinion.

    The totem makes it possible for survivors to play around the perk. Without it, survivors can't counter it in anyway.

  • RoMainPuppy
    RoMainPuppy Member Posts: 507

    I think NOED being a hex perk with a token system (which yes would make it very similar to Devour possibly, depending on what one has to do to earn tokens) would make NOED overall feel less cheese to me.

    I think your suggestion may be a bit too powerful, but it still being a Hex with lesser token requirements than you suggested could be a good compromise I think.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824

    My idea to nerf NOED:

    cleanse totems

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    From not_Queen :)

  • Coriander
    Coriander Member Posts: 1,119
    edited March 2019

    I think survivors should seek out totems more, since you see them running by all the time. But there seems to be a new epidemic of survivors running around the whole match doing nothing. I've never encountered this before. They circle the map over and over until the gates open, and then they escape without even checking the safety of teammates. What is this? Why even play, seriously? You could at least keep an eye out for Ruin or something, geez.

    I also encounter a lot more bird lockers. What's the point? And when you find them they start running, indicating they aren't AFK. As if they don't know the birds will show up. Why are so many people griefing games? They don't perform hook rescues, they don't repair generators, how are they even getting any points at the end of a match?

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    How about everyone starts cleansing totems instead of complaining about how broken NOED is?

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    just because the strongest perk for survivors in the game got nerfed does not mean a strong killer perk needs to be nerfed. the perk has plenty of counters and counter play so stop whining.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    both your reasons are not good enough for 2 reasons

    1. finding totems is easy due to perks for it, obvious spots, and 4 individuals who can look for totems and take it out if it does activate than go for the save if one is needed.
    2. if you die to it you can only blame yourself for not being careful when there is one gen left. killer got you deal with it.