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Make Killer Items take priority over Chest Spawns
Somebody already created a thread for this in bug reports and was told this wasn't a bug. If it's intentional, then it's a poor design decision and I believe it should be reconsidered.
Playing as Sadako and Xenomorph is so painful during events considering both Screech Cobbler and Mistletoe increase the chest spawns, making your TVs/Control Stations even further away from generators. It feels like being punished for daring to select them when people might bring a chest offering.
As someone who loves playing both Sadako and Xenomorph, please make it so I can bear to play them during events.
https://forums.bhvr.com/dead-by-daylight/discussion/435915/chest-spawns-are-breaking-killer-item-spawns/p1?new=1
Comments
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This seems like a good idea, Sadako and Xenomorph's Objects seems to work a whole lot better when they are placed at an impactful place. As well as being able to give Survivors a proper jumpscare. Like if you watch the movies or read the book, Sadako never came out of the TV in the room down the hallway. It was a thing where it was meant to be a threatening supernatural even, in the view of victims.
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Agree.
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This should happen. Certain killers do have elements to their kit that depend on the map and how things are displayed. Chests shouldn't prevent a TV or a tunnel exit from spawning in a good place basically, it gives survivors an undeserved advantage that they could or could not be aware of, but that they of course haven't earned.
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Umm they already do lol, some maps where I know a chest for survivor should spawn gets removed by killer belonging like a wesker/neme chest lol and am like omg wasted time.
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I'm not sure if the logic works different for Sadako and Xenomorph vs Nemesis/Wesker Chests, but this video shows how bad it can be for Sadako
https://youtu.be/LqiKTHjoaTo?si=Eij7EI4KXtGl1II7&t=870