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Perk ideas for killers.

  1. Overload Protocol - When two or more survivors work on the same generator the generator begins to regress at a rate of 50%/75%/100% of its normal regression speed while being repaired
  2. Breaking point- When a survivor performs a rushed vault while in a chase with you they become Exposed for 10/12/15 seconds. This effect can only trigger once per survivor every 40/35/30 seconds.
  3. Shattered Resolve When a survivor drops a pallet without stunning you, the pallet is automatically destroyed after 1.5/1.25/1 second. Survivors who drop a pallet this way become Hindered for 2/3/4 seconds, reducing their movement speed by 10%.


Comments

  • Gastongard
    Gastongard Member Posts: 145

    I dont like any of these ideas. Just give the killer a gun, it will be faster and less boring for survivors.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,297

    • perk #1 makes no sense. generators that are repaired cannot be regressing. my impression that perhaps it is when 2 survivor begin repairing a generator, the perk activates on this generator, when those survivor let go of the generator, the generator begins regressing at the normal-rate. Something like ruin that auto-activates with discordance trigger.
    • perk #2 is perk idea that i had long time ago.
    • perk #3 is too strong. they would never add it because it is power-creep to Spirit fury. I did have an idea like this for a perk where you drop a pallet and the survivor gains hindered.
  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,129

    No. These are horribly overpowered.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 53

    Killers have enough overpowered perks and add ons. Let's talk survivor perk buffs.