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I Hope We Get A Way To Bleed Out Faster

Iron_Cutlass
Iron_Cutlass Member Posts: 3,412
edited January 10 in Feedback and Suggestions

I sure do enjoy being able to do nothing for 4-minutes straight this incredibly gameplay mechanic which values my time and the time of the people around me.

In all seriousness, please add a way to bleed out faster. There is no reason for a player to be forced to do nothing for several minutes straight because a player on the opposing team forced them to.

Post edited by Iron_Cutlass on

Comments

  • buggybug
    buggybug Member Posts: 571
    edited January 10

    Yes it's fun and its not like I have already limited play time( being sarcastic). Even though am at the hook waiting but they do not wanna hook me and then lie that oh survivors hiding and dragging out the game. More and more killers just reveal how two face and liar they are about slugging.

    Like the excuse survivors t bag at gate yet they have the ability to force them out and get more points on top of it for bp saving time but their fragile ego is hit by a crouch button.

    Then as usual qq about dc/swf, you just cant win with killer mains it is an endless void that only goes deeper till devs seriously wake up and give a surrender option or remove bots and finisher mori.

  • Falcao
    Falcao Member Posts: 39

    but your screenshot shows that the killer was hooking survivors

  • Falcao
    Falcao Member Posts: 39

    but your screenshot shows that everyone got hooked once, and one survivor wasn't on the ground the whole time.

  • TieBreaker
    TieBreaker Member Posts: 1,003

    A ham sandwich did that to you? I'm shocked and appalled. I'm sure the Pig community disowns them for their conduct.

  • SkeletalElite
    SkeletalElite Member Posts: 2,715
    edited January 11

    Devs could do 2 birds one stone, extend the base bleedout time from 4 minutes to 5 AND add a way to accelerate bleedout speed by 3x. This would mean you could die 1:45 seconds if you're just being BMed to bledout and nerf strategies that involve only slugging as an alternative to hooking in one go.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,412
    edited January 11

    ~ I never said "nobody was hooked at the start of the game". Idk why them hooking at the beginning of the match matters here when they still spent 4-minutes bleeding out all Survivors for literally zero reason at the end of the game.

    ~ I said that the Killer started to slug the Survivors to death after one Survivor gave up on hook. Before the Survivor gave up on hook, they hooked other people. It should be abundantly clear by the screenshot and what I am saying that this is the case.

    ~ After it was a 3v1, because 1 Survivor gave up on hook, the Killer stopped hooking us and they started to hardcore slug and bleed us out. After we were all in the dying state, they proceeded to spam the Ambush roar and t-bag through crouching while refusing to hook us. We all bled out.

    Being forced to sit there for 4-minutes and do nothing is horrible game design, it should be looked at. I cant DC in games like this, because I get punished with a DC penalty. I cant go next because the Killer wont hook me. Im forced to sit there for 4-minutes with no real way of dealing with it.

    Post edited by Iron_Cutlass on
  • bunbun
    bunbun Member Posts: 423

    The problem is that downed survivors have no ability to progress in the game, and too many of the perks that are triggered by the hook are disabled, so if you could make it so that after 90 seconds you can crawl to a hook and hook yourself, that would solve a lot of issues, including the 4K slug.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 52

    This would be the best option probably because killers will whine and moan about any nerf to slugging. Bleed out option will at least get you to the next game faster.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,284
    edited January 11

    it is valid tactic to win. it is that current iteration of slugging is too long. that is why i think the dev will slightly on right track when they experimented to ending the trial when all survivors are on the floor. i think instantly proc instant death is likely too extreme because it prevents survivor from using anti-slug perks like unbreakable & boon:expo/no mither but if it was like a timer of 35 seconds like EGC, it would speed the end game for slugging.

    bleed out threat feels only there if survivor does not do gens. it's like bleed out is designed to only work vs inefficient survivor teams with poor chase capacity. if survivor tactically ignores slugs like they do on hooks, you can rush gens and then pick people up once they have recovered.

  • Falcao
    Falcao Member Posts: 39

    Ok. I'll try to explain. you complain about the slug and show a screenshot in which three survivors, although lying on the ground, but one was sacrificed through a hook and all were hooked once, and the last survivor just fell. and you want them to believe that the killer mocked everyone? The best proof of your words would be a snippet of video recording than a dubious screenshot that does not completely confirm your words.

  • DeBecker
    DeBecker Member Posts: 356

    It would be a totally wrong sign to let people bleed out faster, cause it just doesnt change the fact that slugging is an issue to be solved properly. Why choosing a faster blled out over a porper solution to have proper games?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,362

    Or we could introduce the 2v8 baseline unbreakable on a CD which inflicts exhausted instead, it didn't take away killer agency but allowed survivors to have more of an option if killers play this way for extended periods of time.

    This way slugging is still an option but it's not as effective as a sole strategy.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,412

    It is a valid tactic to win

    I have no issues with slugging to get pressure. If Survivors are intentionally grouping up while injured it is 100% on them to prevent situations like that from occurring.

    I do have issues with being forced to sit on the ground for 4-minutes and bleed out. Especially when the Killer can just hook Survivors and save everyone's time.

    This is why I proposed having a way of bleeding out faster, since it does not remove the Killer's ability to slug, all it does it give Survivors the agency to end the match faster when slugging occurs, since being bled out just sucks.

    Let me just go back in time and record… yea. Unforunately we cant really go into the past and change that.

    I didnt think at the time to record, I just took a screenshot since I just need to press a single button to do it. I dont record all my games anymore since the file sizes for videos gets too big really fast, nor did I think it was worth recording at the time since this isnt something reportable either.

    Slugging, or bleeding a Survivor out, while annoying, is not against the rules of the game or at least as far as Im aware, so I just screenshotted, made a post on the DBD Forums, and that's it.