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I Feel Like Distortion Has Permanently Affected How People Perceive Aura Reading

Iron_Cutlass
Iron_Cutlass Member Posts: 3,445
edited January 13 in General Discussions

Distortion use to be really damn good at countering Aura Reading but it reached the point to where I use to see at least 2-3 per game, and it basically trained me to never really use Aura Reading perks since they were often not even really needed half the time and I didnt want to waste perk slots for something that got easily countered.

In the same regard, Distortion was also bad for the game. While it let weaker Survivors hide and as opposed to being tunneled or repeatedly hooked, more Killers just ran slowdown, or the change in information changed the flow of hook states leading to some Survivors who didnt bring the perk dying early.

But I think Distortion being "meta" has altered how Aura Reading is perceived, since a majority of threads of Aura Reading seem to be asking for nerfs now that Distortion is nerfed without consider why Aura Reading is the way that it is.

Let's take a perk like BBQ for example.

  • You can hide in a Locker to avoid it, and is often really well telegraphed based on the Killer's behavior.
  • You can use the Aura Reading to your advantage by running one direction for the duration and then doubling back and running the other direction, using the information against the Killer and baiting them into a checking the wrong part of the map.
  • It has a range requirement meaning you can counter it by hovering the unhook or by sitting in the Killer's Terror Radius (for most Killers).
  • A lot of Killers cannot use the information to its greatest effect.
  • Encourages spreading out hooks by giving the Killer information on what chase to take next.
  • Tons of counter-play and new ways of playing is introduced for both sides.

And Ive seen people ask for BBQ to get nerfed because "Distortion got nerfed" and/or "it disrupts stealth too much".

As well, I think people forget that other perks counter Aura Reading. Boon: Shadow Step can be an amazing tool for you and your team but it often gets slept on despite the effect for it being really good for stealth playstyles.

Lockers are also a free-basekit way of dealing with Aura Reading. It does not work for all perks and/or situations, of course, but it can help with stealth playstyles without sacrificing perk slots and is not recognized as much as it use to.

Also, Distortion in its current state isnt that bad either. While it is weaker than it was before, you are still able to leverage it to take chases based on your own terms as opposed to whenever the Killer feels like it. The token system does require you to take chase to gain tokens, which isnt the best for new players, but experienced players can leverage it much easier.

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Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,176

    We must be amazing survivors then if we could do stealth before and after distortions nerf

    For the topic: probably true. We saw a lot of people say aura reading is weak in our discord before and now they're complaining like the forums about wanting random (to us anyway) nerfs to aura reading. Does this mean we can call crutch and not be mocked?

  • Rulebreaker
    Rulebreaker Member Posts: 2,176

    Means it's not virtually deleted then does it? :)

    Snark aside it's still practically the same stealth throughout the trial. Your just as easy to sneak around mid just like the end and beginning (which is where the distortion nerf is actually felt in our opinion).

  • Brokenbones
    Brokenbones Member Posts: 5,232

    They destroyed distortion as a means of countering the killers who make aura reading really oppressive, mainly nurse but there's one or two others who fit into this category as well

    I think they went too far, personally but same time most of the cast can't always capitalise on aura perks and some outright need the info. In terms of trade off, it's not too bad. I just wish aura reading had more counters so Nurse with aura perks had some actual counterplay but that's just Nurse in general I suppose.

  • Brimp
    Brimp Member Posts: 3,107
    edited January 13

    I still consider pre nerf distortion to be one of the unhealthiest perks for the game. Enforced stealthing therefor I go back to hook because clearly you or your team doesn't want to be chased and want it to be a 3v1 asap because I'm not gonna spend 30 seconds at each generator trying to look around while others are being progressed.

  • UndeddJester
    UndeddJester Member Posts: 3,671
    edited January 13

    Not that I disagree, but Nurse being only tempered by a particular perk, that not everyone will run, so you end up with the problem she smokes everyone not running Distortion and you lose anyway... is not a good reason to keep Distortion the way it was.

    I haven't found many people who disagree that Nurse should be blinded while charging blinks and blinking, since once you have the muscle memory an aura is basically a guaranteed hit on Nurse. Being blinded would ensure she still has to play her unique mind games... which would he the healthiest state overall instead of basically making Distortion mandatory against her, while simultaneously making all other killers have no reason to run an aura perks due since Distortion renders it useless anyway (hello gen regression meta).

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,402

    same here broski

    i run aura perks on EVERY killer and I actually didn't like the distortion nerf because there was less difficulty to finding survs since they ran into chase on purpose to get downed before they got a single stack

    i personally would rather the old distortion AND old dh because its actually very easy to bait it

  • daddroid1
    daddroid1 Member Posts: 28

    If the Distortion nerf was going to happen anyway, I think the change was a bit overdone. I do like the suggestion that a survivor gets notification if they have been revealed. BHVR might like that just to cut down on the erroneous reporting of hacks.

    One option to bring some function back might be to make it operate like Lethal Pursuer - block aura 1st time as it currently does, then afterward shortens aura read by 2 seconds until it has been recharged in chase.

  • HolyDarky
    HolyDarky Member Posts: 906

    In my opinion, the Distortion change was the most annoying change ever made but also one of the best change the developers did. Many players said that with the Distortion nerf killers will get a terrible time because now players use different perks but I haven't notice it while SoloQ feels slightly better. Sure there are players who use Sole Survivor to keep their rat life but overall, players use better perks. The next step would be to rework selfish perks like Sole Survivor and Left Behind and turn them into healthy and good SoloQ perks.

    The only aura perk that could be say is problematic is No Where To Hide (needs to be based around the gen and not around the killer) but every other aura perk is healthy for the game. Some players just hate aura reading. They don't really have an objective reason for it - it's just a personal think. They blame perks like BBQ and FTTE which are really healthy perks for the game because they encourage the killer to hook and go for different survivors. I saw also players complain about LP even though this perk only gives you value at the start and the start is the strongest moment for survivors - every pallet is up and it is up to them to go to a safe place when the killer comes close to them. Aura perks just tell you where they are but don't down survivors for you and there are plenty of counters to them.

    Also, Distortion in its current state isnt that bad either. While it is weaker than it was before, you are still able to leverage it to take chases based on your own terms as opposed to whenever the Killer feels like it. The token system does require you to take chase to gain tokens, which isnt the best for new players, but experienced players can leverage it much easier.

    It is the same with Adrenaline and MFT. After their nerfs, many people called them bad even though these perks are still good - just no longer insane free and strong. MFT pairs really well with DH, OTR, or a Stiptic, is strong against Legion, Deathslinger, and Houndmaster while can come handy in slugging situations. Adrenaline is still useful to greed a generator and to extend a chase by a lot in the endgame which is often the weakest moment for survivors. Distortion is still good to prevent an early chase due to LP when you have Deli and can protect you later in the game.

    While it let weaker Survivors hide and as opposed to being tunneled or repeatedly hooked

    I've never understood this statement. Distortion does not protect you from tunnling. DS, OTR, Blood Rush, Babysitter, BT can protect you but not Distortion. If the killer wants to tunnel, they will tunnel and also never use aura reading perks. If you tunnel, you use genslowdown to get a fast 3v1 situation with more than 3gens. This situation is only possible with gen slowdown - PainRes and GE for the first hook, then go to a nearby gen and kick it with Pop. Then come back to the hook and wait. I know this is not your statement, but still, I never understood it.

    If the devs wanted to introduce the eyeball notification from 2v8 to the main game, the one which tells you when the killer can see your aura, I'd be for that as long as the "Get rid of killer aura reading, full stop!" complaints come to an end. Because you can't justify killer aura being weaker or more restrictive than it is now. I just don't understand why survivors become completely incapacitated in the face of simply being seen. 🤷‍♀️ What do you do when that happens in other games, exactly?

    The main reason why the developers added the eyeball notification in 2v8 is because 2v8 is very chaotic and the developers wanted an easier time for the players. In theory and praxis you don't need it because you know when your aura gets revealed. But I highly doubt players will stop complaining about aura reading if they add this feature into the normal 1v4. I had players who complained about FTTE even though this perk let's you know when your aura gets revealed and it also tells you it is in play due to Obsession switch, screaming, exposing, and notification.

    This is not true. Distortion is still a good perk and now healthy for both sides. On top of that, we also have many other stealth perks such as Lucky Break, Iron Will, Bite The Bullet, and Lucky Star. Stealth is neither bad nor deleted from the game. People just are bad at stealth and want it rather basekit than building with it. If you run one of these different stealth perks, many killers will hit off guard because they are not familiar with them. Same goes for survivors when the killer uses different perks instead of Pop, PainRes, or GE. This is also something I noticed during Chaos Shuffle, players get hit off guard by perks they are not familiar with while feeling lost when they don't have their typical perks like WoO. I don't want to say it's a bad thing but rather players need to go out of their comfort zone and test things out because you see the true value of some things no in the text but in the game.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,326

    it's important to distinction between stealth and juking. stealth is avoiding the chase. Juking is form of looping for survivor that revolves around misguiding the killer to go in one direction in order to gain distance.

    Iron will, Diversion, Lightweight, Lucky break and Deception are examples of juking perks. While juking can involve stealth within them, it is often not the primary focus. they're like chase perks that have gamble in gaining distance with some risk.

    Stealth perk are perks that specific aim to avoid the killer. From winning stand-point, the objective is for killer to patrol a gen, see someone is working on it and than not find them, often look for a survivor to find no one there.

    examples of such perks are Low profile, Spine chill, Distortion, Urban Evasion, Calm spirit, Fixated, Lightfooted and Red hearing. it is not that people want stealth perks base-kit but rather stealth perks are bad and stealth is unrewarding.

  • DeBecker
    DeBecker Member Posts: 361

    Why even bring BBQ as an example as literally noone ever complained about it cause its not that bad to play against as all those other aura reveals your just have no idea that theyre happening and therefor cant be countered unless you had distortion. The distortion hate was just strawhat arguments of killers to get the perk nerfed by saying "ah yes its really bad if the last to second hides all the time". With this stupid logic they got the perk killed as well as the whole stealth game.

  • buggybug
    buggybug Member Posts: 616

    Whew sorry that this may be the longest I ever written but like let us stop pretending that aura reading is not very problematic and does make games for killers easier like 90% of the time. Nurse is not the only one that is a problem with it, any killer can be. This topic reminds me of iron will being 75% only reduction still being said=its still good=no one use it. adrenaline=I see no one use it. mft= I still see no one use this. coh=I see no one use this either. Topics like those or what I call the rub it in your face topics.

    Before distortion was even meta it was not run alot even when it got change to being charge. the SPIKE in it started happen when that tin can 0 skill killer call knight came with that no skill perk call no where to hide, that is when it started to begin. After that almost every killer behavior has been releasing aura perks and adds on and its very stupid.

    Killers want to talk about rat survivors but at the end of the day killers are the lazy ones who cant use their brain cells and thinking skills to find survivors by themselves. Killers got obsessed being given wall hack information that now something came to counter it had them uproar which highly indicates again that many killers was not as skill as they are without aura crutches. Like how did you guys find people before lethal pursuer?

    It was either using your own senses of map knowledge or using two perks spies from shadows/whispers which btw ofc counter distortion but ofc to killers it they too niche or garbage similar how we say unbreakable/expo is niche and garbage to counter slugging but we are told to run them. Now there is aura reading perks that is survivors for doing their JOBS and here it is

    floods of rage= I unhook a team mate and now the others get shown(bad if someone is in a chase and trying to mind game killer and gets down because it proc to the killer where they was going

    nurses= healing one self or team mate=aura is shown

    Darkness Reveal=showing a person by lockers=the very same thing killers keep telling us to use but even that now has a perk to show us being by one

    No where to hide= kick a gen aura reveal

    lightborn=aura shown and immune to all forms of blind= this takes away one of survivors very few defense and its down right stupid and is literally a killers version if distortion some what

    Alien instinct= A perk that is like bbq cept instead it procs a injured person+put oblivious on them=a perk made to tunnel apparently so no that is not healthy

    Friends till end= Since distortion death this one really has been in WAY too many games of lately, I did 50 matches today and at 45 of them had it and its very annoying as hell. This false claim this perk is healthy is Baloney, switching obsession + showing a scream, Or if obsession become expose+give away aura, not every map has a locker that is close by fyi so dont gimmie that locker excuse.

    Human Greed= a perk that shows a survivor by chests

    undying=shows people by dull totems

    retribution=you cleanse it and has your aura reveal for doing your secondary objective

    weave attunement=using up your item and dropping it procs your aura

    Predator=you do your JOB to lose the killer in a chase but now it procs your aura for doing your job of looping and mind gaming.

    Am all ears =procs your aura for fast vaulting which is doing your JOB of trying to loop the killer

    Notice how all these aura perks is punishing all actions that survivors are meant to do and requires 0 input from the killer except for friends till end,bbq and alien instinct where killer has to hook? BBQ is the only healthy aura reading perk in the game I admit and yes survivors complaining on it is wierd but the rest of above no they are all annoying and unfair in everyway because they are punishing survivors=for doing their jobs.

    BBQ is the only perk with fair counter vs all of the other perks that has almost no counter play cause you cant tell me to run from north from my gen to south to a locker to dodge nth. I also got a 10x increased hates for huntresses and lost all respect for them because that is all they run is 4 aura reading with that aura reveal add on when hit by hatched. This couple with the fact they gave her that unnecessary buff makes me hate her so much that even winning vs one does not even feel satisfying.

    Survivors yes has a aura perks themselves, but aura reading on survivor is so niche and garbage the only 3 worth ones that still no one uses much or at all is kindred, alert and wire tap(am talking perks that give some killer info not perks like woo that give info on pallets and windows. Shadow step like boons is niche and garbage, its ok on 2 story indoor maps which is usually only indoor maps else its garbage as a killer can hear the loud boon and 1 second snuff it. I say all aura reading and add ons need to vanish off killers and survivors and keep only kindred and bbq honestly. Cause on survivor side I HATE bond, that perk 98% of the time is always use by some troll in solo q to sandbag others. By the way rats still exists=without distortion ^^.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,035

    I get about as much use from Distortion as I ever did, mainly because it still gives me a heads up as to what aura perks the killer is running. Blocking the reading is nice, but knowing when you're being seen is almost as useful, at least to me. I'm not bothered by the nerf.

    But part of the reason (the biggest part) for why people are viewing aura reading differently is that there is undeniably a ton more of it than there used to be. When I started playing killer years ago, there were a couple of aura reading perks that you'd see with any frequency, and the most popular one (BBQ) was easily counterable (and it still is) because you know when it would proc and could just jump in a locker.

    Now though? There are 6-8 strong aura reading perks to choose from, and more middling ones. Seeing a killer running 3-4 aura perks in the past was simply not a thing. Now it's not uncommon. Anyone who runs/ran distortion consistently can tell you that you might have lost all your tokens in the first 30 seconds of a match. You could earn new ones easily enough, but it illustrates just how common aura reading has become.

    Not to mention we're seeing a wave of newer killer players who can barely function without constant aura reading.

    It's not just that people see aura reading as being different, it is different. And much more prevalent.

  • Caiman
    Caiman Member Posts: 2,966

    People always complain when you take their crutch mechanics away from them. There are people who still complain about the Dead Hard and Made For This nerfs, and the Eruption and Pain Res nerfs, no matter how deserved they were. So people will still complain about the Distortion nerf o matter how deserved it was. Just another entry on the list of things entitled players will hold a grudge over for the next several years.

  • Dustin
    Dustin Member Posts: 2,330
    edited January 14

    Distortion isn't bad Off The Record is just too good. The only thing that should change with Distortion is specifically killers that can avoid building up chase charges which is mostly just stealth killers such as Wraith and then Nurse who just ends up chasing you for a few seconds. Maybe Distortion could get an additional change that if you are being physically looked at similar to old Spine Chill it builds up charges as well. It would solve a lot of issues the perk has with hit and run and killers who somehow do not activate chase. For the majority of the roster the perk works great - it's specifically a few killers who commonly use aura reading that skip chase all together but still maintain LoS. Huntress, Nurse, Wraith are some small examples I'd give but I genuinely cannot think of another killer outside of those three who are really problematic with aura reading.

    And again - Perk itself is good especially now that it forces engagement. It's just a few killers ignoring its mechanics which shouldn't be a thing.

    A lot of arguments about when aura reading is and isn't an issue are fair but I feel that's a different topic all together.

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  • fussy
    fussy Member Posts: 1,785
    edited January 14

    It's always like this, when something truly broken exists in the game for a long time.
    Players knew how to heal > CoH introduced > CoH nerfed > OMG healing was destroyed into the ground absolutely destroyed no way to play like this!!!!!
    Players could define aura perk and choose how to deal with this information > Distortion buffed > Distorion nerfed > OMG aura perks are so unfair there is no way to avoid them!!!!!!!
    Players who was good without old DH were in the same place after its nerf, but remember what happened after first nerf? For two month majority of the players learned how to loop. 1k, 3k, 5k survivors, all learned the game all over again. And then picked up DH again, when understood, that it's still one of the best perks.
    Kinda same you can say about killers after first Pop and Pain Res nerf, but honestly not so much changed. I mean, there is no better option to slowdown the game anyway.
    I swear, if only MFT had lasted longer than 6 months, we probably could see forum full of complains that killers are too fast.

  • Cryopier
    Cryopier Member Posts: 71

    It sounds like you played in a way where the Survivors thought it was worthwhile to make the game long and miserable for you. Maybe reevaluate how you play.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,326

    right. i end up finding the survivor but it's complete waste of time. Stealth in the game works when the game is 100% loss for the survivor.

  • MrDardon
    MrDardon Member Posts: 4,063

    I was replying to a comment talking about people complaining about BBQ and how people used to counter it instead of complaining. I wasn't talking about any other Perks.

  • jmwjmw27
    jmwjmw27 Member Posts: 591
    edited January 14
  • JonahofArk
    JonahofArk Member Posts: 61

    All i got to say is- get better at looping. I read in multiple streamers' chats that the ones who talk about aura reading, or complaining in general are just bad at chase. The only ways to get better are watching someone being chased, or to be chased yourself. Its a core aspect of the game. You cant avoid being chased forever. The killer should find you. Thats the reason why distortion got nerfed in the first place because you could hide all match and gain stacks with the old iteration.

  • Firellius
    Firellius Member Posts: 4,588

    True, I only looked at new releases, since there's no easy chronological overview of everything. I just know that Distortion got buffed around the release of Dredge, and nerfed shortly after Dracula's release, so I focused on the perks released in and around that time.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,189

    SStealth Also works if thr survivors know you are targeting one in particular (not even necessarily tunneling)

    Stealth is technically still superior to looping as stealth uses 0 resources and can be done infinitely if the killer doesn't give it up. Why make noise and loop when you can just gen tap and walk away repeatedly, for example. That way the killer thinks it's their own great idea

  • Devil_hit11
    Devil_hit11 Member Posts: 9,326
    edited January 15

    can't stealth when killer has detection perks… a reason why distortion was utilized. stealth has inverse relationship to pre-running. if you pre-run the killer before chase begins, you waste time in looping with certainty. stealth is risk. I am not so sure that pre-running is worse than stealth. Maybe vs killers that counter pre-running like Blight but for most killers, looping is stronger than stealth.

  • LockerLurk
    LockerLurk Member Posts: 199

    The problem is, thye had to nerf it because too many people were abusing it to just sit in corner and hide and do nothing all round. It became a huge issue if the person had it and they were one of the last two alive. it was also super awful if everyone decided they wanted it as it countered way way too many perks and addons and powers.

    Distortion was cool to have, but it was too much and people were not using it properly. So BHVR dd the correct thing and nerfed the thing that made it obnoxious to face.

  • joeyspeehole
    joeyspeehole Member Posts: 135
    edited January 15

    Your argument seems contradictory. On one hand, you say the perk was beneficial for new players because they often get tunneled or hooked, but then you claim that the nerf hasn't ruined the perk as it just made it chase-based.

    So, what exactly happens when someone is being tunneled? What I dislike about the entire Dead by Daylight community is that whenever someone points out the flaws in making the learning curve so steep for survivors, the response is always to watch streamers. I hope those streamers are paying you for all that promotion because they certainly aren't teaching anything.

    Post edited by joeyspeehole on
  • joeyspeehole
    joeyspeehole Member Posts: 135

    This seems to explain why distortion was essentially removed. Survivor perks are viewed as nerfs to killers, which is why overpowered killers keep being introduced while survivors don't gain much in return.

  • fussy
    fussy Member Posts: 1,785

    I almost never use more than 1 info perk. Same with killers in my games, except some Huntress. But I will take full aura build over slowdowns in any day, when I play survivors, because it's free win, if all survivors don't afraid of chase. Next question?

  • buggybug
    buggybug Member Posts: 616
    edited January 15

    Killers who are lazy and have no awareness are also bad at the game thus they relay on aura reads to find survivors same concept.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,131
    edited January 15

    Old Distortion basically full-countered entire aura reading builds unless you were a stealth killer or a killer with a small terror radius that made recharging the perk more difficult. It was a one-size-fits-all counter to dozens of perks and addons and was generally able to recharge enough tokens to last all game and never run out most of the time. People got used to being able to hard counter aura reading with just 1 perk that never should've been as effective as it was, which I guess as you mentioned is why aura reading gets perceived differently now.

    Even after Distortion's nerf, most aura reading is still completely fine, just as it was prior to Distortion getting buffed into its previous state. There are a few exceptions (I think mainly Nowhere to Hide is a bit overtuned along with a few addons, Rat Poison being one of them until its recent nerf, Black Incense and Cigar Box are also ridiculous), and Nurse in general comes into the conversation too here (aura reading in chase is far too powerful on her, but that's a problem with Nurse as a killer and not the aura reading perks themselves).

    Also, you're right - while Distortion is nowhere near as strong as it was before, it's still a decent perk. It just requires you to interact with the killer now in order to continue using it and that's the best change it could've received imo.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,956

    Old Distortion basically full-countered entire aura reading builds unless you were a stealth killer or a killer with a small terror radius that made recharging the perk more difficult. It was a one-size-fits-all counter to dozens of perks and addons and was generally able to recharge enough tokens to last all game and never run out most of the time.

    The huge problem with this justification for the distortion nerf is that a nearly identical, but even stronger argument can be made for Lightborn.

    You already mentioned that there were situations where Distortion could be played around: stealth killers, lower terror radius, or multiple aura perks that could eat up tokens for examples. Lightborn is also a one-size-fits-all solution to all forms of blinds, has no tokens, and has zero workarounds. It's one of the only "hard counters" that exists in the entire game.

    While I think you're right that the distortion nerf isn't as bad as I thought it could be initially, this isn't an argument for why the nerf was justified imo. Or rather, if this is the reasoning the devs used for the distortion nerf, then they really need to take a good, long look at their design philosophy and whether or not they want hard counters to exist in this game.

    For clarity: I personally don't see an issue with Lightborn as a perk, but if people are arguing that "one perk shouldn't counter an entire class of perks, items, and abilities" like this, then Lightborn also has to be on the list for consistency.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,835

     I personally don't see an issue with Lightborn as a perk, but if people are arguing that "one perk shouldn't counter an entire class of perks, items, and abilities" like this, then Lightborn also has to be on the list for consistency.

    I have mentioned this line of thinking and it usually gets hit with 'Killers are the 1 in 1v4. Their perks should be like that.'

    Its low IQ types of thinking but it's what I've ran into. How would you respond to that so I can include it in my own thoughts?

    Ty!