Suggestion: Knight's ability should give Players endurance
I have it so often that a knight just tunnels a player until they get chased by one of his guards, the guard hits the player and the Knight just gets the down basically for free with no cooldown. An endurance effect for like 1-2 seconds to actually benefit from the speed boost you get on damage would be much more balanced than it is now
Comments
-
Ah yes more counterplay to the killer that ironically has more than most. The instadown is a very skillful move on the knights part and a missplay on the survivors. If you see a knight cutting you off and you know what he's gonna do. Tell me. Would you run back into the guard and just take the injure and run away? Or you gonna let it happen?
7 -
Keep in mind that while you're being hunted, you have no collision with the Knight. He can still swing and hit you, but if you're in a pinch and he is trying to 2-tap, you can literally just run through him so that both he and the guard are now chasing from the same direction, meaning he'll then likely be close enough to the guard that the hunt timer will deplete faster and you will not get 2-tapped because the hunt will likely end before the guard can hit you. Even if this ultimately results in you getting hit by a basic attack, that's a better outcome for you because not only did you not get instantly downed, the Knight now has to sit through the regular basic attack cooldown as opposed to him catching up much faster without cooldown if you get hit by a guard.
7 -
Agreed, killer powers should buff survivors instead of benefitting the killer. Knight’s power already does if you get the banner, but it’s not beneficial enough for his opponents, I guess.
3 -
he’s suffered enough. Just let him have the double tap. Please I’m begging he sucks so much rn
1 -
Your death your problem
2 -
If you are getting consistently two-tapped by a Knight, that’s a skill issue on your part
1 -
This requires that the guard hits you first, so you have 2 options;
- Double back into the guard, take the hit, make distance
- Run through the knight, as you have no collision with him. If he hits you, the guard gives up. If he doesn't, he's plowing through that guards timer now and chasing from the same side
1