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Nemesis requires more zombies and the ability to sprint
Give him more zombies and a new ability so Nemesis is able to sprint.
Comments
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What would you nerf to compensate the new ability and getting an additional zombie?
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Another item for survivors. Have you played Resident Evil 3? There is a hand grenade which Jill can throw at zombies or Nemesis. They should bring that in. Nemesis get a couple extra zombies and a sprint ability, survivors get hand grenades.
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Honestly he needs a sprinting ability so bad. He’s such a boring character for being nemesis. It be cool if it was like fly for vecna but he runs and can jump vaults and pallets. It will Be awesome. A cool item can be a passive item like being able to have counter measures like in the games and knock down the zombies ( not killed since the head is still intact ). You have a flashlight to stun the zombies and it sucks that you need to bring an item before hand to combat the zombies. If they do that he can get a 3rd zombie. He just a missed opportunity the way he is know
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he can get a
adding basekit counter measures for the zombies instead of relying on flashlights. Imagine stuff like self defense knives or tasers survivors can use to stun the zombies. Be like how you interact with zombies in re when you are out ammo and just trying to walk down the hall
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He desperately needs a second activate ability. The tentacle is so lackluster.
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An additional note, survivors should be able to cycle between vaccines or hand grenades. It's like having a attaché case from Resident Evil.
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I agree that Nemesis needs more, if you play RE3 Remake and then switch to DBD. You will see an absolute tonal shift.
RE3 Remake Nemesis:
- Nemesis has a diverse arsenal, including a rocket launcher, flamethrower, and his iconic tentacle attacks.
- His movements are fluid and dynamic, allowing him to leap or burst through environments to chase the player.
- Nemesis is highly aggressive, relentless, and terrifying. His AI is designed to pressure the player constantly, making him a daunting adversary. He dynamically stalks Jill and adapts to her movements, creating an intense cat-and-mouse experience.
DBD Nemesis:
- His primary power is the tentacle strike, which infects survivors with the T-Virus, slowing them down momentarily and making them vulnerable.
- The inclusion of AI-controlled zombies is unique, but they are often considered inconsistent and lack the menacing presence of Nemesis himself.
- His behavior in DBD is constrained by the game mechanics. He feels less like a relentless bioweapon and more like a strategic killer who relies on specific abilities (tentacle strikes and zombies). The pacing of DBD also dilutes his "unstoppable" persona, as survivors can outmaneuver him through game mechanics like pallets and loops.
While everyone agrees that Nemesis in DBD CANNOT be the Nemesis in RE3 Remake, it is beyond clear to anyone who plays those games that DBD Nemesis is lacking. I voted for Nemesis to be next in line for reworks after Twins or Freddy for this reason.
bHVR did a fine job, but I think its time for them to reopen that chapter and do more.
Here is a list of improvements that I think would really spice up his gameplay.
1 His ability to level up is great, it increases the threat as the match goes on. But currently the max potential is reached at like 4 gens and Nemesis is only slightly more oppressive. Also his level up sound is weirdly out of place, I think his new level up should be him screaming at the top of his lungs, even if it takes a small animation to do so, then give him haste right after to catch up.
2 His levels also need to be improved, Nemesis needs to gain mutation by doing actions through the match and each level needs to do more than just increase his whip. I am thinking like a built in FireUp to do all actions faster and faster, even running faster at the end of the match.
3 He needs a way to combo m1 attacks continued, make it a mutation level if need be.
4 after a mutation level has been reached, the nemesis should have temporary increased speed and attack speed.
5 The AI of the zombies need vast improvements OR he needs more of them, and they need a running animation for that special addon that makes them go super fast.
6 His footsteps should be louder and slightly shake the environment for Survivors.
7 He needs to scream/ groan at S.T.A.R.S. members.
8 He needs an equipable mori, that is him pulling out a rocket launcher from a box and then just blowing up the survivor.
9 some of the later levels in mutation should via an addon allow nemesis to break walls and dropped pallets by walking into them during mutation temporary buff.
I hope BHVR is inspired to give Nemesis more than just an addon pass, because Nemesis needs to be an unforgetable Killer, imo.
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Ain't no way bhvr is gonna do all of those things, especially number 3.
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I hope BHVR are in good relationship with resident evil still. Be cool to get a green light in making nemesis actually cool. Xeno has a similar ability + slowdown with the flame throwers and has mobility. I know they won’t do much but it be so cool to make nemesis not boring.
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The grenades can’t be so powerful or plentiful it’s got to be like a limited item or something. How about a grenade gives you hindered. Of course there will be buffs to nemesis like having a run ability + 1 more zombies. This would be a lot more interesting than what we have rn
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Im just spitballing.
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Boring is subjective and i'm pretty sure that unless Nemesis is portrayed in how the video in the bottom portrays him as, there will always be people who don't think it's good enough.
I don't think Survivors should be able to directly attack the zombies, if anything i would prefer if they just made flashbangs part of Nemmy's kit as something that Survivors can pick from crates that are scattered around the map.
As far as Xeno goes, the difference is that Xeno's mobility only exist in the tunnels to get around the map. It's not really similar to Nemmy's as it cannot sprint + attack on the map like Nemesis can in RE3 and bringing that aspect into his DBD gameplay would (unless heavily restricted in some way or form) be way too strong of an ability for repeated use during chases.
I also don't think flame turrets is comparable to things such as direct handheld weaponry for offense use, since the turrets functionality is solely for that of defense since the killer has to approach it first for it to activate.
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Isn't there a perk that make flashbangs?
Roar animation is already added in albeit a weak one. It occassionally happens when nemesis hit survivors with his fist not his tentacle.
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Yes, but i'd rather we incorporated either that or make something similar to it as a part of Nemmy's kit in order to deal with zombies if we start giving Nemmy alot more zombies, instead of bringing in things like combat knives or hand grenades like in RE to actively kill them with it.
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Okay, that sounds fair. I'll be willing to trade sprint and additional zombies for flashbangs spawned around the map.
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Of course a lore accurate nemsis cannot truly exist in dbd but i find him to be the 2nd most boring use of an ip in the game. The first is xeno. DBD balance is important but i hope stuff like i mentioned could be added to him. We got killers like Dracula and vecna who have multiple stuff going on in their powers so be nice if the bare minimum nemesis gets a sprint added one day. Yeah the flame throwers are not a direct comparison but its the closest and would be cool if zombies were a little like Resident evil 2 remake where they bite you and are dangerous unlike dbd where they look like TWD weak zombies
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Of course a lore accurate nemsis cannot truly exist in dbd but i find him to be the 2nd most boring use of an ip in the game. The first is xeno
Hot take, but imo, the only thing Xeno really need is a wall crawling ability and a facehugger as an aesthetic for the hooks that progresses alongside with the Survivors based on what their respective stage they enter when one is put on a hook, otherwise i think Xeno is perfect as it is gameplay wise.
DBD balance is important but i hope stuff like i mentioned could be added to him. We got killers like Dracula and vecna who have multiple stuff going on in their powers so be nice if the bare minimum nemesis gets a sprint added one day.
Giving him his sprint wouldn't be a problem in of itself, as long as the abilitiy is restricted in some way or form when implementing it just like how all other movement killer's powers are restricted in some way or form to balance them out, It could work fine enough in game.
Yeah the flame throwers are not a direct comparison but its the closest
Not that i agree that Nemmy should have any of his weapons in DBD, but i think that if we ever were to give him any of his weapons, his flamethrower from the RE3 remake would be the best and safest option to choose from. Both thematically and balance wise.
and would be cool if zombies were a little like Resident evil 2 remake where they bite you and are dangerous unlike dbd where they look like TWD weak zombies
Regarding zombies, i'm gonna repeat what i wrote to OP, i'd rather have the Flashbang perk (although slighty tweaked to only blind zombies and not Nemesis himself) be implemented as part of Nemesis' kit as an item Survivors can find in crates that are scattered around the map to use against Zombies. It's something i would prefer having over some type of RE knock down interaction for the Zombies like you suggested.
As for the zombie bite bit that you talked about. If what you're suggesting is to have zombies be exactly like they are in RE2 where they grab and bite the playable character, then it would have to be balanced according to the number of zombies and how much faster they would potentially be, so that them holding any of the Survivor players immobile while biting them doesn't end up being too gameplay disruptive since it's still a PVP and not a PVE Single Player game like RE.
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I think the best way to give Nemesis more stuff while still balancing him is to change him in a way to (in concept) make him to Oni lke what Ghostface is to Myers. Make them similar but still different from each other.
My idea is this.
- Nemesis have a max of 4 Mutation Levels in total and he starts at Mutation Level 1.
- He have at least 3 additional abilities and for the sake of an example, let's say those abilities is his sprint, his vault leap and his zombie mutation interaction (you know the one in RE3 remake where he holds his hand around a zombie's head and mutates them.)
- Before Nemesis can use any of his additional abilities, he needs to use his tentacles to level up his Mutation Level at least once to make them available.
- Everytime Nemesis uses one of his additional abilities, he consumes a certain amount of the % from his current Mutation Level until he goes back down to the previous Mutation Level he was on, which he can keep doing until he returns back to Mutation Level 1 again. (Like for example, let's say Nemesis has reached Mutation Level 4 and uses his sprint, he consumes 50% of the current Mutation Level as a cost for using the ability and if he uses it again, he'll deplet the entirety of Mutation Level 4 and go back down to Mutation Level 3.)
- Nemesis' tentacle range increase when leveling up would still be a thing, but it won't increase any further past level 3.
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