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Nemesis requires more zombies and the ability to sprint

Santanemesis
Santanemesis Member Posts: 6
edited January 14 in Feedback and Suggestions

Give him more zombies and a new ability so Nemesis is able to sprint.

Comments

  • Langweilg
    Langweilg Member Posts: 1,547

    What would you nerf to compensate the new ability and getting an additional zombie?

  • Santanemesis
    Santanemesis Member Posts: 6

    Another item for survivors. Have you played Resident Evil 3? There is a hand grenade which Jill can throw at zombies or Nemesis. They should bring that in. Nemesis get a couple extra zombies and a sprint ability, survivors get hand grenades.

  • fixblitzskin
    fixblitzskin Member Posts: 286

    Honestly he needs a sprinting ability so bad. He’s such a boring character for being nemesis. It be cool if it was like fly for vecna but he runs and can jump vaults and pallets. It will Be awesome. A cool item can be a passive item like being able to have counter measures like in the games and knock down the zombies ( not killed since the head is still intact ). You have a flashlight to stun the zombies and it sucks that you need to bring an item before hand to combat the zombies. If they do that he can get a 3rd zombie. He just a missed opportunity the way he is know

  • fixblitzskin
    fixblitzskin Member Posts: 286

    he can get a

    adding basekit counter measures for the zombies instead of relying on flashlights. Imagine stuff like self defense knives or tasers survivors can use to stun the zombies. Be like how you interact with zombies in re when you are out ammo and just trying to walk down the hall

  • Santanemesis
    Santanemesis Member Posts: 6

    He desperately needs a second activate ability. The tentacle is so lackluster.

  • Santanemesis
    Santanemesis Member Posts: 6

    An additional note, survivors should be able to cycle between vaccines or hand grenades. It's like having a attaché case from Resident Evil.

  • Emeal
    Emeal Member Posts: 5,406

    I agree that Nemesis needs more, if you play RE3 Remake and then switch to DBD. You will see an absolute tonal shift.

    RE3 Remake Nemesis:

    • Nemesis has a diverse arsenal, including a rocket launcher, flamethrower, and his iconic tentacle attacks.
    • His movements are fluid and dynamic, allowing him to leap or burst through environments to chase the player.
    • Nemesis is highly aggressive, relentless, and terrifying. His AI is designed to pressure the player constantly, making him a daunting adversary. He dynamically stalks Jill and adapts to her movements, creating an intense cat-and-mouse experience.

    DBD Nemesis:

    • His primary power is the tentacle strike, which infects survivors with the T-Virus, slowing them down momentarily and making them vulnerable.
    • The inclusion of AI-controlled zombies is unique, but they are often considered inconsistent and lack the menacing presence of Nemesis himself.
    • His behavior in DBD is constrained by the game mechanics. He feels less like a relentless bioweapon and more like a strategic killer who relies on specific abilities (tentacle strikes and zombies). The pacing of DBD also dilutes his "unstoppable" persona, as survivors can outmaneuver him through game mechanics like pallets and loops.

    While everyone agrees that Nemesis in DBD CANNOT be the Nemesis in RE3 Remake, it is beyond clear to anyone who plays those games that DBD Nemesis is lacking. I voted for Nemesis to be next in line for reworks after Twins or Freddy for this reason.

    bHVR did a fine job, but I think its time for them to reopen that chapter and do more.

    Here is a list of improvements that I think would really spice up his gameplay.

    1 His ability to level up is great, it increases the threat as the match goes on. But currently the max potential is reached at like 4 gens and Nemesis is only slightly more oppressive. Also his level up sound is weirdly out of place, I think his new level up should be him screaming at the top of his lungs, even if it takes a small animation to do so, then give him haste right after to catch up.

    2 His levels also need to be improved, Nemesis needs to gain mutation by doing actions through the match and each level needs to do more than just increase his whip. I am thinking like a built in FireUp to do all actions faster and faster, even running faster at the end of the match.

    3 He needs a way to combo m1 attacks continued, make it a mutation level if need be.

    4 after a mutation level has been reached, the nemesis should have temporary increased speed and attack speed.

    5 The AI of the zombies need vast improvements OR he needs more of them, and they need a running animation for that special addon that makes them go super fast.

    6 His footsteps should be louder and slightly shake the environment for Survivors.

    7 He needs to scream/ groan at S.T.A.R.S. members.

    8 He needs an equipable mori, that is him pulling out a rocket launcher from a box and then just blowing up the survivor.

    9 some of the later levels in mutation should via an addon allow nemesis to break walls and dropped pallets by walking into them during mutation temporary buff.

    I hope BHVR is inspired to give Nemesis more than just an addon pass, because Nemesis needs to be an unforgetable Killer, imo.

  • Smoe
    Smoe Member Posts: 3,031
    edited January 14

    Ain't no way bhvr is gonna do all of those things, especially number 3.

  • fixblitzskin
    fixblitzskin Member Posts: 286

    I hope BHVR are in good relationship with resident evil still. Be cool to get a green light in making nemesis actually cool. Xeno has a similar ability + slowdown with the flame throwers and has mobility. I know they won’t do much but it be so cool to make nemesis not boring.

  • fixblitzskin
    fixblitzskin Member Posts: 286

    The grenades can’t be so powerful or plentiful it’s got to be like a limited item or something. How about a grenade gives you hindered. Of course there will be buffs to nemesis like having a run ability + 1 more zombies. This would be a lot more interesting than what we have rn

  • Smoe
    Smoe Member Posts: 3,031
    edited January 14

    Boring is subjective and i'm pretty sure that unless Nemesis is portrayed in how the video in the bottom portrays him as, there will always be people who don't think it's good enough.

    I don't think Survivors should be able to directly attack the zombies, if anything i would prefer if they just made flashbangs part of Nemmy's kit as something that Survivors can pick from crates that are scattered around the map.

    As far as Xeno goes, the difference is that Xeno's mobility only exist in the tunnels to get around the map. It's not really similar to Nemmy's as it cannot sprint + attack on the map like Nemesis can in RE3 and bringing that aspect into his DBD gameplay would (unless heavily restricted in some way or form) be way too strong of an ability for repeated use during chases.

    I also don't think flame turrets is comparable to things such as direct handheld weaponry for offense use, since the turrets functionality is solely for that of defense since the killer has to approach it first for it to activate.

  • Santanemesis
    Santanemesis Member Posts: 6

    Isn't there a perk that make flashbangs?

    Roar animation is already added in albeit a weak one. It occassionally happens when nemesis hit survivors with his fist not his tentacle.

  • Smoe
    Smoe Member Posts: 3,031
    edited January 14

    Yes, but i'd rather we incorporated either that or make something similar to it as a part of Nemmy's kit in order to deal with zombies if we start giving Nemmy alot more zombies, instead of bringing in things like combat knives or hand grenades like in RE to actively kill them with it.

  • Santanemesis
    Santanemesis Member Posts: 6

    Okay, that sounds fair. I'll be willing to trade sprint and additional zombies for flashbangs spawned around the map.

  • fixblitzskin
    fixblitzskin Member Posts: 286

    Of course a lore accurate nemsis cannot truly exist in dbd but i find him to be the 2nd most boring use of an ip in the game. The first is xeno. DBD balance is important but i hope stuff like i mentioned could be added to him. We got killers like Dracula and vecna who have multiple stuff going on in their powers so be nice if the bare minimum nemesis gets a sprint added one day. Yeah the flame throwers are not a direct comparison but its the closest and would be cool if zombies were a little like Resident evil 2 remake where they bite you and are dangerous unlike dbd where they look like TWD weak zombies