Suggestion for Nemesis: zombies

Slan
Slan Member Posts: 404
edited January 2025 in Feedback and Suggestions

Nemesis is a certainly non-versatile killer, his kit out of chase is lackluster while his abilities in chase are pretty useful. He lacks mobility and although zombies could end up compensating it, the are useless most times.

Nemesis has many problems, yeah, and this could help solve one of them.

I suggest making the zombies not have collission with Nemesis. Sometimes they act more like an obstacle than something to assist you. In RE3, he had this animation of him pushing a zombie to the side if it was in his way I recall, and that could be arranged here as well I believe, have him smack a zombie to the side so his path remains clear.

Then, the zombies by themselves are not very capable of doing much. I suggest two things: increase the number to 3 or turn every survivor that was killed off while being infected into a zombie. I don't have any hopes on their AI being improved, then let's compensate with numbers. And I prefer seeing that survivors who died while being infected turn into zombies to assist Nemesis. This would be a better depiction of the T-Virus in-game as well, having it be more lore-accurate, while also making zombies more of a tool to take in count rather than an ornament to the match.

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