Suggestion for Nemesis: zombies
Nemesis is a certainly non-versatile killer, his kit out of chase is lackluster while his abilities in chase are pretty useful. He lacks mobility and although zombies could end up compensating it, the are useless most times.
Nemesis has many problems, yeah, and this could help solve one of them.
I suggest making the zombies not have collission with Nemesis. Sometimes they act more like an obstacle than something to assist you. In RE3, he had this animation of him pushing a zombie to the side if it was in his way I recall, and that could be arranged here as well I believe, have him smack a zombie to the side so his path remains clear.
Then, the zombies by themselves are not very capable of doing much. I suggest two things: increase the number to 3 or turn every survivor that was killed off while being infected into a zombie. I don't have any hopes on their AI being improved, then let's compensate with numbers. And I prefer seeing that survivors who died while being infected turn into zombies to assist Nemesis. This would be a better depiction of the T-Virus in-game as well, having it be more lore-accurate, while also making zombies more of a tool to take in count rather than an ornament to the match.
Comments
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I would love to see some upgrades to the zombies honestly. If they aren't going to make them more effective or smarter, give us 3. If they dont want to do that then make them a lot faster.
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The "make them faster" I wouldn't recommed since they get stuck quite often.
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They get stuck anyways - to be fair. If they fixed that it would be a lot better. Also they get stuck a lot less than they use to so that is something. I really think basekit though they should be faster. A survivor crouching's speed is faster and that is sad.
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I can understand why people don't want more zombies, but I would love if Nemesis could push the zombies away. The zombies should never be a net negative in some matches
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It's like what happened with snowmen this winter event, they sometimes end up in places in which they bodyblock you. I hope the snowmen helped gain a little bit more of insight regarding this phenomenum.
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Why not giving Nemesis a dash? — BHVR
Just pasting this here to make sure more people see this.😁1 -
Zombies really need to be more interactive and fun, not only for Nemesis, but for survivors too:
Zombie speed from 1m/s to 2m/s. Healthy survivors can put them on the ground for 10s by pressing the interaction button within 1,5m from them, they will wiggle with the zombie for 5s while facing continuous skillchecks (like Vecna monter chests). Now Nemesis can press secondary ability button to roar loudly and call the nearest zombie within 32m to his location. This cannot be performed near hooked survivors.
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It's decent for a proposal, but Nemesis' current kit can be furhter inproved before considering to add new things. The zombies are his only way to have somewhat of a presence across the map as well as some pressure, and they have lackluster performances these days and since launch, and improving the zombie mechanic isn't that difficult I believe.
The dash could work, but I'd rather they fix something that is there before adding more things to the mix, potentially breaking it even more.
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Makes sense.
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